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Locked: It's time to talk, once again, about voice acting in Zelda U.

Forums - Nintendo Discussion - It's time to talk, once again, about voice acting in Zelda U.

Do you think Zelda U should be fully voice acted?

Yes 233 45.24%
 
No 282 54.76%
 
Total:515
Skidmore said:
mophinz said:
Skidmore said:
Do you mean, something like Call of Duty Series?

are Bayonetta 2 and Xenoblade classified as Call of Duty too? since both of them have voice acting

I was saying with everybody else talking and the Protagonist silent.

Don't jump into conclusions, the Modern Warfare story mode was one of my favorites.

i asked you a question, you answer it. pretty straight forward huh?

there was no conclusions in my post. just question

please dont jump into conclusions.



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I'll never understand why some people are so insistent on the homogenization of games. There's nothing wrong with a game being different from others in some arbitrary way.

"I want Zelda to have voice acting" -- okay

"It's inexcusable for any game to lack voice acting" -- please stop



im okey with VA but only if its like 10% and that link cant speak at all..rip out his tongue.



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the_dengle said:

Seriously Zelda will not be ruined if it doesn't have voice acting, nor will it be ruined if it does. I don't see why this has to be such a heated issue for people.

The presence of voice acting requires a change to the writing approach in a video game. The sort of dialogue typically found in the Zelda series works very well for the text-only approach, but it would sound awkward and forced if voice-acted. If they want to maintain the same writing style, I've no problem with them eschewing voice acting. If they want to use voice acting, which I'm fine with, they'll have to take that into consideration while writing the dialogue. I think this is one of the reasons the gibberish approach interests Aonuma, because they could technically have everyone "speaking" without having to factor it into the writing.

Honestly, if ever there was a time for them to consider voice acting, this is it. The game is already huge, might as well go big or go home. And I do want to have voice acting in a modern Zelda game, just to see how it feels. I might like it, I might not.


Wait, I'm not saying that it will be ruined without VA. By favorite game of all time is a Zelda game without VA. My issue is that the lack of VA is an unnessecary lessening of it's quality for no trade off benefit. It might have been argued that, because VA takes up so much disk space, the devs chose a bigger and more explorable world in OoT, MM, and WW instead. I can get behind that. It becomes an issue for me in games like SS, TP, and especially, where disk space is no longer a limiting factor. There's nothing to trade off. Zelda can have it's cake and eat it too, but it doesn't for no good reason.

Dialog would need to be changed, but only slightly. There are plenty of cases where dialogue with Zelda's quirk and charm work. Studio Ghibli movies are a perfect example of this. Some weird ass characters say some weird ass things in those movies, but it works. Everyone knows that it's weird, but it's part of their charm. I don't think that Zelda's writing style would have to change much at all, and most dramatic and memorable scenes in Zelda games could have been untouched completely and have worked exceptionally as a script for voice actors.



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It'd ruin Zelda. As a Nintendo fan, there are some things that just set in your mind as you go on.... considering Zelda to have voice acting isn't one of those things. Well, I have nothing against NPC voices but Link, Zelda, and Ganondof must never speak agane...ugh...CDi.



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mophinz said:
Skidmore said:
mophinz said:
Skidmore said:
Do you mean, something like Call of Duty Series?

are Bayonetta 2 and Xenoblade classified as Call of Duty too? since both of them have voice acting

I was saying with everybody else talking and the Protagonist silent.

Don't jump into conclusions, the Modern Warfare story mode was one of my favorites.

i asked you a question, you answer it. pretty straight forward huh?

there was no conclusions in my post. just question

please dont jump into conclusions.

Yeah, I'm totally sarcasm blind.



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I'd say voice acting for cutscenes or major story scenes only. I don't need to be listening to the "quirky" shopkeeper umpteen times as i run back and forth in some sort of quest. Immersion is only really hurt in great dramatic moments, which are the cutscenes or big story scenes.



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Jizz_Beard_thePirate said:

Well, sure, Pandora's Tower was a lesser known title but so was Xenoblade and it had better VA than Pandora's tower. My point was that Nintendo's record isn't exactly smooth when it comes to VA. Yes, if it doesn't have VA, the sales are still fucked but it will be a less of a hit to their profits cause VA = extra work = extra money for something that may or may not have a good return on investment. And I doubt that putting VA in Zelda will attract anyone cause they would have to buy the wiiU first and there have been countless threads as to why people don't want to buy one regardless of what Nintendo does. Nintendo's best bet is to do what they have been doing which makes the fans happy and instead, leave something like VA to their next gen Zelda game. And again, its just the whole, is good enough for them good enough for us or do we want something better?

And I am pretty sure the reason that people are complaining about Zelda's presentation is cause they don't like the cartoony look it has rather than it having VA. They prefer realism and other hurr durr stuff. Heck, some of the even want multiplayer in a Zelda game so catering to those people is like catering to people that really wont buy the franchise no matter what. Again, Capcom and other companies tried to do the same like trying to cater to the Cod crowd and look at what happened to RE. And heck, Zelda U is a fully open world game and I am sure once it gets released, provided the game is excellent, the industry will take notice no matter what.

And VA isn't really the main thing that seperates those games from Zelda nor should Zelda try to compete with them in the wiiU by taking multiple risks like a big open world as well as VA. Leave the VA for the future and focus on gameplay for now. There is no reason to waste time and money on trying to implement VA when the sales at the end will be less anyway cause they are just putting in things that most fan's wont care about until they put it in and the result will be minimal gain.

Anyway, I think we talked enough and we will probably keep on going back and forth in the matter but I dont see either of us going anywhere with this. Ironically, if you look at my first post, I said that I wouldn't mind having VA if Link doesn't talk loll but I wouldn't mind either ways. The only reason we are even having this conversation is cause I replied to an user and another user replied to me whom I replied to and u replied to me which is pretty ehh. But yea, I got stuff to do so don't expect a reply after this.


The bolded is flat out wrong. When you look at the industry we're in, the most respected games now are games with compelling and well presented narratives. None of that is done on Nintendo consoles. People who look for that aren't looking at Nintendo for that. If a huge game like Zelda premiered with a presentation that matched those other games, people would absolutely notice. "Look what happened to RE" isn't a valid argument either. RE turned from one type of game to another. That's not an incremental and nessecary improvement like voice acting is. They are not related at all.

Adding VA isn't Zelda competing. Adding VA is Zelda staying relevant. VA absolutely is one of the main things that separates Zelda from those games. The lack of VA is a monumental crutch on the progression of the franchise. You're actively saying that there's no reason Nintendo should actively try to make a better product, because it won't sell well regardless. Save progress for the next Zelda, right? No. Go all out or don't go at all. The result in adding VA would not be "minimal gain." It would be a complete revolution in the storytelling of the series.



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Mr Khan said:
I'd say voice acting for cutscenes or major story scenes only. I don't need to be listening to the "quirky" shopkeeper umpteen times as i run back and forth in some sort of quest. Immersion is only really hurt in great dramatic moments, which are the cutscenes or big story scenes.


Shop keepers don't say much in Zelda games anyway. I want any NPC that would have had text to speak instead.



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spemanig said:

I don't think that Zelda's writing style would have to change much at all, and most dramatic and memorable scenes in Zelda games could have been untouched completely and have worked exceptionally as a script for voice actors.

How do you think voice acting would sound with this scene, with its dialogue completely unchanged?