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Forums - Sony Discussion - What do yo think will be the hardware specifications of PS5 if it arrives arround 2019-2020?

CrazyGPU said:
Kristof81 said:
RAM: 12-16 GB HBM2, CPU: Custom 8 core Ryzen, GPU: AMD Vega based, Estimated single-precision performance: around 13 TFLOPS (7 times faster than PS4)... if we see PS5 by 2020. So again mid-high end PC of 2018, if they want to keep less than $400 price tag. That should be enough to comfortably run 2020+ games in 4k 30fps.

why Vega based? maybe Navi is ready for oct-nov 2020. 

One one side 400 could be a posibility. But 2020 is 7 years after 2013, and If we think about inflation, those 2013 400 USS are close to 2020 500 USS. Usa inflation usually is near 3% every year if im not wrong. 

IF PS5 is fast enough, they could price it at 500 USS after all XBox one X was priced at 500 in 2017. 

Exactly...and X1X isn’t selling at all. 400 seems more sensible. Worked out like a charm last time. Although 500 could work, if it was really powerful.

 

Rab said: 
I think the PS5 power will be about the same as the XBX 

That’s highly unrealistic to assume, just for the fact the new CPU will be much faster for sure. GPU will also be at least Vega based. The X1X doesn’t even use Vega features - the Pro does though.

If rumours are true that Sony will be using a split solution this time instead of a combined APU, the power difference will be even more significant.

Last edited by Errorist76 - on 18 February 2018

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KBG29 said:

If they do go for a 2019 - 2020 release then I hope you are right about splitting up the CPU and GPU. They could definitely hit next gen levels if they go that direction. It would be quite the departure from the direction they went with PS4, but perhaps it makes since this time around.

I honestly didn't even consider splitting things up. If they split things up and give us 32GB of GDDR6 and a NVMe slot, then I would be very happy with that device. Even if they ship with a SATA M.2 chip, it would still be about 5 times faster than the current HDD. With a smaller than normal increase in RAM, that would make load times even shorter than this gen, and vastly improve streaming.

Looking at things this way, I can get excited for a 2019 - 2020 PS5! 

Yeah, I think this time around its an obvious direction sony can go. And at least on the GPU end, splitting the the CPU+GPU will allow for a GPU thats at least twice as powerful as whatever we would have got in an APU at launch. 32GB of ram is still too much though. And I am not even sure its possible with GDDR6 right now or even in the future. I think (i could be mistaken) that GDDR6 peaks out at 24GB.

24GB of ram may be a possibility. Though I think its still too much.

But yeah, I think an M.2 ssd would be standard too. The interface will be Pciex4 which allows support for nvme ssds but we will get a sata 3 based ssd in the console.  And most likely no more than 1TB. Of course (at least with sony) you would be able to always take out the ssd that came with the system and slap in an nvme drive instead.

fatslob-:O said:

Honestly if the memory chip module manufacturers can't provide HBM at reasonable prices for console manufacturers then instead of using a short term workaround like GDDR6, I would wait and hope for the JEDEC board to standardize GDDR7 by 2020 and wait for console manufacturers to release their next gen systems by 2021 to coincide with the successor to the Navi microachitecture ... (next generation maybe our last generation since we could run out of maximizing transistor technology so we need a reasonable baseline for next generation in terms of both new hardware features and raw power to provide a high incentive for customers to purchase new systems but hopefully Samsung will ramp up EUV for this year so that we can use the technology to enable higher performance and density for DRAMs) 

I don't get why people are throwing around HBM like its the holy grail of memory. And in the process underselling GDDR6. The fastest GDDR6 ram (aka as highest capacity) will have 24GB and a bandwidth of 864GB/s. In comparison the next best thing on the HBM front will have a bandwidth of around 901GB/s. We are talking about a bandwidth difference of less than 50GB/s. And a price difference of more than 50% and thats not factoring in the significantly lower yeilds. 

I think we need to stop looking at the tech and more at the performance when it comes to this.... anything higher than 500GB/s bandwidth will be more than sufficient for 4k gaming.  There is also that possibility that console makers can even go with a custom "extra wide bus" which would result in even more bandwidth from their chosen ram.

 

Rab said:
I think the PS5 power will be about the same as the XBX

lol.......

Kristof81 said:

The simple reason is cost. Top tier graphic cards usually cost more than whole, brand new console. Of course they could get a good deal from AMD, but it's more reasonable to think that they'll stick with cheaper and already well tested option. 

In terms of price tag, I seriously doubt that they'll do the same mistake as they did with the PS3. That $400 price is a psychological barrier, regardless the inflation. It turned out pretty well for them with PS4 and I don't see no reason why they wouldn't attempt to repeat it. Bare in mind that this time around MS will be much smarter and more competitive in the field of pricing. XBox One X is targeted towards enthusiasts and I don't see it (or PS4 pro) outselling base PS4 any time soon ... or ever, unless we see some huge price cuts.

The mistake with the PS3 was coming in at $600, a year later and while their immediate competition was selling a whole $200 less than them. 

Something people havent caught onto this gen is that MS has more than just lost the gen, but they have potentially lost the next one too. The more people shift to digital, the more PS+ subscribers sony has all getting free games on their PS console this gen.... the more people you can almost guarantee (barring any major fuck up) will follow you to the next gen. 

I feel a $500 console is doable. Its even possible that sony takes a hit on it and sells it for $400. And it doesn't matter how smart MS wants to be, if sony ends up with a $500 box because they split the CPU and GPU, that will simply be something MS must do too. Or not the power difference between the two will be extremely significant. Like 2x different. And all that will do is that the PS5 will again become the lead and media platform. 



fatslob-:O said:
Pemalite said:

GDDR7 would be amazing. But I doubt JEDEC would have gotten off their ass and ratified the standard by 2020 considering how long we were sitting around with GDDR5.

That may have used to be true in the past but now I'm not so sure anymore since there's nothing stopping their recent momentum. (industry on the verge of transitioning to EUV, Rambus reuniting with JEDEC(!) and higher demand than ever for higher performance DRAM) Before memory standards used to have a much lower turnover rate but currently their bringing out new memory standards faster than they did in the past. GDDR3 standard wasn't developed by JEDEC since they adopted it from ATi Technologies at the time, the specifications for the GDDR4 standard was released in 2006 by JEDEC, GDDR5 standard was released in 2007, GDDR5X standard was released in 2016 and the GDDR6 standard released a year after that. Consequently the original HBM standard was adopted in 2013, HBM 2 standard was finalized in 2016 but HBM 3 standard could get finalized by as early as the end of this year ... 

The final DDR5 standard is about to be published this year too ... 

While the DDR5 standard is supposed to be published this year, don't count on it for the next console. DDR5 is late, it was supposed to get finalised in 2016 already, with market release in 2020. In other words, they are 2 years late on that plan already, and from final specs to the released product there are always a couple of years ( due to how lithography works, that can't be shortened by more than a few months if they're lucky). Plus, any new standard is much more expensive than the established one, making them more unsuitable for consoles.

Finally, GDDR gets developed from DDR, and a GDDR standard deriving from DRR5 will not come before DDR5 is released because GDDR is basically DDR modified for high bandwith. Just have a look how long it took for GDDR6 to be developed from DDR4. While there can be an improved GDDR7 in the next years, that one would still be derived from DDR4, not 5 (just as GDDR2 and 3 are derived from DDR2 and GDDR4 and 5 are derived from DDR3)

In short, don't count on DDR5 before 2021 earliest and any GDDR derived from it for about 2023, and pricely viable for a console not before 2025.



I like quietness console. It is more important than design.



Errorist76 said:
CrazyGPU said:

why Vega based? maybe Navi is ready for oct-nov 2020. 

One one side 400 could be a posibility. But 2020 is 7 years after 2013, and If we think about inflation, those 2013 400 USS are close to 2020 500 USS. Usa inflation usually is near 3% every year if im not wrong. 

IF PS5 is fast enough, they could price it at 500 USS after all XBox one X was priced at 500 in 2017. 

Exactly...and X1X isn’t selling at all. 400 seems more sensible. Worked out like a charm last time. Although 500 could work, if it was really powerful.

 

Rab said: 
I think the PS5 power will be about the same as the XBX 

That’s highly unrealistic to assume, just for the fact the new CPU will be much faster for sure. GPU will also be at least Vega based. The X1X doesn’t even use Vega features - the Pro does though.

If rumours are true that Sony will be using a split solution this time instead of a combined APU, the power difference will be even more significant.

X is not selling because of exclusives. Switch is a great example, though it is a hybrid and that could be the reason for high sales I think exclusive games is an important factor. I guess people will buy 500$ console if it has the games and obviously BC for PS4.

If native 4K is too demanding then IMO it will not be bad idea to keep using checkerboard 4K but we get huge upgrade in shadow, lighting, special affects, stuff on screen at 60fps. I am a 1080P user but honestly I think gfx is more important than native 4K. Having said that I think native 4K will be given the priority because of marketing purpose.

Last edited by exclusive_console - on 18 February 2018

 

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BraLoD said:
AlfredoTurkey said:

The PS4 has been on the market for fucking... almost five YEARS. I think it's well overdo to talk about it.

PS4 is 4 years and 3 months old.

PS3 to PS4 took 7 years.

No it's not.

Well people were talking about PS4 in 2011 and day by day it is basically only 2 years from now that they announce ps5 if it is a similar generation.






That is the first time I see so many people underestimate the capabilities of a next generation console.

It seems you are getting the wrong lessons from Nintendo Switch so far. The Switch is a completely different class of product. It is not a direct competition for the high end consoles an PCs. It might not even be a competitor for tablets and smartphones, because of the lack of media capability hasn't affect its sales.

There is a market for high fidelity high performance graphics. Fortunately those consoles are so close to PCs that upgrades are almost trivial.

The PS4 and the Xone were built with 2011-2012 CPU and GPU, Pro and X with 2016s. Don't let the inflated gpu prices full you. There are room for a 12-15 Tflops machine costing $500 launching in 2020.



Dark_Feanor said:
That is the first time I see so many people underestimate the capabilities of a next generation console.

It seems you are getting the wrong lessons from Nintendo Switch so far. The Switch is a completely different class of product. It is not a direct competition for the high end consoles an PCs. It might not even be a competitor for tablets and smartphones, because of the lack of media capability hasn't affect its sales.

There is a market for high fidelity high performance graphics. Fortunately those consoles are so close to PCs that upgrades are almost trivial.

The PS4 and the Xone were built with 2011-2012 CPU and GPU, Pro and X with 2016s. Don't let the inflated gpu prices full you. There are room for a 12-15 Tflops machine costing $500 launching in 2020.

an 11 tflop 1080ti costs over $1000 right now and the prices are going up.



KBG29 said:
SvennoJ said:

Hmm it's 4 years later now and I lost interest in 4K lol. What does it need for VR at a decent resolution is the question now :)
16GB ram will be plenty as those 4K textures won't be necessary.

Actually for VR we will want even higher resolution textures, because you can zoom in on everything. Muddy low res textures, will be very illusion breaking when the graphical fidelity and resolution is enhanced. 32GB of RAM is the absolute minimum the next gen consoles should have. 24GB for Games, and 8GB for the OS, Multitasking, Apps, Streaming, etc. should be good enough to make TV gaming look a bit prettier, and make a signifcant leap in VR. 

Eventually yes, but I don't think anything higher than 4K headsets will be viable for ps5, and spread over 110 degrees that compares to 720p in the center at the very most. Probably less as that likely won't be 4K per eye. Besides expecting next gen to render native 4K x 2 at minimum 60fps without any hitches is still a tall order. Memory speed will need to go up a lot as well to use 24GB effectively or those high res textures will just be a bottleneck.

Yet to future proof for a ps5 pro, 32GB would be better. Or perhaps 16GB for games, 8GB for the OS. That's still over 3 times more than games get now.



Dark_Feanor said:
That is the first time I see so many people underestimate the capabilities of a next generation console.

It seems you are getting the wrong lessons from Nintendo Switch so far. The Switch is a completely different class of product. It is not a direct competition for the high end consoles an PCs. It might not even be a competitor for tablets and smartphones, because of the lack of media capability hasn't affect its sales.

There is a market for high fidelity high performance graphics. Fortunately those consoles are so close to PCs that upgrades are almost trivial.

The PS4 and the Xone were built with 2011-2012 CPU and GPU, Pro and X with 2016s. Don't let the inflated gpu prices full you. There are room for a 12-15 Tflops machine costing $500 launching in 2020.

One thing one has to consider though...Even in 2-3 years not even 50% of people will own a 4K TV or will have the possibility to get one, additionally to their shiny new 4K console.

Are 12-15 Tflops really needed for a highly detailed 4K/30 performance?! 

I still think 10-12 seems possible for PS5, but higher Tflops would be more needed for VR than for 4K imho.