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Forums - Gaming Discussion - Final Fantasy XV further detailed in Famitsu

 

Final Fantasy XV further detailed in Famitsu
posted on 12.22.14 at 11:03 AM EST by Sal Romano (@salromano)
Rent Chocobos, buy cooking ingredients, and more.

Famitsu this week has a new preview of Final Fantasy XV following the game’s appearance at Jump Festa this weekend.

Here are the details, via Sokuho@Hokanko:

Luminous Studio

  • The current version of the engine is version 1.40. When the Episode Duscae demo launches, it will be at 1.50. The final version of the game is planned to be 2.00.
  • There are about five million polygons per frame, witch each character made up of at max 100,000 polygons. The inner hair alone has about 20,000 polygons, which is five times the previous generation.
  • Character models have around 600 bones, which is roughly 10-12 times greater than what was seen last generation.
  • Data capacity for textures is also much greater than before.

Final Fantasy XV

  • Battles against huge enemies are carried out in the same fashion as standard battles, but there will be some exclusive party co-op ctions for the bigger fights.
  • There will be several mini-games, including fishing.
  • Restalm (we called it Restaru, then Restarg, we were wrong twice – it’s hard to play by ear sometimes) is being made in the image of the Bahamas.
  • Right now, the ropeway in Restalm cannot be rode. We might add the ability to ride it if there is time to do so.
  • The development team wants players to get a feel for the world and find it relatable not just through sheer visuals, but also through the characters.
  • In town, you can stay in hotels or go shopping.
  • NPCs in town are controlled by AI, and you can talk to them.
  • Retalm is the main town in the first half of the game.
  • Cindy shows up in different places throughout the game. Something happens with her at the start that shakes her up and gets her moving around.
  • While she’s not deeply involved in the story, she’s relevant because of her profession as a mechanic.
  • Players will have to fight Summon Beasts in order to be able to use them.
  • Summon Beasts in the game are a symbol of the power of stars. Only Noctis can actually summon them.
  • Combat-wise, the plan is holding down a button will start a set combo, but timed button presses are what will enable coordinated moves with other party members.
  • To parry enemy attacks, you have to match the timing of their strike. This is intended for expert players.
  • Magic isn’t what consumes MP, nor is the system akin to the Draw system Final Fantasy VIII had.
  • MP is consumed by using special actions, such as dodging and warping.
  • Weapons are equipped several at a time, with one main weapon. The main weapon has a corresponding ability, and it’s also possible to switch the main weapon during combat.
  • Combos are automatically formulated based on which weapon is currently being utilized out of the ones being equipped.
  • Abilities aren’t separate from a weapon’s given category and there are also weapons that have no abilities at all. Apparently not unlike what was seen in Captain Tsubasa 5, a game that Tabata apparently worked on back in the day.
  • Rare weapons that can be acquired from dungeons and other sketchy areas could potentially have some hack-and-slash aspects to how they’re used. The Phantom Sword, which floats in midair, will also be acquirable as a special weapon.
  • The battle system from the demo is planned to be fully featured.
  • After the Tokyo Game Show this year, the systems going into the demo were slightly changed as a result of fan feedback.
  • Players will also be able to run around in areas such as the mountainous areas where the Behemoths roam.
  • In the full version, you’ll be able to rent Chocobos.
  • Camps are inherently designed to be a safe haven, making them ideal headquarters when setting out to explore new areas.
  • There are bonuses that come with cooking ingredients purchased in towns and cities. You can also get ingredients off monsters in the wild.

Additionally, the magazine reveals that Final Fantasy Type-0 HD Blu-ray Disc music soundtrack is being planned for release.

Final Fantasy XV is in development for PS4 and Xbox One.

http://gematsu.com/2014/12/final-fantasy-xv-detailed-famitsu



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Still can't get over the fact that they didn't call her Cidney.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:

Still can't get over the fact that they didn't call her Cidney.

Haha yeah hopefully its changed seeing as none of what we have seen is final yet. Just seems like such a stupid choice, especially after the Japanese went with Cidney.



I originally had my doubts, with the one button thing, but he is making it sound to actually be good, and not simple, and with how the game for some reason just felt to me like a GTA(in-lack of a better description) with magic, but now he does make it sounds more like a real Final Fantasy. Maybe this will finally be the game that make people move on from FFVII :v

Also, hooray for Chocobos finally being mentioned! Now if they tell me I can ditch the car for some Chocobos, then the game will be perfection.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst

Sounds good.

I hope that their is some type of relevance with Chocobos like raising them and racing them in FF7 or Cbocobo Hat and Cold in FF9. Maybe they could also make Moogles more relelvant like they did with Mognet in FF9?

I would also LOVE for them to bring back the card system in the game (which I know they wont do). I would also say that I want to be able to MANUALLY ride an airship and Boat around the world like in the old games but I'm going to assume that we can already do that since we are able to ride a car.

Half of the fun in discovering a new city in FF games was being able to buy brand new items, weapons, materia, etc. FF8 dissappointed me when it was ommitted from the game. We also NEED to receive gil from battles. None of that FF8 shit where you receive it randomly.

Pleeeeeeeeeeaaaase let this world be explorable with secret boss's, secret summons, etc. I also hope that there is some strategy requirements in this battle system. Please let me die! Show me thag I need to be strategic at times in this game.

Is there anything else I'm missing? Lol



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ktay95 said:
vivster said:

Still can't get over the fact that they didn't call her Cidney.

Haha yeah hopefully its changed seeing as none of what we have seen is final yet. Just seems like such a stupid choice, especially after the Japanese went with Cidney.

That's why I have to import it yet again it seems.

Next thing you know, the yellow birds are called Chocobros.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

It is really hard to fully understand how the battle system is going to work, it sounds complicated. I like that planning ahead is going to be a big factor, the combos and special abilities will be determined by your choice of the weapons deck and you main weapon. The main weapon can also be changed during battle. Different weapons have different attacking speed, so the combos can't be fully random based on your equipped weapons.. That would make your own attacks unpredictable to you.

Anyways, I love the big variety of weapons and different play styles. The character models are impressive (do we even have 600 bones? ). The mini games like fishing sounds fun. Camping and cooking are important which adds to the sense of wandering and adventure. I love how immersive the world sounds in general.



So it takes almost one year to get from 1.40 to 1.50? 2020 release date confirmed!

/s



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Chocobos+Summons?
This little gamer right here is really happy^^



      
Yup...RO friggin rocked  
vivster said:

Still can't get over the fact that they didn't call her Cidney.

I cannot begin to tell you how much this bothers me.