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Forums - Gaming Discussion - Gen 9 powerwise: how will it be?

Hello!

I was wandering how will be the power of the 9th gen consoles, PS5 and Xbox 2. And we have to considers things like:

-We have always seen almost the same size of jumps to the next gen: 8x to 16x more memory, more and more processors power, teraflops, etc. Always folowing the moore law.

-But, meanwhile( and because of that), games are becaming each time more and more expensive to develop.

-Other thing to consider is that we are reaching visuals almost as rich as the real life! at some moment, someday, more power wont lead to more realistic visuals than we will achieve.

-And we are reaching a bottle neck in the size of transistors, using silicon, we wont be able to keep the same proportion of hardware power increase and proce drop due the transistor size limitation. So, soon we can throw moore law away. But it is starting.

Considering all these statements, how do you think that will be the ps5 and xbox 2 specs? we can expect 128 Gb ram memory consoles? one of the components wont be able to improve to follow the other?if so,what will be the bottle neck, the processor, bandwidth? If the jump wont be as bigger as we expect, it can help nintendo(that usually dont go full specs)?

I would really like hardware experts opinions.



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Not a whole lot more powerful. More likely we'll see greater emphasis on 'mobile' consoles and cloud powah



I predict NX launches in 2017 - not 2016

Powerful enough to finally run games of a little better than today's quality at 1080p 60fps, and maybe some at 1440p upscaled to 4k.



128gb ram sounds pretty nonsense considering most people can't even max out with 16/32gb of ram let alone 128

But idk, Provided they havn't gone cloud up the ass, I am guessing they will go with amd again with a 290X equivalent or better and 8 core cpu



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

It will be more or less the same as PS4One right now, somewhat lower-/Midrange.
But as long there is no breakthrough in microprocessor designs we won't see really big steps. Hardware evolution is getting slower and slower.

There might be a bigger step in mobile technology, but i don't believe in all that cloud stuff.

If there's a real game changer, then it could be things like Playstation become a service. Using your account at smartphone on the road and either have your phone automatically linking to TV and wireless controller at home or have it (more powerful) integrated into your TV.

But i'm sonehow sure there will be one last console gen.



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Better graphics at 30 fps



Who knows what standard tech will be like 5+ years from now. I'll guess though they'll finally be able to handle 1080p 60fps as a standard or maybe even 1440p. If 4k is inexpensive to the average consumer when PS5 and Xbox 2 release, then we could see 4k as a standard (one can dream )

VR could be standard if it's successful enough this gen, not sure we'll see Kinect next gen. I just hope Nintendo makes their next console powerful enough to get 3rd party support this time around. I'm sure a lot of Nintendo fans would like to only have to buy one console to play EA, Ubisoft, Activision, SE, Capcom, and on and on.

I think RAM will be 32 GB max for next gen consoles, I see no reason for 128 GB of RAM.



jonathanalis said:

Hello!

I was wandering how will be the power of the 9th gen consoles, PS5 and Xbox 2. And we have to considers things like:

-We have always seen almost the same size of jumps to the next gen: 8x to 16x more memory, more and more processors power, teraflops, etc. Always folowing the moore law.

-But, meanwhile( and because of that), games are becaming each time more and more expensive to develop.

-Other thing to consider is that we are reaching visuals almost as rich as the real life! at some moment, someday, more power wont lead to more realistic visuals than we will achieve.

-And we are reaching a bottle neck in the size of transistors, using silicon, we wont be able to keep the same proportion of hardware power increase and proce drop due the transistor size limitation. So, soon we can throw moore law away. But it is starting.

Considering all these statements, how do you think that will be the ps5 and xbox 2 specs? we can expect 128 Gb ram memory consoles? one of the components wont be able to improve to follow the other?if so,what will be the bottle neck, the processor, bandwidth? If the jump wont be as bigger as we expect, it can help nintendo(that usually dont go full specs)?

I would really like hardware experts opinions.


No, not even near of it. When it comes to optic, yes. But you forget the details. Stones, Sand and so on still doesn't move when a character walks on it, only your footsteps are there (Destiny for example). Wet Leafs don't lose water when you touch them, animations are still not like real life (not 100% fluently). There are very much things you can still improve.



jonathanalis said:

Hello!

I was wandering how will be the power of the 9th gen consoles, PS5 and Xbox 2. And we have to considers things like:

-We have always seen almost the same size of jumps to the next gen: 8x to 16x more memory, more and more processors power, teraflops, etc. Always folowing the moore law.

-But, meanwhile( and because of that), games are becaming each time more and more expensive to develop.

-Other thing to consider is that we are reaching visuals almost as rich as the real life! at some moment, someday, more power wont lead to more realistic visuals than we will achieve.

-And we are reaching a bottle neck in the size of transistors, using silicon, we wont be able to keep the same proportion of hardware power increase and proce drop due the transistor size limitation. So, soon we can throw moore law away. But it is starting.

Considering all these statements, how do you think that will be the ps5 and xbox 2 specs? we can expect 128 Gb ram memory consoles? one of the components wont be able to improve to follow the other?if so,what will be the bottle neck, the processor, bandwidth? If the jump wont be as bigger as we expect, it can help nintendo(that usually dont go full specs)?

I would really like hardware experts opinions.


Universal Memory is right around the corner, next year there is a company that will begin production of this tech and it's basically an SSD that can be used like RAM, fast access comparable to GDDR5, with all the benefits of big storage, so capacity by 2018/19 will be ridiculously huge compared to what it is now, forget 128GB, we're talking Terabytes worth of accessible memory, even if the platform holders limit how much is useable by devs they could easily have 512GBs just for game use, not that they'd need it, but he options will be there.

For VRAM there will also be HBM built onto the AMD APU die, likely a few GBs connected using an interposer and bandwidth for that could be several TB/s.

 

A stage of memory usage will be gone, so latency improves massively.

If we stay at 200 watts then CPU and GPU performance will jump up like it has in past generations, so 20X the power of the current platforms is feasible, but having Universal Memory means even more of that extra performance is usable and less is wasted.

We end up having fewer bottlenecks because of Universal Memory.

 

IMO the jump will be pretty huge, 4K will be useable for sure, 120FPS too, huge improvements in image quality, a very likely night and day jump beyond what we'll be seeing by the end of this generation.



128 GB ram will really not make the cut, I'm guessing 32GB's, but they might opt for HBM instead of GDDR5 or DDR3 and thus remove any potential RAM bandwith bottleneck. The bottleneck might easily be the processor as it is now with the Xbox One and PS4. The PS3's Cell processor is actually more powerful than the PS4's CPU. It'll depend where AMD will be with it's big cat cores, but it'll probably be based of their yet-to-come ZEN architecture, so we might see some real CPU performance increase there. If the 9th Gen consoles want to run native 4K/60 FPS games, we're going to have to see around 12 Teraflops of raw GPU power AT LEAST to power games from 2018/2019 at that resolution and framerate.

So basically:
32GB of HBM RAM
A GPU, APU or Dual Graphics configuration with at least 12 Teraflops of GPU compute power
Newer, much more efficiënt and probably higher clocked 8-core CPU's or APU's