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Forums - Nintendo Discussion - Can Nintendo Make Another Successful Home Console w/o Expanding?

Yes if they make the right steps to get 3rd party on board. Its not enough for them to just do that though, they need to rebrand whatever the system is so that the average gamer (not necessarily a dude-bro) is accepting of the system as home for cutting egde gaming. They had this image back with the N64 but that system arrived 2-3 years later then the PS1 so its really a miracle it was able to sell over 30m. They could do again, but this time arrive before sony with blockbuster first year. They also really have to drop the Wii title and spend alot of money on marketing at launch with non cheesy/lame commercials.



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RolStoppable said:
Think about this: If the pool of Mario fans is limited (which it obviously is), how come that certain Nintendo consoles performed worse than the biggest Mario games? The problem that is at work here isn't so much that Nintendo makes mascot games, it's that the resulting products only appeal to a niche within that pool. And that's because Nintendo's software developers get the leeway to push their agendas.

Examples of this are Miyamoto's premium treatment of 3D Mario games over 2D Mario games, even though historically the latter have always sold more, and Aonuma's desire to make every Zelda as close to The Wind Waker as possible (which was a game that didn't resonate with the market). There are already sound theories that Zelda U is The Wind Waker on land.

As you can see, Nintendo isn't really pushing Mario or Zelda, but rather very specific interpretations of that material; and they have been doing so despite sales data that suggests that that is not a smart idea. That's the reason for their tremendous decline.

Nintendo's portfolio of IPs and potential to create new brands is way above of that of any other video game maker (look up the list of bestselling games of all time, Nintendo clearly outpaces everyone in number AND variety), but they haven't made use of that due to deliberate decisions by the software management (that ultimately influences the hardware design too, because that's how an integrated software/hardware company works). This is by far the biggest problem they have to fix, because third party support is definitely not the answer when the majority of big third party publishers have already proved that their games aren't capable of selling Nintendo hardware.

I mean there is a reason many of Nintendo's IPs are begining to focus on only one interperatation:  The people at Nintendo are getting too old.  Sony and even MS continue to promote younger leaders up to the top positions, and this causes a constant evolution of franchises as well as the creation of new ones.

Nintendo is suffering from "Old-Man Syndrome."



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

I think the same questions were asked when the Gamecube released...we all know what happened in 2006. It's kinda like Democrats vs. Republicans in a way.



mZuzek said:
JayWood2010 said:

 


What i was saying is that all those games appeal to the same pool of people.  Mario fans are zelda fans and zelda fans are onkey kong fans etc.    But if you dont agree thats fine.




       

mZuzek said:
JayWood2010 said:

Mario is never ending but again its only a small fanbase if you look at the larger picture.  And this is where the problem is, that audience is the same audience who likes Star Fox, Pikmin, Zelda, etc.  All Nintendo games are focused on the same audience.  Its not very diverse.  They dont try to capture the other 100m's of people who like different stuff.

Umm, no, not really. In fact, from just the 4 franchises you mentioned, we get 2D platformers, 3D platformers, RPGs, kart racing games, party games, space shooters, RTS, adventure, open-world, arena fighting if we count SSB and more. And that's ignoring stuff like F-Zero, Metroid, Animal Crossing and so much more. Nintendo games are extremely diverse and have a lot of variety between them in every possible way.

This is what people dont relies is that nintendo is more diverse than xbox or sony. Not even most on this thread pay attention to this,but the real problem is advertising! Just look at Smash it has ads all over the place with a big advertising budget but were is this kind of support for Bayoneta, Hyrule Warriors or there 3rd party offerings. Games like metriod or star fox dont sell as much because nintendo trys to use word of mouth and they dont put much in to advertising!!! They use most of there budget on there big holiday game and it usually a mario or zelda title and they leave the rest of there titles for the year to die! Sony  and Xbox spend more to advertise all year round and even buy advertising rights to big games, examples - destiny for ps4 and cod for xbox.Wii sold so well because of word of mouth they didnt advertise the system much and it still sold well . When someone bought a wii they played with people and showed it off to all there friends the wiimote was amazing! The gamepad is amazing but for different reasons more so as a solo experience than the party of wii sports.They tried the same with wii u and thats the reasons for poor sales,the average consumer is causal the hardcore is in the minority for all systems ps4 and xbox one are getting causal buyers the ps2 was the wii of its generation people are stupid if they think there are over 100,000,000 hardcore gamers out there!!!! The original Metriod Prime on gamecube was the best selling of the 3 because it was the holiday game and was advertised all over for those who were alive back then will remember.The wii u is diverse and a better system game wise than ps4 and xbox one they just dont advertise it to the average buyer who needs product placement to make there decisions.Some still think wii u is still wii!!!! 



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JayWood2010 said:
mZuzek said:
JayWood2010 said:

 


What i was saying is that all those games appeal to the same pool of people.  Mario fans are zelda fans and zelda fans are onkey kong fans etc.    But if you dont agree thats fine.

If that was true then sales of games should be similar but there not, mario kart fans dont all buy zelda or donkey kong .



Mnementh said:

If they copy everything from Sony and MS, they'll lose me. I can buy the original, why should I purchase the copy?

To stay relevant, they have to stay different.


Sometimes a company has to stop being stubborn and look at what the competitors are doing right and do the same. I disagree that doing what MS and Sony do would make them irrelevant.

We could argue that MS did everything to copy Sony (and Sony copied back with the PS4 some lessons of the 360) and right now both are way more relevant to the home console market than Nintendo.

Nintendo basic message is: Hey, you prefer Mario, Zelda and Metroid or Cod, GTA and Fifa? People do make a choice and from what we say they are choosing PS4 and X1 way more. But the problem is thatthis shouldn't be a choice. Nintendo should do what 3rd parties want and them they could say they have all 3rd party games + their first party titles and then it would be a simple battle for 1st party preference that would favour them.

Nintendo's biggest issue is that they, since the NES days, tried to screw 3rd parties. Them, when Sony launched the PS1, 3rd parties stabbed Nintendo in the back because they were having a hard time to survive. People say that 3rd parties hate Ninty, but let's look at the NES days:

- Nintendo manufactured all cartridges. You made a game and Nintendo would decide how many units to produce, where to sell and how much would you get.

- If Nintendo believed your IP would compete with one of theirs, they would block your game even if you had completed it.

- Nintendo could block your games for random reasons.

- Dev kits costed a fortune and you had to beg to get one.

When the PS1 arrived, 3rd parties wanted Nintendo to fail. But not because they are mean or something, but because Nintendo screwed their profits to push their own agenda. Nintendo believed that 1st party titles were the main thing and 3rd parties were just a plus. PS1, PS2 and the other proved that 3rd parties do matter. Nintendo has to rebuild this relation.



torok said:
Mnementh said:

If they copy everything from Sony and MS, they'll lose me. I can buy the original, why should I purchase the copy?

To stay relevant, they have to stay different.


Sometimes a company has to stop being stubborn and look at what the competitors are doing right and do the same. I disagree that doing what MS and Sony do would make them irrelevant.

We could argue that MS did everything to copy Sony (and Sony copied back with the PS4 some lessons of the 360) and right now both are way more relevant to the home console market than Nintendo.

Nintendo basic message is: Hey, you prefer Mario, Zelda and Metroid or Cod, GTA and Fifa? People do make a choice and from what we say they are choosing PS4 and X1 way more. But the problem is thatthis shouldn't be a choice. Nintendo should do what 3rd parties want and them they could say they have all 3rd party games + their first party titles and then it would be a simple battle for 1st party preference that would favour them.

Nintendo's biggest issue is that they, since the NES days, tried to screw 3rd parties. Them, when Sony launched the PS1, 3rd parties stabbed Nintendo in the back because they were having a hard time to survive. People say that 3rd parties hate Ninty, but let's look at the NES days:

- Nintendo manufactured all cartridges. You made a game and Nintendo would decide how many units to produce, where to sell and how much would you get.

- If Nintendo believed your IP would compete with one of theirs, they would block your game even if you had completed it.

- Nintendo could block your games for random reasons.

- Dev kits costed a fortune and you had to beg to get one.

When the PS1 arrived, 3rd parties wanted Nintendo to fail. But not because they are mean or something, but because Nintendo screwed their profits to push their own agenda. Nintendo believed that 1st party titles were the main thing and 3rd parties were just a plus. PS1, PS2 and the other proved that 3rd parties do matter. Nintendo has to rebuild this relation.

WiiU had initial better third-party support than Wii. It had FIFA, COD, Assassins Creed, Splinter Cell, batman, NFS and so on. That didn't help. The basic point here: the PS3 and X360 had that too, no reason to buy a WiiU. You need a new theory. It's obvious a Nintendo-box will not be bought for multiplats and therefore multiplats will be no system seller for Nintendo. To be precise: if your theory was good, the initial load of multiplats should have sold the WiiU better. But it didn't. The PS4 on the other hand sold on just these multiplats.

No, Nintendo needs to be distinct from MS and Sony or they die.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:

WiiU had initial better third-party support than Wii. It had FIFA, COD, Assassins Creed, Splinter Cell, batman, NFS and so on. That didn't help. The basic point here: the PS3 and X360 had that too, no reason to buy a WiiU. You need a new theory. It's obvious a Nintendo-box will not be bought for multiplats and therefore multiplats will be no system seller for Nintendo. To be precise: if your theory was good, the initial load of multiplats should have sold the WiiU better. But it didn't. The PS4 on the other hand sold on just these multiplats.

No, Nintendo needs to be distinct from MS and Sony or they die.

What initial loads of multiplats? Years long late ports of Batman and Mass Effect? It got CoD, Need and Fifa, but where's Battlefield and GTA? The flaw is that the 3rd party support the Wii U had was (and is) pathetic compared to what PS360 or PS4/X1 gets.

Multiplats aren't system selles for Nintendo because any gamer that wanted them jumped ship. That's why they went from dominant force in home consoles to simply being slaughtered.



torok said:
Mnementh said:
 

WiiU had initial better third-party support than Wii. It had FIFA, COD, Assassins Creed, Splinter Cell, batman, NFS and so on. That didn't help. The basic point here: the PS3 and X360 had that too, no reason to buy a WiiU. You need a new theory. It's obvious a Nintendo-box will not be bought for multiplats and therefore multiplats will be no system seller for Nintendo. To be precise: if your theory was good, the initial load of multiplats should have sold the WiiU better. But it didn't. The PS4 on the other hand sold on just these multiplats.

No, Nintendo needs to be distinct from MS and Sony or they die.

What initial loads of multiplats? Years long late ports of Batman and Mass Effect? It got CoD, Need and Fifa, but where's Battlefield and GTA? The flaw is that the 3rd party support the Wii U had was (and is) pathetic compared to what PS360 or PS4/X1 gets.

Multiplats aren't system selles for Nintendo because any gamer that wanted them jumped ship. That's why they went from dominant force in home consoles to simply being slaughtered.

Does it look so much better for PS4? remakes of TLOU and GTAV. Theyearly releases the WiiU also got. I give you, that Battlefield and GTA missed WiiU. Still most of usual big selling multiplats were available. It does sell PS4, but it didn't sell WiiU.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]