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Forums - Nintendo Discussion - It's time to talk, once again, about voice acting in Zelda U.

 

Do you think Zelda U should be fully voice acted?

Yes 233 45.24%
 
No 282 54.76%
 
Total:515
Nuvendil said:

Eh, either way.  I consider him an avatar since you can, after all, name him.  And the name Link does come from him being an avatar (your "link" to the world of the game).


Don't get me wrong; I get that his purpose is to be an avatar. I just don't thing they are successful at it. He always has a destinct personality, he always looks a particular way. I feel the same way playing Link as I do playing Drake from Uncharted. I'm just watching someone elses story, and I'm fine with that. If I could customize how he looked like at least, then maybe I would, but you can't. Naming Link isn't enough for me, especially when most people name him Link anyway.





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Totally agree with OP. Zelda fans are too damn traditionalist about the whole "zelder caint talk cuz da voice actin wud b bad". They're holding back the series with this ancient thinking. Thank god the series will probably out-live this aging fan base and the younger generation will get to enjoy a fully VA Zelda game sometime in the future.



Honestly think voice acting would ruin the atmosphere of the game. At the very least let me turn that noise off.



Nem said:
gergroy said:
I will never understand why people would prefer grunts and groans with text instead of voice acting...


Its not difficult to understand. When you are reading a dialog between characters, your read these outloud in your head and you give the character your own perfectly fitting voice. This subconciously allows everyone to customise their game into their perfect version of what those characters sound like. 

Now, when developers choose voice actors, it breaks that element of perfect individual customization and forces everyone into one voice, one archetype. The text loses something in the process as its beeing interpreted by the actor, and not by you.


Again, this is just weird to me.  For one, almost all the characters make some sort of noise, a groan, grunt, a quick hey, etc.  so it isnt like you arent gettinga voice sample to derive from.  To me, it just makes me think most the characters are mentally handicap.  

Secondly, a variety of voice actors will probably do better at differentiating characters than your own imagination would.  Most characters voices would be internalized as something similar to your own.  

And last but not least, video games are a visual meadium, it isnt a book.  I find it very weird that people want to treat zelda like a book, even though the stories in zelda arent really all that special.  Is it really that important that the shopkeeper selling you arrows has jabber at you with groans and text versus actually saying his spill out loud?  Zelda is about exploration and puzzle solving, not story.  



StarOcean said:
Totally agree with OP. Zelda fans are too damn traditionalist about the whole "zelder caint talk cuz da voice actin wud b bad". They're holding back the series with this ancient thinking. Thank god the series will probably out-live this aging fan base and the younger generation will get to enjoy a fully VA Zelda game sometime in the future.


I'm quite sad that the notion of disliking VA has to reflect on the fans as being people of ancient thinking.

There can be many many reasons as to why some would rather have Zelda without voices.



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I honestly think that the music won't fit in with any type of the voices they could put in....



gergroy said:
Nem said:
 


Its not difficult to understand. When you are reading a dialog between characters, your read these outloud in your head and you give the character your own perfectly fitting voice. This subconciously allows everyone to customise their game into their perfect version of what those characters sound like. 

Now, when developers choose voice actors, it breaks that element of perfect individual customization and forces everyone into one voice, one archetype. The text loses something in the process as its beeing interpreted by the actor, and not by you.


Again, this is just weird to me.  For one, almost all the characters make some sort of noise, a groan, grunt, a quick hey, etc.  so it isnt like you arent gettinga voice sample to derive from.  To me, it just makes me think most the characters are mentally handicap.  

Secondly, a variety of voice actors will probably do better at differentiating characters than your own imagination would.  Most characters voices would be internalized as something similar to your own.  

And last but not least, video games are a visual meadium, it isnt a book.  I find it very weird that people want to treat zelda like a book, even though the stories in zelda arent really all that special.  Is it really that important that the shopkeeper selling you arrows has jabber at you with groans and text versus actually saying his spill out loud?  Zelda is about exploration and puzzle solving, not story.  


Yeah, they do give an indicator, but i disagree an actor can give it a better interpretation. Its my interpretation so its always going to be the perfect interpretation for me. This goes for everyone of course.

But, dont get me wrong, i am in favor of voices besides Link wich i think is too closely related to the player and him having a voice it might lead to players disliking him for the first time due to the idea they had of what Link sounds like. He is you playing the game for all intents and purposes, and that would disappear with a voice.

I was explaining why people have an emotional investment and might dislike having voice acting. Its because there is no denying that something wich is very personal is lost in the process. I do not shy away from text because of this. It gives the game a magic it doesnt otherwise have. The statement you make that a "game isnt a book" can also be said for "a game isnt a movie". There is more depth to games in both senses.



People have been conditioned to accept that this game series has no voice acting. They have, over the years, convinced themselves that the games are better this way.

The fact is: Voice acting, just like music, greatly improves a dramatic scene and the impact it has on the player.

It is more than due time for Nintendo to put voice acting in that game series. Link can remain the silent protagonist, being meant to be the player's avatar, but there's no good reason why the other character shouldn't be fully voiced. Not in the current era.



I like the fact that Link is quiet, it gives him a mysterious vibe.
I've always seen the Legend of Zelda games as stories being told of a long forgotten past... And thus not all the details are known anymore that's why Link never speaks.



NaviTheBeast said:
I honestly think that the music won't fit in with any type of the voices they could put in....


That doesn't make sense. VA has been accompanied by music for decades. It isn't like Zelda's music is so uniquely strange that it goes against spoken speach, especially when you consider how filmic the score was to SS.