Dr.Henry_Killinger said:
DJEVOLVE said:
Yes because essentially anyone can make a indie. however I can't make a Halo or Deadrising etc... That's the difference. So to many Indies is a problem in these market places. so that's why MS screens them, so I don't have a massive list of games, have to try 1000 and only like 2. MS is screening so I don't have to. Sure it would be extremely easy to flood the market place with a bunch of indies, it would take a flick of a finger, creating the next AAA title takes a whole lot more time, effort, employees and cost.
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indie =/= amateur game Technically, a indie game can have a AAA budget. It's just no one sinks that much money into a project they aren't involved with, sans crowdfunding.
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It's just a different caliber of game, it's in it's own subgroup and I think that speaks volumes.
Like Pro-football, college football, Highschool football ect.
I know people that would rather watch college football but it's still not in the same caliber of the NFL. No one says, I just want to make it to college and that's it, Hell no, they want the top spot. That's the top spot, same as AAA or games your willing to spend $60 on, however just like a horrible NFL team, it doesn't mean you feel the $60 was worth it, it's still a higher caliber.
That's why it's subgrouped.
All these games are fighting for the top spot of that genre or game. Weather it be graphics, gameplay, options... Doesn't mean they will achieve this or come close to that of people's expectations. However that's the goal.
So essenitally indies is the Minor leagues, AAA is the pro's. Just like pro-football, the aim is to be the best, however doesn't always happen.