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Forums - Gaming Discussion - Feelings on why no one bothered supporting Xenosaga HD.

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What was the biggest mistake in handling announcing how we could get Xenosaga HD?

Overestimating demand for... 10 43.48%
 
Katsuhiro not helping spr... 6 26.09%
 
Not giving everyone nearl... 4 17.39%
 
Other (please explain) 2 8.70%
 
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Total:22
Clyde32 said:
cheshirescat said:
Clyde32 said:
cheshirescat said:
Because xenosaga was a horrible, horrible, horrible series of games that deserve nothing but the sweet embrace of fire, but I would pity the napalm being wasted on erasing such a worthless abomination from this world.


I'm curious, have you played the entire series?


Bought the trilogy all at once as xenogears had always been a favorite, what could go wrong, aside from absolutely everything?  Slogged my way through the first, cutscene after skull-fucking-boring cutscene, tried to convince myself the second couldn't be any worse, and it wasn't, but it didn't give me even the tiniest glimmer of hope for the third so I stopped, because I'm not a masochist. 


The first one was alright, the second one was meh. But the third one was the best one. Possibly what made the series worth it. If I were you though, I would just get a summary of the second game, or watch all the cutscenes. 

fatslob-:O said:

The first game did well however the series couldn't keep a consistent quality but the third game isn't as good as you think it is since it wasn't able to recover the damage that the second game had done ... 

Nonetheless, I'll get to it once I'm finished with Dragon Age: Inquisition and .hack to fully critique it ...

Same goes for you on the second game. It happens a lot of times, when one entry in the series is bad, it makes people lose faith.

Unfortunately I wouldn't say it had two good games, it really only had one (the 3rd). Well at least in my opinion. The first one sold so well because of Xenogears, but couldn't deliver which is why fewer picked up the second and hardly anyone the third.

It's like with the XIII series. People bought XIII because it is Final Fantasy, then when they found out it sucked they didn't return for the sequel and those who had realized Square-Enix did not live up to the promise of hearing the fans complaints and resolving them, so even fewer bought the third. 



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fatslob-:O said:
Clyde32 said:


How can you be certain that it drove people away further? How do you know they weren't just turned off by the second game and didn't bother trying the third?

Because there's a clear decline in sales! 

Not only that but the series had established it's own base with the first game been solid so the third game could have easily outlegged the second one had it got good word of mouth but now we know this isn't the case 8 years later ...


You can't have good word of mouth with no word of mouth at all you know. According to VGC, this game broke 90K in NA, this game didn't even release in the PAL regions, and games in japan rarely have good legs. 



pretty much 1)

there's only a small minority of gamers who have the patience for so much storydetail and enjoy diving into it. the overall majority gets pissed by the infooverkill. it's kinda sad but the trend is openworld gameplay and simple, straightfoward storytelling. when you try it the other way round, be prepared for a hudge shitstorm.



Clyde32 said:


You can't have good word of mouth with no word of mouth at all you know. According to VGC, this game broke 90K in NA, this game didn't even release in the PAL regions, and games in japan rarely have good legs. 

Which is precisely why the third game isn't as good as you think it might be ...

Getting no good word of mouth must mean there's a fault in the game itself, not the customers ... (Credits to rol for the idea.)

If you had my lens I'm sure you would be able to spot out the issues more easily with the games ...



0815user said:

pretty much 1)

there's only a small minority of gamers who have the patience for so much storydetail and enjoy diving into it. the overall majority gets pissed by the infooverkill. it's kinda sad but the trend is openworld gameplay and simple, straightfoward storytelling. when you try it the other way round, be prepared for a hudge shitstorm.

I agree with this as well, which is why slow burning stories are mostly restricted to TV and movies. You can only handle around 2 hours or so before you really start wanting to know what the point of all of it is. 80+ hours of setting up plot is a bit of overkill and I think Monolith Soft realized it which is why Blade isn't the next space opera, but will be a series of large single title contained stories. All anyone needs is around 100 hours for a three act structure, not six games (which wound up condensed to three). 



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fatslob-:O said:

Which is precisely why the third game isn't as good as you think it might be ...

Getting no good word of mouth must mean there's a fault in the game itself, not the customers ... (Credits to rol for the idea.)

If you had my lens I'm sure you would be able to spot out the issues more easily with the games ...


Which brings me back a few posts. They had no way of drawing you in to the next game(I'm not sure if this part actually made it into the post. It was in a rough draft). 

People didn't find a reason to make the jump. Those who didn't buy the second game didn't want to do it because they weren't caught up, and those who did play the second game didn't want to risk being burnt again. 

There's a difference between a direct sequel and a new game when it comes to good word of mouth. Even if the word of mouth did spread, most people wouldn't have played it because they would need to know the story of the first two games. And considering the bad word of mouth that went through with the second game, they didn't want to play that one. Much like the way I have trouble recommending the series because of that game in particular. 

 



Jizz_Beard_thePirate said:
Imo, he should start a kickstarter and see how that goes! Imo, Kickstarter games seem to get more press (?) than say, twitter signatures and people are also putting money where their mouth is! Heck, someone even pay thousands of dollars by themselves if they really want it to be made.

In any case, it sucks but I do hope that they don't quit on it completely!

While I do agree completely (and other devs have found GREAT success from this *see Mighty No 9) he already tweeted that this wasn't going to be an option. Why? I have absolutely no freaking idea, but it is what it is. 



Clyde32 said:
fatslob-:O said:

Which is precisely why the third game isn't as good as you think it might be ...

Getting no good word of mouth must mean there's a fault in the game itself, not the customers ... (Credits to rol for the idea.)

If you had my lens I'm sure you would be able to spot out the issues more easily with the games ...


Which brings me back a few posts. They had no way of drawing you in to the next game(I'm not sure if this part actually made it into the post. It was in a rough draft). 

People didn't find a reason to make the jump. Those who didn't buy the second game didn't want to do it because they weren't caught up, and those who did play the second game didn't want to risk being burnt again. 

There's a difference between a direct sequel and a new game when it comes to good word of mouth. Even if the word of mouth did spread, most people wouldn't have played it because they would need to know the story of the first two games. And considering the bad word of mouth that went through with the second game, they didn't want to play that one. Much like the way I have trouble recommending the series because of that game in particular. 

 

I would still argue that episode I and III are over rated in metacritic, just had to jump in with a quick personal opinion. 



Clyde32 said:


Which brings me back a few posts. They had no way of drawing you in to the next game(I'm not sure if this part actually made it into the post. It was in a rough draft). 

People didn't find a reason to make the jump. Those who didn't buy the second game didn't want to do it because they weren't caught up, and those who did play the second game didn't want to risk being burnt again. 

There's a difference between a direct sequel and a new game when it comes to good word of mouth. Even if the word of mouth did spread, most people wouldn't have played it because they would need to know the story of the first two games. And considering the bad word of mouth that went through with the second game, they didn't want to play that one. Much like the way I have trouble recommending the series because of that game in particular. 

 

Sure the interconnected plot may end up been an issue but overall there are many franchises that faced the same problems but ended up overcoming them because the sequels were a vast improvement ...

Many people that played Uncharted 2 did NOT play the first one in the series. The same deal goes for Mass Effect, The Witcher, and some other series as well ... 



The first one was good for its time, but not really that good. It had a good story but all kinds of other problems.

the second one was terrible.

The third one was very good... but the amount of people that got there was minimal.

in my opinion ofcourse. But, it didn't really ever seem to develop an enthusiastic following like xenogears or xenoblade did.