By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Digital Foundry: The case for 30fps PC gaming

Tagged games:

michael_stutzer said:
hunter_alien said:

Bullshit! The reason why we have unoptimized games is because we have por developers. Dont try and put words in my mouth, when its obvious thats not what I have wrote.

60 FPS is not a better option, its a jmeaningless option in most games, as a better loking and stable 30 FPS game beats a crappy looking or fluctuating 60fps game any day. Its a facty, both reviewers and the general gaming comunity accepts it, seeing that there aere plenty multi-billion franchises that are locked at 30 fps

The last thing you should do is talking about what the gaming cammunity accepts because if you check the best selling franchises 90% of them are Nİntendo games which are almost always 60 FPS, and then the Call of Duty games which are 60 FPS as well, and then Gran Turismo etc which are also 60 FPS. Then the Battlefield, Fifa etc. are also 60 FPS. In fact apart from GTA you'll have difficulty finding a 30 FPS game in any best selling games chart. Seriously.


You mean GTA as the biggest franchise at the moment? Or MMORPGs that pretty jmuch dominate the market at this time and most of them are played on netbooks? Or the hudnerds of new mobile IPs that have an income higher than most mid-size publishers and run perfectly fine on an old iPod 4? Chose your poison, you can find plenty. the thing is the gaming industry is not the small, hermetically sealed hobby you are used to

PS: we are derailing the thread... it all started out from PC fps locking and we arrived at this :|



Vote the Mayor for Mayor!

Around the Network
Trentonater said:
Nobody here actually read the article.

I also wish people would stop associating framerate with input lag. They aren't related. Framerate only affects reactions on the human side of things. It still responds the same way it normally would. The lag will be however much lag there is for your display and input device. Take a fighting game. This move has 4 active frames for you to execute a just-frame attack. At 30 fps it is instead 2 active frames but still the same exact amount of time. there is a punch with 12 frame execution. at 30 it is 6 frames but still just as fast in real time. The only things that suffer are the human reactions.

Rxactly. You can separate them from a technical point, but not from the human side. Input lag and FPS will allways be perceived as one and the same thing by the human brain, and thus it will try to correct its reaction time. The two should be in a perfect syncronization, if all is good, but we all know that in many instances its not the case



Vote the Mayor for Mayor!

mornelithe said:
I could care less about someone else's case for 30fps. Thankfully, so do PC modder's. I prefer the choice of higher fps, or not, and I find it kind of insulting when companies go out of their way to try and tell me how I should game. It's not up to them, it's up to me.


Its up to you, to buy the game, its up to them how they make the game. Thank god for reviews



Vote the Mayor for Mayor!

hunter_alien said:
mornelithe said:
I could care less about someone else's case for 30fps. Thankfully, so do PC modder's. I prefer the choice of higher fps, or not, and I find it kind of insulting when companies go out of their way to try and tell me how I should game. It's not up to them, it's up to me.


Its up to you, to buy the game, its up to them how they make the game. Thank god for reviews

Very true, that's why I don't rush out to by much of anything anymore on PC.  Give it a few weeks and the modders will fix it.



mornelithe said:
hunter_alien said:
mornelithe said:
I could care less about someone else's case for 30fps. Thankfully, so do PC modder's. I prefer the choice of higher fps, or not, and I find it kind of insulting when companies go out of their way to try and tell me how I should game. It's not up to them, it's up to me.


Its up to you, to buy the game, its up to them how they make the game. Thank god for reviews

Very true, that's why I don't rush out to by much of anything anymore on PC.  Give it a few weeks and the modders will fix it.

Yupp... havent bought a PC game on launch day in the last decade :D The best part about them, is if the company that makes them, goes under, the community might keep it up



Vote the Mayor for Mayor!

Around the Network
hunter_alien said:

Yupp... havent bought a PC game on launch day in the last decade :D The best part about them, is if the company that makes them, goes under, the community might keep it up

Which is why I thank the stars for the S.T.A.L.K.E.R. community :D



Ninsect said:
I'll take 40-50 FPS anyday over 30FPS locked though because most of the time the FPS is quite stable. 30FPS is low all the time

 

The problems with 40-50 fps isn't stability. Is the impossibility to refresh the image in a constant manner adding stuttering to a game. If you can run it at 60fps, go for it. But if you can't, a 30fps cap will do way better than a stuttering festival. It feels inconstant and it looks almost like the game is lagged.

Anyway, Riva Tuner can cap some PC games at 30fps.



hunter_alien said:
michael_stutzer said:
hunter_alien said:

Bullshit! The reason why we have unoptimized games is because we have por developers. Dont try and put words in my mouth, when its obvious thats not what I have wrote.

60 FPS is not a better option, its a jmeaningless option in most games, as a better loking and stable 30 FPS game beats a crappy looking or fluctuating 60fps game any day. Its a facty, both reviewers and the general gaming comunity accepts it, seeing that there aere plenty multi-billion franchises that are locked at 30 fps

The last thing you should do is talking about what the gaming cammunity accepts because if you check the best selling franchises 90% of them are Nİntendo games which are almost always 60 FPS, and then the Call of Duty games which are 60 FPS as well, and then Gran Turismo etc which are also 60 FPS. Then the Battlefield, Fifa etc. are also 60 FPS. In fact apart from GTA you'll have difficulty finding a 30 FPS game in any best selling games chart. Seriously.


You mean GTA as the biggest franchise at the moment? Or MMORPGs that pretty jmuch dominate the market at this time and most of them are played on netbooks? Or the hudnerds of new mobile IPs that have an income higher than most mid-size publishers and run perfectly fine on an old iPod 4? Chose your poison, you can find plenty. the thing is the gaming industry is not the small, hermetically sealed hobby you are used to

PS: we are derailing the thread... it all started out from PC fps locking and we arrived at this :|

I don't really know what you are talking about, honestly. Where is your proof that the majority of the MMORPGs are played on netbooks? Even saying the laptops make the majority of the userbase would be reaching and on PC you cannot know how much of them are played on 60 FPS. Low FPS is fatal in most MMORPG games.  They are very scalable to reach a huge market and they can be run at 60 FPS even on the crappiest computers. They have to.

GTA is not the biggest franchise at the moment, Call of Duty is. It is not even close. YOu have a single game to cling to. I provided you a few franchises that get close to 1 billion (may be even over). Without even counting all the PC games.

So now that it is understood that your argument is just wrong, yeah I agree that we have derailed the thread a bit.



30 frames is horrible for PC gaming as you sit right in front of the monitor and can see everything what is ugly about it, consoles are still different you sit far away from the TV.