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Forums - Nintendo Discussion - It's time to talk, once again, about voice acting in Zelda U.

 

Do you think Zelda U should be fully voice acted?

Yes 233 45.24%
 
No 282 54.76%
 
Total:515

I'd say yes, but look what voice acting has done to Fox! I would love to see a voice acted Zelda game, but if they gave their characters annoying voices it would be terrible. Other than like Tingle and such because they're just expected to have annoying voices



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Zelda U is basically taking what made Zelda 1 and Ocarina of Time popular, and trying to improve it: Super Zelda 3D World, if you will.

I doubt voice acting will happen for that reason.



the_dengle said:
geordash1 said:

If this is your example of how VA won't work in a Zelda game, it's terrible. It's literally a monologue by Link's uncle. This is actually a perfect example of why VA WOULD WORK.

Rusl is not Link's uncle.

The reason voice acting wouldn't work very well in this scene is because Rusl is a blacksmith from a farming village. "I will talk to the mayor about this matter" is a weirdly stiff line. It works fine on print, not so well spoken. The whole monologue works fine on print but would sound weird spoken.

I don't see how this is a good example of why voice acting would work well in Zelda, and you did not explain why you feel this way.

Monologues are used constantly in movies and television, and hell, even in other video games. The scene you provided was actually a perfect example of a scene that would be improved with VA. Having a character monologue would not provide any difficulty in transitioning between written dialogue and voice acted.

And I agree that that particular line of dialogue is kind of stiff, but a. A good actor could make it work. And b. If you're upset about stiff dialogue, you should be pushing for a stronger script, not trying to limit their storytelling capabilities by restricting VA.



gergroy said:
I will never understand why people would prefer grunts and groans with text instead of voice acting...


Its not difficult to understand. When you are reading a dialog between characters, your read these outloud in your head and you give the character your own perfectly fitting voice. This subconciously allows everyone to customise their game into their perfect version of what those characters sound like. 

Now, when developers choose voice actors, it breaks that element of perfect individual customization and forces everyone into one voice, one archetype. The text loses something in the process as its beeing interpreted by the actor, and not by you.



Nuvendil said:
Nem said:

I think voice acting would be bad. Imagine if Link was voiced wrong. It would completely ruin your image of him. I'm sure Nintendo wants to keep the feeling that he is "your" link alive.

For the other characters, i think its fine though.

Read the OP

He said himself Link should remain voiceless. 



I have about 15m a day to read these forums, wich i take from my sleeping time.

I know its frustrating, but if i read a post like that completely i wouldnt have time to look at other threads. The poster has my apologies for it, but i still wanted to leave some opinion threads. I am not concerned to make it a perfect unattackable post. I gave my opinion, if it resembles something the OP wrote down his original post, then we are in agreement. Dont be sour about it and be more understanding.



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Nem said:
Nuvendil said:
Nem said:

I think voice acting would be bad. Imagine if Link was voiced wrong. It would completely ruin your image of him. I'm sure Nintendo wants to keep the feeling that he is "your" link alive.

For the other characters, i think its fine though.

Read the OP

He said himself Link should remain voiceless. 



I have about 15m a day to read these forums, wich i take from my sleeping time.

I know its frustrating, but if i read a post like that completely i wouldnt have time to look at other threads. The poster has my apologies for it, but i still wanted to leave some opinion threads. I am not concerned to make it a perfect unattackable post. I gave my opinion, if it resembles something the OP wrote down his original post, then we are in agreement. Dont be sour about it and be more understanding.

Well, you should probably just lurk then. You clearly don't have time to give an educated opinion.

User warned for this post -RavenXtra



The game should have a mixture of voice acting for main cutscenes, while other parts of the game sticks with just reading text. Not everything needs to have voices, but just enough that it brings the world to life. I would love to hear a marketplace with people shouting across the place similar to Fable.



the_dengle said:

I don't get it. You didn't disagree that this dialogue would sound awkward. Wouldn't it flow better if changed a bit?

Written dialogue and spoken dialogue are not the same thing. That's why writing film screenplays is different from writing novels.

Zelda games are written like novels, voice-acted games are written like screenplays. They are different styles. Neither is inherently superior to the other.


I'm not saying that one is superior, but the dubbed scripts in anime are known for their stiffness. I used that scene because it's not a natural sounding conversation, but it's delivered in a natural sounding way, just the way the scene could be. I get what you're saying, I just thing that that scene wouldn't need much tweaking.

Again, studio ghibli films have a lot of dialogue with that sort of strange synax. As long as the VA perform it naturally, it can actually add to the feel, as opposed to subtract. Or they could just make slight tweaks to the script.



Nintentacle said:
Zelda U is basically taking what made Zelda 1 and Ocarina of Time popular, and trying to improve it: Super Zelda 3D World, if you will.

I doubt voice acting will happen for that reason.


Ocarina of Time is the antithesis of Zelda U. And even if it wasn't, OoT and Zelda 1 weren't popular on the basis that they didn't have VA. The only comparison to Zelda 1 is its openess. Antiquated story telling has nothing to do with it.



Areal-Llort said:
The game should have a mixture of voice acting for main cutscenes, while other parts of the game sticks with just reading text. Not everything needs to have voices, but just enough that it brings the world to life. I would love to hear a marketplace with people shouting across the place similar to Fable.


This would be a pretty decent compromise. As well as reducing the hand holding tutorial section and being able to skip cutscenes from the start.

TP and SS took waaaaaay too long to get started.