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Forums - Nintendo Discussion - It's time to talk, once again, about voice acting in Zelda U.

 

Do you think Zelda U should be fully voice acted?

Yes 233 45.24%
 
No 282 54.76%
 
Total:515

I'm fine with voice acting just leave Link a silent protagonist, like how the Souls games are... all the NPCs talk but you don't



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the_dengle said:
spemanig said:

I don't think that Zelda's writing style would have to change much at all, and most dramatic and memorable scenes in Zelda games could have been untouched completely and have worked exceptionally as a script for voice actors.

How do you think voice acting would sound with this scene, with its dialogue completely unchanged?


If this is your example of how VA won't work in a Zelda game, it's terrible. It's literally a monologue by Link's uncle. This is actually a perfect example of why VA WOULD WORK.

If the next Zelda has as long of an intro and/or beginning/tutorial section as Skyword Sword AND it doesn't even have VA, I'm going to be very disappointed. Although I would take having a shorter intro/tutorial and them losing the stamina meter over having VA, if I had to choose. 



I'm pretty sure that they won't have it but as long as they try to avoid voice acting like the CD-i games and cut down some of the exposition , since it may get boring listening to characters give you monologues, I'm all for it.



the_dengle said:

How do you think voice acting would sound with this scene, with its dialogue completely unchanged?


That's a hard question two answer, since I can't prove it to you with audio, but I can show you an equally as awkward exchange of dialogue that I think was delivered well when spoken aloud. The tone is completely different, but this is from The Wind Rises:

https://www.youtube.com/watch?v=Y-Rjdab-YlE

There's still awkward syntax and weird phylosophically undertones added to seamingly casual dialog. There was a seen from Tales of the Earthsea that matches that TP scene better tonally, but I can't find anything from that movie on youtube.



geordash1 said:
the_dengle said:
spemanig said:

I don't think that Zelda's writing style would have to change much at all, and most dramatic and memorable scenes in Zelda games could have been untouched completely and have worked exceptionally as a script for voice actors.

How do you think voice acting would sound with this scene, with its dialogue completely unchanged?


If this is your example of how VA won't work in a Zelda game, it's terrible. It's literally a monologue by Link's uncle. This is actually a perfect example of why VA WOULD WORK.

If the next Zelda has as long of an intro and/or beginning/tutorial section as Skyword Sword AND it doesn't even have VA, I'm going to be very disappointed. Although I would take having a shorter intro/tutorial and them losing the stamina meter over having VA, if I had to choose. 

The stamina meter just needed to be tweaked a bit. It doesn't bother me in Monster Hunter. It bothered me in Skyward Sword.



Monster Hunter: pissing me off since 2010.

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gergroy said:
I will never understand why people would prefer grunts and groans with text instead of voice acting...


Grunt and groans paraphilia.



TechnoHobbit said:
120 something posts? Ain't nobody got time for that. Still I'll just post my thoughts here nonetheless...

I feel that there isn't actually an end all argument on either side of this debate. Wanting or not wanting voice acting in a game like Zelda is very subjective. While I personally think not having voice acting is a part of Zelda's uniqueness and personality and the reading adds to the immersiveness. The OP does show that not everyone feels that way, but personally I don't really care just as people on the other side don't really care.


I understand the special snowflake thing, but I would really rather Nintendo invest in making a real artificial language out of Hylian and use that. It doesn't have to be an amazingly deep language, but having a real language and it being foreign to everyone adds so much more to the depth, and makes voice acting so much easier for the actors.

And if it were a really simple language, I can totally see Zelda veterans learning to actually speak it from immersion alone. Having a special in-group language would be a fantastic marketing gimmick, especially as it would connect Zelda fans internationally.



The only thing I have to say is that I, in all seriousness, enjoy Other M considerably and I LOVED both Star Fox Adventures as well as Sonic Adventures 2.



geordash1 said:

If this is your example of how VA won't work in a Zelda game, it's terrible. It's literally a monologue by Link's uncle. This is actually a perfect example of why VA WOULD WORK.

Rusl is not Link's uncle.

The reason voice acting wouldn't work very well in this scene is because Rusl is a blacksmith from a farming village. "I will talk to the mayor about this matter" is a weirdly stiff line. It works fine on print, not so well spoken. The whole monologue works fine on print but would sound weird spoken.

I don't see how this is a good example of why voice acting would work well in Zelda, and you did not explain why you feel this way.



spemanig said:

That's a hard question two answer, since I can't prove it to you with audio, but I can show you an equally as awkward exchange of dialogue that I think was delivered well when spoken aloud. The tone is completely different, but this is from The Wind Rises:

https://www.youtube.com/watch?v=Y-Rjdab-YlE

There's still awkward syntax and weird phylosophically undertones added to seamingly casual dialog. There was a seen from Tales of the Earthsea that matches that TP scene better tonally, but I can't find anything from that movie on youtube.

I don't get it. You didn't disagree that this dialogue would sound awkward. Wouldn't it flow better if changed a bit?

Written dialogue and spoken dialogue are not the same thing. That's why writing film screenplays is different from writing novels.

Zelda games are written like novels, voice-acted games are written like screenplays. They are different styles. Neither is inherently superior to the other.