exclusive_console said:
X is not selling because of exclusives. Switch is a great example, though it is a hybrid and that could be the reason for high sales I think exclusive games is an important factor. I guess people will buy 500$ console if it has the games and obviously BC for PS4.
If native 4K is too demanding then IMO it will not be bad idea to keep using checkerboard 4K but we get huge upgrade in shadow, lighting, special affects, stuff on screen at 60fps. I am a 1080P user but honestly I think gfx is more important than native 4K. Having said that I think native 4K will be given the priority because of marketing purpose.
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I have a theory on this too. I think checkerboard rendering is here to stay as far as PS consoles go. The techs implementation will be improved significantly, and more fully hardware backed but i really believe its here to stay.
Rayban99 said:
an 11 tflop 1080ti costs over $1000 right now and the prices are going up.
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Don;t be fooled by that and stop looking at what 11TF costs on PC. Instead look at what TF costs on console. A 6TF GPU fits into an APU in a $500 console today. Thats APU (CPU+GPU), UHD drive, HDD, PSU, Cooler and controller.... all for half what a 11TF GPU (alone) on PC costs today. Does that seem proportionate to you?
PC hardware prices are skyrocketing cause the PC manufacturers realize that PC gamers are willing to spend increasingly larger amounts of money for the hardware. Its almost like they are doing this thing where the more ridiculously priced something is the better.
Having said that, on a 7nm fab process... that same hardware in the XB1X will go up from 6TF to 12TF by simply doubling the amount of compute units in the GPU. Which should be the easiest thing to do without even doing too much chip redesigning. Thats just to point out that 12TF is really the minimum you can expect from the next gen consoles.
Now if they split the cpu and GPU..... thats a totally different matter. And a very different discussion.
fatslob-:O said:
In terms of memory bandwidth, it's absolutely top notch and I don't wish for 4K, I wish for physically based dynamic global illumination ... (BW might become a severe bottleneck when doing ray traversal in ray tracing so I want this mitigated as soon as possible for next generation)
Also the difference is much larger than 50 GB/s. The fastest HBM 2 memory module can let us achieve rates as high as 1.25 TB/s on a 4096-bit bus width while the maximum a GDDR6 standard memory module can achieve on a 512-bit bus width will net 1 TB/s. GDDR6 has a massive 20% BW deficit compared to the fastest HBM 2 memory module ...
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No....
16GB of GDDR6 with 256-bit bus = 576GB/s.
24GB of GDDR6 with 384-bit bus = 864GB/s
I can't say anything about what GDDR6 on a 512-bit bus would reach but instead I ask this. At 864GB/s we are looking at bandwidth more than 4 times whats in the PS4 today. You really think we need that much bandwidth in a console to push 4k games? I doubt. HBM would be great... but its just not necessary.