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Forums - Sales Discussion - Retro City Rampage sales analysis

The dev posted a Retro City Rampage sales analysis across various platforms.

Found at http://retrocityrampage.com/casestudy2014.php

PLATFORM SUMMARY (8 TOTAL)

  • PC (direct, Steam, GOG, Humble Store)
  • Mac (direct, Steam, GOG, Humble Store, Mac App Store)
  • PS4 (digital, limited edition retail blu-ray)
  • PS3, PS VITA, Xbox 360, Wii, Nintendo 3DS (digital)


GENERAL TAKEAWAY

  • Press coverage is vital to building a fanbase and hype leading up to launch.
  • Store placement and store promotions are the most important factor during and post launch.

PC/STEAM

Steam has become a discount-driven ecosystem. However, despite a devaluation of game prices, revenue is still high. The ecosystem is still at risk if developers continue to do deeper and deeper discounts, but at the moment it's still healthy. A stark contrast shown in the chart above: the revenue is lower than PlayStation but the actual units significantly higher, clearly demonstrating just how much of a discount-driven market it is.

Steam composes the bulk of PC sales followed by direct sales (Humble Widget), then GOG and Humble Store which are comparable. Humble Store is already comparable to GOG despite its modest storefront.

GOG sales relative to Steam seem to vary widely for developers. Some games move a small fraction of their units on GOG while others move a very worthwhile percentage. Store promotion surprisingly doesn't seem to be the strongest factor here, but rather that the GOG customer base is more akin to certain types of games and genres. In RCR's case, GOG accounts for 6.7% of its PC sales, with Steam being 80.5%.


PLAYSTATION

PS VITA has been a very healthy market which is completely counter to the misappropriated console's stigma as a failure. With less AAA competition, it's easier to get store placement and store placement is what sells games. Over the past two years, sales on PS VITA have become proportionately higher than PS3. PS4 proves healthy as well. PlayStation developers releasing games in 2015 should prioritize PS4 followed by PS VITA.


NINTENDO

Nintendo 3DS has the healthiest tail of all platforms. Released nearly 10 months ago, it has never been discounted and still boasts a strong weekly tail. It was a great fit for the platform and market and received great promotion from Nintendo at launch. RCR released on 3DS 15 months later, but had it been released simultaneously with the others it's possible that it could've become the best selling out of all eight platforms (or at least toe to toe). Again, this would vary widely on the type of game, but RCR was a perfect match for 3DS.


XBOX

Xbox 360 was a prime example of how important store placement and promotion is. It's one of the weakest platforms sales-wise. Comparing it to its direct competitor (PS3), it's clear that the placement and repeated promotions on PS3 and lack thereof on Xbox 360 made all the difference. The potential for success existed on Xbox 360, but it's no joke that Mountain Dew is a direct competitor on there. Getting featured on Xbox is far more difficult than on other platforms (unless you're willing to pay for advertising in hard cash).

Luckily I didn't have all my eggs in one basket. This is a clear example of why developers should be cautious of uncompensated platform exclusivity and release parity bottlenecks. Additionally, Xbox 360 still requires a publisher (ID@Xbox self-publishing is Xbox One-only), making the net revenue that much lower.

Although the game was released on PlayStation in North America slightly before Xbox, it released on PlayStation in Europe and on 3DS afterwards. Both were more profitable. Additionally, discounted sales on PlayStation and Steam after the Xbox launch alone eclipsed the LTD sales on Xbox 360, meaning that its delay was not a major factor. Additionally, due to an error, it actually launched on Xbox for $5 less than the other platforms, but that didn't give it a leg up either. Many factors at play, but and the end of the day the lack of store promotions on Xbox were the root of its lower sales.

 

ADDITIONAL ANALYSIS

Steam competition is tighter now than when RCR originally launched in 2012 and the average discounts developers place on games during holiday sales are trending much deeper than in the past. It's a double edged sword -- in the past, many developers raised issue that it was difficult to get a game onto Steam, but now that it's much easier, there aren't enough store placement opportunities for every game. Without solid store promotion at launch, you will sell a fraction of the potential units that you could otherwise which significantly jeopardizes recouping development costs.

The Mac version just launched last month. It was profitable and I'm glad that the fans are enjoying it, but accounts for only 0.1% of the game's units. That number would change if it received placement on the Mac App Store, but as it stands the vast majority of units were sold on Steam.

There were other ports in the works which I never finished and never plan to release. For example, PSP and Nintendo DS ports were under development way back in 2009, but due to the poor health of those markets (primarily due to piracy), I never finished or released them. Videos: here, here, here

The experiment releasing the limited edition PS4 blu-ray disc was a huge success. It was sold out the day after sales opened despite receiving no major coverage (2,000 units @ $25/pc). Word spread primarily through the PlayStation Blog, social media and forums such as reddit. In the future, it will be interesting to see how large the market is for a console retail indie release with proper press coverage. For more information on the retail release, click here.



Don't copy random editorials.

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PC offers best value for money : Confirmed!



That Xbox revenue is a joke. I expected it to be much higher. That explains why hardly no indies are making games for Xbox platforms in 2015.



I expected that for the Wii.



RIP Wii



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Did not expect that the 3DS version outsold the XBOX-versions



MohammadBadir said:
RIP Wii


Youre 3 years late



KLXVER said:
MohammadBadir said:
RIP Wii


Youre 3 years late

You're never too late to mourn! :P



melbye said:
Did not expect that the 3DS version outsold the XBOX-versions


He explained this by saying that they "received great promotion from Nintendo at launch" while "Getting featured on Xbox is far more difficult than on other platforms"



Don't copy random editorials.

Nice. I bought it on the PS Store, and also bought one of the PS4 physical copies, which i'm leaving sealed, since it's so limited.