walsufnir said: While there is truth in this post and very much of it, I miss the arcade racers like Daytona USA or Ridge Racer(s) (or Scud Race which never saw a release on consoles, sadly) where you have really well crafted tracks. With this I very much prefer less tracks but tracks that are demanding with their cornering, layout and car handling while they were not *that* realistic. But I have to disagree with your opinion about FH has nothing to go back. It was and still is a lot of fun to race against your friends (rivals in FH) to beat their times. Did you miss this? Beating the times of friends over and over again is what keeps me playing the game still today. |
I didn't have any friend's times to beat on 360, I was the only one interested in the game from my (small) friend's list. It's the same in DC, however the challenges make it fun to compete against a subset of people with similar level, instead of playing against the whole world all the time.
The racing just didn't really do it for me to keep me coming back. The sense of danger and speed is much better in DriveClub in the Super and Hyper classes. Plus I dislike corner cutting, which is encouraged in Forza Horizon.
Anyway apart from the wide open race tracks, all the tracks in Driveclub are demanding with their cornering, layout and Super/Hyper class handling. The fast sections are genuinly scary, while the tracks with fast udulating corners over hills demand full attention, the same trying to keep the best line in sets of tight chicanes, or not losing control cresting a bridge.