Nem said:
gergroy said: I will never understand why people would prefer grunts and groans with text instead of voice acting... |
Its not difficult to understand. When you are reading a dialog between characters, your read these outloud in your head and you give the character your own perfectly fitting voice. This subconciously allows everyone to customise their game into their perfect version of what those characters sound like.
Now, when developers choose voice actors, it breaks that element of perfect individual customization and forces everyone into one voice, one archetype. The text loses something in the process as its beeing interpreted by the actor, and not by you.
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Again, this is just weird to me. For one, almost all the characters make some sort of noise, a groan, grunt, a quick hey, etc. so it isnt like you arent gettinga voice sample to derive from. To me, it just makes me think most the characters are mentally handicap.
Secondly, a variety of voice actors will probably do better at differentiating characters than your own imagination would. Most characters voices would be internalized as something similar to your own.
And last but not least, video games are a visual meadium, it isnt a book. I find it very weird that people want to treat zelda like a book, even though the stories in zelda arent really all that special. Is it really that important that the shopkeeper selling you arrows has jabber at you with groans and text versus actually saying his spill out loud? Zelda is about exploration and puzzle solving, not story.