The puzzle tombs were a joke in the reboot. There was a bit more path finding outside but all very simple and straight forward. The old tomb raider was more of a 3D exploration puzzle adventure game with action sequences. Now it's a 3rd person shooter with a bit of climbing.
The reboot opted to be a mix of Far Cry 3 and Uncharted and forgot what made the series special. It had forgotten that earlier already, as the ones before it were very linear with simplified puzzles. That's probably why the reboot was well received, it was an improvement over Legend and Underworld. Yet still missing everything that made the first games so good.
I wish they would make an anniversary version of Tombraider 2 if they can't make a new one like that.