I'm fine with voice acting just leave Link a silent protagonist, like how the Souls games are... all the NPCs talk but you don't
Do you think Zelda U should be fully voice acted? | |||
Yes | 233 | 45.24% | |
No | 282 | 54.76% | |
Total: | 515 |
I'm fine with voice acting just leave Link a silent protagonist, like how the Souls games are... all the NPCs talk but you don't
the_dengle said:
How do you think voice acting would sound with this scene, with its dialogue completely unchanged? |
If this is your example of how VA won't work in a Zelda game, it's terrible. It's literally a monologue by Link's uncle. This is actually a perfect example of why VA WOULD WORK.
If the next Zelda has as long of an intro and/or beginning/tutorial section as Skyword Sword AND it doesn't even have VA, I'm going to be very disappointed. Although I would take having a shorter intro/tutorial and them losing the stamina meter over having VA, if I had to choose.
I'm pretty sure that they won't have it but as long as they try to avoid voice acting like the CD-i games and cut down some of the exposition , since it may get boring listening to characters give you monologues, I'm all for it.
MyAnimeList | Osu! | Backloggery |
the_dengle said: How do you think voice acting would sound with this scene, with its dialogue completely unchanged? |
That's a hard question two answer, since I can't prove it to you with audio, but I can show you an equally as awkward exchange of dialogue that I think was delivered well when spoken aloud. The tone is completely different, but this is from The Wind Rises:
https://www.youtube.com/watch?v=Y-Rjdab-YlE
There's still awkward syntax and weird phylosophically undertones added to seamingly casual dialog. There was a seen from Tales of the Earthsea that matches that TP scene better tonally, but I can't find anything from that movie on youtube.
geordash1 said:
If the next Zelda has as long of an intro and/or beginning/tutorial section as Skyword Sword AND it doesn't even have VA, I'm going to be very disappointed. Although I would take having a shorter intro/tutorial and them losing the stamina meter over having VA, if I had to choose. |
The stamina meter just needed to be tweaked a bit. It doesn't bother me in Monster Hunter. It bothered me in Skyward Sword.
Monster Hunter: pissing me off since 2010.
gergroy said: I will never understand why people would prefer grunts and groans with text instead of voice acting... |
Grunt and groans paraphilia.
TechnoHobbit said: 120 something posts? Ain't nobody got time for that. Still I'll just post my thoughts here nonetheless... I feel that there isn't actually an end all argument on either side of this debate. Wanting or not wanting voice acting in a game like Zelda is very subjective. While I personally think not having voice acting is a part of Zelda's uniqueness and personality and the reading adds to the immersiveness. The OP does show that not everyone feels that way, but personally I don't really care just as people on the other side don't really care. |
I understand the special snowflake thing, but I would really rather Nintendo invest in making a real artificial language out of Hylian and use that. It doesn't have to be an amazingly deep language, but having a real language and it being foreign to everyone adds so much more to the depth, and makes voice acting so much easier for the actors.
And if it were a really simple language, I can totally see Zelda veterans learning to actually speak it from immersion alone. Having a special in-group language would be a fantastic marketing gimmick, especially as it would connect Zelda fans internationally.
The only thing I have to say is that I, in all seriousness, enjoy Other M considerably and I LOVED both Star Fox Adventures as well as Sonic Adventures 2.
geordash1 said: If this is your example of how VA won't work in a Zelda game, it's terrible. It's literally a monologue by Link's uncle. This is actually a perfect example of why VA WOULD WORK. |
Rusl is not Link's uncle.
The reason voice acting wouldn't work very well in this scene is because Rusl is a blacksmith from a farming village. "I will talk to the mayor about this matter" is a weirdly stiff line. It works fine on print, not so well spoken. The whole monologue works fine on print but would sound weird spoken.
I don't see how this is a good example of why voice acting would work well in Zelda, and you did not explain why you feel this way.
spemanig said: That's a hard question two answer, since I can't prove it to you with audio, but I can show you an equally as awkward exchange of dialogue that I think was delivered well when spoken aloud. The tone is completely different, but this is from The Wind Rises: https://www.youtube.com/watch?v=Y-Rjdab-YlE There's still awkward syntax and weird phylosophically undertones added to seamingly casual dialog. There was a seen from Tales of the Earthsea that matches that TP scene better tonally, but I can't find anything from that movie on youtube. |
I don't get it. You didn't disagree that this dialogue would sound awkward. Wouldn't it flow better if changed a bit?
Written dialogue and spoken dialogue are not the same thing. That's why writing film screenplays is different from writing novels.
Zelda games are written like novels, voice-acted games are written like screenplays. They are different styles. Neither is inherently superior to the other.