By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Driveclub is the most underrated game of the year

 

Have you played Driveclub?

No 328 55.69%
 
Yes 257 43.63%
 
Total:585
LudicrousSpeed said:
DonFerrari said:
People who have an investment to justify = the game is a lot better than what the score tells.

People that don't = the game is mediocre and deserves the low score.

Which to believe? Choices to make.

Hey look I can make generalizations too! Also, since when does 71 = mediocre? This is the big problem with people looking at scores. Seems anything less than an 8.5 or something is interpreted by some as meaning the game is shit or the score is "mediocre".

I bought DC this morning. I played for a few hours, messed around in TT looking at the weather, played a few online events, got to driver level 7 and got the rookie trophy for completing the first chunk of campaign events. So far I think it's an enjoyable racer. The menus and UI are top notch. The sounds are good. The graphics are good. I think they could/should be better, but they're not a negative.

I have encountered some of the things the reviewers docked the game big points for though. The penalty system is frustrating and sporaddic. The AI is pretty lackluster in their determination to follow their line, and the way they can tank your car around trying to follow that set line is also frustrating. The handling model is baffling at times. The track design screams arcade racer but the handling is like halfway between arcade and sim. Online racers have, thus far, just been bumper cars as people plow into you over and over again, usually sending you crashing into a barrier or flying off the sacred track (which you are penalized for). The big issue for me is right now I am in the slower paced part of the campaign. If an AI car sideswipes me into an S curve dropping me back four positions in the rookie section, it's no big deal. If that were to happen when I get to the supercar section or on the last lap of an important race, fuck that nonsense. Especially when the AI car drives off scott free and I am penalized with an actual timed speed reduction for it.

Another positive I wanna touch on is the loading times are just outstanding. But I can certainly see why reviewers would score the game the way they did. And I don't think a weather patch update (which to me, makes people go gaga mostly because it covers up some of the games more glaring visual flaws) really touches on any of the core flaws people had with the game.


J, I'm not complaining about the score here (altough I think the game ddeserves 8.5-9 but other people may disagree, and even though it's silly to remove points from things the game never tried to be) just that a lot of people says the game is mediocre, without really trying it.

And sure there is a lot to improve and the hype level made it elevate expectatives. Glad you enjoyed the game so far. I liked the speed of the menus and is simple enough.... the penalty is penalizing... but since I like to race clean, I don't get much penalties... almost never get a corner cut, unless I know that I can really win good time with it. On the bumping, I avoid as much as I can, Sometimes I get the braking point wrong and end up hitting, so it's far to be punished, but I don't like when I got penalized by cars smashing on my rear. But as Sveno said, it was corrected and now they penalize who was wrong by analyzing racing line and speed. Well maybe your AI behaves different tham mine (as I saw Sveno description of his AI being different than what I got)... mine AI really closed the door, raced against one another, raced side by side leaving no room, and sometimes when I braked to hard on a corner I got hitted on the back. I like the aggressiviness of the AI, because normal AI I can get past in like 1min of race and them never bother again (even in top events on GT), and in DC if I race worst on behind the pack slows down for me to pick up, but if I go past them and race perfect they will be right behind me, but if make a mistake in final corner I can lose almost all my positions... I have saw 10s difference in the same race getting in second by 0.5s behind, or getting first with the second 0.5s ahead of AI. Since I play mostly on sim, the driving seemed quite pleasant and easy for me, I just avoided some bad handling cars, I like to do proper corner and race fast by technique not cheer power. I liked most of the track design, lot of variarion and fun to have. I don't like online, but if Svenno news are true then Online will get better due to penalization better applied (altough even now the guy hitting you would get penalized). Until super car I breezed on all races (and third person view is quite easier to race, even more on faster car), then you need to think ahead and avoid all conflict, or you go straight for speed and mash them all and pass all on the beggining, because even if you smash someone in first or second corner you sometimes can get in second and after penalization you have plenty of time to catch up if you do a good race after that.

I didn't read much reviews because I already wanted the game, was going to wait for PS+, but them I had finished all my games, DC was on a good price here (like 60 dollars, that is a good price in here when releases are closer to 80) and I like racing so I bought, don't regret. But they made some undeserved criticism, but that is the right they have. And yes weather change don't change the core of the game (altough it gives a lot of variety to the gameplay) but I didn't saw much flaw in the graphics department, to what you reffer?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
dane007 said:
@swennoj--- As i play more of the game, i will rethink on my intial impression and see if by that stage, would i change my score . As Ludicrous speed mentioned, the penalty system is pretty crap and annoying as the AI only knows how bump you or try to take you out , reducing the score you get for the race. Plus while playing more, i noticed the AI has alot of catchup. No matter how good you drive , the AI will always really really close behind. You cannot be really far ahead of the AI. I would imagine that alone would reduce the score of thr game as it doesn't shwow the intelligence of the AI, its just a cheap way to add that extra challenge that the developers think it will add for the players when they do a race in driveclub.


If the AI raced as good as they can, them most people would complain about how hard the game is.

dane007 said:
DonFerrari said:
People who really played the game = the game is a lot better than what the score tells.

People that didn't play, saw reviews or played few minutes = the game is mediocre and deserves the low score.

Which to believe? Choices to make.


i have the game and have been playing it fir hours. the game is fun but nothing special. my score for the game would be close to some of the reviews that reviewers gave. i would give driveclub a 7/10  which is still a good score.  For me the game drivng mechanics i way to simplistic , which provides no challenges when racing , even in cockpit view. The only challenge that the game brings is when the weather comes out.  Plus for me the track design so far are quite bland and boring . 

Why/How is the driving mechanics is too simplistic? I don't think driving should have anything more than gas, brake, gears, wheel, maybe nos... if you race the Mclaren you get DRS and KERS. That is good enough... Sure it is a lot easier to drive than GT, but it is expected to have it like that since it is more arcadey than sim, I love sim, but I liked the racing mechanics of this game... And easier/slower class raced on clean weather from third person in before pro-level oponent is such an easy job it doesn't even challenge you, but you can always pick up a worse car to make more challenges.

Try to get all the stars and then say it is easy... mainly on time attack.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
DonFerrari said:
People who really played the game = the game is a lot better than what the score tells.

People that didn't play, saw reviews or played few minutes = the game is mediocre and deserves the low score.

Which to believe? Choices to make.

There are always people that don't like racing on tracks, just like to mess around in a big world. It's no different from people saying linear games are mediocre by default. There are still people claiming TloU is mediocre, personal preference.

I enjoy both and will get FH2 with my eventual XBox One purchase. Just not too soon after I've finally had enough of DC.
https://www.youtube.com/watch?v=G9hUgxN--Tk
Apart from it not looking as great, the roads are also a lot wider, removing a lot of skill, and you don't even have to stay on them. They seem wider than in Forza Horizon too, maybe it's just the camera angles. Anyway that's my personal preference. Other people enjoy cutting corners through fields. I'll be sticking to the roads when I play FH2 and curse at the cheating drivatars, then overtake them again :)

I uploaded two more videos
Kinloch

https://www.youtube.com/watch?v=2j4zrsGEZjg

Skjolden (where I went flying before)

https://www.youtube.com/watch?v=RkTJ6NxyUK8

Youtube keeps asking if I would like to stabalise my videos lol.
I'm currently rediscovering all the tracks in India with weather. Very different experience in the wet. A night run in heavy rain there is about as difficult as the heavy snow run in Norway. Perhaps more difficult, I could not beat the AI at semi-pro level, and had to turn the rain down to dynamic to make up some time in sections where the rain lets off a bit.

India with cloudy weather and dynamic rain has you driving in the clouds in places. Looks like thick fog patches blowing over the road in front of you adding another level of sensory overload. In a multi lap race, what you could see the first lap might be gone the next.


I would say there are always people that will complain and bash games unecessarily. But well, that happens.

I like linear games and track based... I abhor sand box, feel to empty and boring to me, but some people like it, I understand that. I just don't understand why some people want all games to be open-world... some even blaspheme asking for an open world GT. Too moronic for me. I don't ask GTA to be linear, I just don't play it and don't comment on the game at all. Not interested in it, so I won't take points for it not being the game I like to play.

I finished my gameplay on it for the moment, enjoying Kingdom Hearts Remix =] will get back to it eventually.

When will you try legendary with rain, night sweeden race with hyper car?

ohalama said:
DonFerrari said:
People who really played the game = the game is a lot better than what the score tells.

People that didn't play, saw reviews or played few minutes = the game is mediocre and deserves the low score.

Which to believe? Choices to make.


either both, or non of them

otherwise ur opinion is not less biased than the one of this both groups
it's not unusual, that some1 who played a game a long time likes it. why would u play it if u don't like it?
and it's not unusual either, that some1 who dislike a game, for whatever reason, did not even play it, or at least did not play it a long time

I said it isn't biased??? Just see no sense in valuing opinion/scores of people that haven't played the game enough to even talk about it.... you see that two guys that complained a lot about the game now are valuing it a lot more after playing some more.

Give me what value someone should give about my opinion over Halo or Gears if all I have done on those games where watching my friends play (they adored it) but found it boring??? I would never bitch about a game I have no interest... I know how to recognize a good game that I don't like much, so either I recognize it's good, but not my taste or don't talk about it. I don't like to bash games in general, the game I don't like may be the game someone loves. And I give more value to opinion of someone that likes a games and why he likes and how the promotes it (because I can see if it would interest me) than to hear bitching from people that don't like it and most of times have invested too little time to really gives me enough talking points to choose or not the game.

And are you an alt?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

nah Smash is



XBOX ONE/Wii U/3DS/PC

RIP Iwata 12/6/1959-7/11/2015

Thanks for all the great memories!

@don ferrari --- you can drive clean but the AI will always bump you penalizing you fro no reason. Since the AI has alot of catchup , you will alway get bumped by then . Thats a different story . Nope teh AI can do alot better. Having an AI that bumps you is not good AI. Just look at forza 5 or FH2 horizon Ai. Thats good ai for driving games. The AI in the game doesn't drive clean and doeesn't even try to outskill you in driving. The AI has catchup so it can overtake you and once it sees you it bumps you . The Ai don't bump each other , they only bump you instead. According to them its halfway between arcade and sim. You can see they tried to make the drivign sim but really its very arcadey. The game should be challenging with any car you choose. You shouldn't have disadvantage yourself with a slow car, so that it feels like you have a challenge.


The game should be challenging so that when you win , it feels satisfying because teh AI gave you a real challenge. Thats the problem with games today, its all about being easy and fun , instead of giving you an actual challenge. If you have played games like fh2 you will kno what i mean by simplistic driving. Every car feels the same when handlin git. All you have to do is brake and you can makea perfect corner or as they say it section accuracy .


So far i have all the stars including time attacks. Will be looking forward to stages with extreme weathers as that is only thing that challenge players.



Around the Network

Forza's Drivatar AI has set a new standard and I don't think I will ever buy another racing game that does not have something like it.



dane007 said:
@don ferrari --- you can drive clean but the AI will always bump you penalizing you fro no reason. Since the AI has alot of catchup , you will alway get bumped by then . Thats a different story . Nope teh AI can do alot better. Having an AI that bumps you is not good AI. Just look at forza 5 or FH2 horizon Ai. Thats good ai for driving games. The AI in the game doesn't drive clean and doeesn't even try to outskill you in driving. The AI has catchup so it can overtake you and once it sees you it bumps you . The Ai don't bump each other , they only bump you instead. According to them its halfway between arcade and sim. You can see they tried to make the drivign sim but really its very arcadey. The game should be challenging with any car you choose. You shouldn't have disadvantage yourself with a slow car, so that it feels like you have a challenge.


The game should be challenging so that when you win , it feels satisfying because teh AI gave you a real challenge. Thats the problem with games today, its all about being easy and fun , instead of giving you an actual challenge. If you have played games like fh2 you will kno what i mean by simplistic driving. Every car feels the same when handlin git. All you have to do is brake and you can makea perfect corner or as they say it section accuracy .


So far i have all the stars including time attacks. Will be looking forward to stages with extreme weathers as that is only thing that challenge players.

I drive clean and I'm bumped ever 20-30 races... If you don't over break they won't reach you enough for it. Play more, get better and you'll notice it. The AI bump on you probably a lot less than most people bump on then. How many times have you bumped in a car per race and how many times have they done the same to you? Because if you bump more then it would be strange you criticize their bump when you do it. But sure they can improve it and make the AI get to you even less. Won't be able to play them since my friend who owns a X1 don't play racers. Owwwwwwwwwww I have seem the AI bump each other, take them of the road and all other things, usually making things harder to me, but I only see that for like 2min in the race, because after I pass them I can't see it, right? The game is very very arcade in the driving, if you don't like it, no problem but that isn't a weakness of the game is a design choice. Just not your cup of tea, I love GT a lot, played all of them averaging 500h each time. How can the game be challenging with any car, if you pick the best car in class and adversary picks varied car most of each will be worse, how will that be as challenging as you picking the worst car and adversaries picking varied cars that are usually better than yours? On GT since most serious players can win a race with a really really worst car than AI the real challenge is either gold in all challenges, lap times, etc or see the worst car you can pick and win....

Well you really haven't tried much cars to say they all fell the same... ask Svenno who is Top 100 in the game he will have a opinion a lot better than mine over it. Each car felt unique and needed proper handling to beat.

I found the game challenging enough when playing at night. during day and seeing track I can pass the AI in most racing games. So I won't complain about it.

Do the challenge against other players... And do you have all the stars in all the 3 modes?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

dane007 said:
@don ferrari --- you can drive clean but the AI will always bump you penalizing you fro no reason. Since the AI has alot of catchup , you will alway get bumped by then . Thats a different story . Nope teh AI can do alot better. Having an AI that bumps you is not good AI. Just look at forza 5 or FH2 horizon Ai. Thats good ai for driving games. The AI in the game doesn't drive clean and doeesn't even try to outskill you in driving. The AI has catchup so it can overtake you and once it sees you it bumps you . The Ai don't bump each other , they only bump you instead. According to them its halfway between arcade and sim. You can see they tried to make the drivign sim but really its very arcadey. The game should be challenging with any car you choose. You shouldn't have disadvantage yourself with a slow car, so that it feels like you have a challenge.


The game should be challenging so that when you win , it feels satisfying because teh AI gave you a real challenge. Thats the problem with games today, its all about being easy and fun , instead of giving you an actual challenge. If you have played games like fh2 you will kno what i mean by simplistic driving. Every car feels the same when handlin git. All you have to do is brake and you can makea perfect corner or as they say it section accuracy .


So far i have all the stars including time attacks. Will be looking forward to stages with extreme weathers as that is only thing that challenge players.

I don't remember the lower tier races, but the AI hardly every bumps me. Only when I screw up my braking point or enter the corner wrong and there is one right behind me I can get bumped. I also get out ahead of the AI. The AI doesn't drive clean either, they wrestle eachother as well, going 3 side by side, or cause an accident in front of you that you have to avoid quickly. They also miss breaking points occasionally going wide or try to outbrake me and come by on the inside to lose out while exiting the corner. Happens the other way around to, I try to outbrake them, they slow down, avoid me, and come clean by on the inside.

The AI doesn't have a lot of catch up, actually they slow down a lot to stick around you. Maybe that's why a lot of people are having problems with the AI. They won't finish faster than a certain time and if you drive well you can finish well ahead of them with the pack spread out behind you. However if you're not close to that time they will slow down and start clumping together. I guess in an effort to give you a chance to overtake, although in actuality it only makes it harder to recover as you end up driving in a dense pack.

Actually i do remember them sticking close behind me in the early tour races, to back off in the final lap. I guess they do catch up as well, and slow down at the end to get to their target times. In the harder difficulty levels the target finish times are a lot tighter so there's not much room for any catch up to play a part. Anyway watch my videos, none of what you describe for the early races is going on there.

Try the legendary tournament, see if you can finish that with all stars without retries... Then you have graduated from amateur AI level. (For hyper class anyway, in sports class legend AI is quit easy to beat)

I agree that most racing games are too easy nowadays. It's race after race, win after win. The same is true at the start of DC, if you're used to racing ofcourse. It all changes in the later classes. I needed plenty retries to get all the stars. Venom GT hot lap took me a long time, getting the target time on Holmastad wasn't easy either.
It would be nice if racers would let you skip the bottom tiers if you don't feel challenged enough.



DonFerrari said:

When will you try legendary with rain, night sweeden race with hyper car?

I was planning on that tonight. It also depends on the car and track. You can cheat by checking what AI car wins a track to pick the best car for that track. Especially in Hyper class (Super as well) a lot depends on the car track combination whether you can win semi-pro and up. There's also a bit luck of the draw involved, as the pack you're racing against is randomized. It saves the pack for challenges though, (and restarts) so there it's always the same.

I'm thinking the lower tiers are just not very well thought out. I did a race in India ont the racetrack with legend AI in a sports car and I was ahead of the pack after the 3rd corner.  They have also loosened the conditions for corner cut penalties, yet not informed the AI about it. At the start of that Kinloch video I shoot by most of the pack by cutting the first corner. You used to get a big penalty for that, not anymore. The AI still avoids it and gets in a traffic jam.



SvennoJ said:
DonFerrari said:
 

When will you try legendary with rain, night sweeden race with hyper car?

 

I was planning on that tonight. It also depends on the car and track. You can cheat by checking what AI car wins a track to pick the best car for that track. Especially in Hyper class (Super as well) a lot depends on the car track combination whether you can win semi-pro and up. There's also a bit luck of the draw involved, as the pack you're racing against is randomized. It saves the pack for challenges though, (and restarts) so there it's always the same.

I'm thinking the lower tiers are just not very well thought out. I did a race in India ont the racetrack with legend AI in a sports car and I was ahead of the pack after the 3rd corner.  They have also loosened the conditions for corner cut penalties, yet not informed the AI about it. At the start of that Kinloch video I shoot by most of the pack by cutting the first corner. You used to get a big penalty for that, not anymore. The AI still avoids it and gets in a traffic jam.


Will look at it when you put it... I don't think I hold enough skills for it yet... but will certainly do some to amuse myself.

They could have done lower tiers harder. but then for real racers, unless they put real professional level nothing is really challenging... But then when they put Vettel's time to beat on GT5 very very little people will be able to beat it (and of course Vettel didn't made his real best). So there is just so much you can do on AI and difficult.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."