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Forums - Nintendo Discussion - Tons of new Zelda U shown at Game Awards! What did you think?

curl-6 said:
Samus Aran said:
curl-6 said:
Samus Aran said:

Most Wii U games have changed little from their first reveal trailer, so I doubt it will change much like you guys think. Only exception I can think off is Yoshi's Woolly World. 

Twilight Princess was an ugly looking game for the Gamecube and Skyward Sword was an ugly looking game for the Wii. Luckily the gameplay from TP was very good, so I have no doubt that the gameplay aspect of Zelda U will also be of high quality (I hated Skyward Sword though). When's the last time the Zelda team pushed a console to its limit? Maybe Majora's Mask, I'm not familiar with N64 games. 

While not as dramatic as Yoshi, Xenoblade X also saw advancement from its first trailer, with pop-in reduced and animations smoothed out.

Twilight Princess pushed the Gamecube's limits in terms of memory and disc space, though the resulting texture compression has aged poorly. Majora's Mask is the last one that really maxed out its hardware though, yeah.

I'm actually in the camp of downgrade for Xenoblade, but I'm not going to comment on it before I've seen more areas of the game.

But from what I remember Metroid Prime 2 had a much bigger world than TP and looked a lot prettier. Of course the game was filled with hidden loading screens (the doors that won't open), but I didn't mind that as long as it looked that good.

In X's first trailer, animations skipped awkwardly from one to the other without a smooth transition, and grass popped in and out at quite close range; neither of these problems were evident in footage since E3 2013. (There's still pop, but it's less aggressive)

And yeah, Prime 2 looked better than TP, but that's cos it compartmentalized its world into smaller chunks. There was no equivalent to Hyrule Field.

Hyrule Field sucks though, no one likes that.



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Cheebee said:
curl-6 said:

In X's first trailer, animations skipped awkwardly from one to the other without a smooth transition, and grass popped in and out at quite close range; neither of these problems were evident in footage since E3 2013. (There's still pop, but it's less aggressive)

And yeah, Prime 2 looked better than TP, but that's cos it compartmentalized its world into smaller chunks. There was no equivalent to Hyrule Field.

I strongly agree with the bolded.

There weren't any equivalents to most of TP's outdoor areas, really, MP2's environments were actually quite tiny by comparison. Hyrule Field, Lake Hylia, Gerudo Desert, the forest... those were all massive; nothing in MP2 came close. Even a lot of TP's indoor environments were much bigger in comparison, really.

The worst areas of the game.

Boring emptiness. MP2 is simply superior in level design.



Samus Aran said:

The worst areas of the game.

Boring emptiness. MP2 is simply superior in level design.


The Metroid Prime series only loads one room at a time. And though some rooms may be large, most of them pale in comparison to a lot of areas in Zelda. 

 

But hold up, I liked MP2 better than TP, so just going to throw that out there. Probably the most underappreciated Metroid game.



Samus Aran said:
curl-6 said:

In X's first trailer, animations skipped awkwardly from one to the other without a smooth transition, and grass popped in and out at quite close range; neither of these problems were evident in footage since E3 2013. (There's still pop, but it's less aggressive)

And yeah, Prime 2 looked better than TP, but that's cos it compartmentalized its world into smaller chunks. There was no equivalent to Hyrule Field.

Hyrule Field sucks though, no one likes that.

From a purely RAM-intensive perspective though, those areas would likely be more demanding than the prettier but more compact areas of Prime 2.



Samus Aran said:

The worst areas of the game.

Boring emptiness. MP2 is simply superior in level design.

What curl said.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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HoloDust said:
hsrob said:

I really don't understand people claiming the world is empty, the game is a year from release. You don't build all the components of the game up front and spend the remainder of the time simply putting those pieces together.

Different aspects of the development start at different times and take different amounts of time to complete. It could very well be that they aren't very far into the development of generic enemies, NPCs and their programming routines so didn't want to to populate a demo with potentially buggy enemies. Or they simply didn't want to give too much away.

Well, the thing is - the world is empty, and not just the lack of NPCs, but very copy/paste look of it and lack of diversity and details.

They should've waited until they actually have something to show, cause this looks more like a prototype than a game that's ready to ship in a year - horizontal slices (which, I guess, this can be called) are never, IMO, a good idea to present to masses.

Well we're going to have to agree to disagree for now.  The were very clear that they were only showing a small corner of the map so it stands to reason that we won't see the diversity of environments offered in the final game in that relatively small section.  In fact if they do the open world thing properly what we should see is a gradual change of the terrain, scenery, enemies from one area to another rather than the rapid transitions that were usual in games past.



Does anybody go outside? This will be my first question. If it is mocking real world experience this IS the best yet. When you actually go outside, where it's nothing but nature thats all there is trees, grass, rocks and with small animals. Once in awhile you will see a large animal. Then A horse that doesn't need to be told to move away from trees when running is brilliant.
Also remember what he said at E3 things will pop out of nowhere.
I just do not get the Nintendo hate here on this site doesn't matter how good the game will be it still becomes a bash fest



Samus Aran said:

It needs to look better than let's say GoW 3, but it's nowhere near. :(

Or even Metroid Prime 3.

They said it looked better than at E3, it doesn't. They lied.


What? This looks better to me.



Boberkun said:

Any thought about Link location in very first footage? I'm not very sure about this version:

There is pretty much no proof for any of that, that I can see.



Looks great, but still very early.