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Forums - PC Discussion - Digital Foundry: The case for 30fps PC gaming

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generic-user-1 said:
SubiyaCryolite said:
Everybody seems to be ignoring what the article is talking about, providing 30fps locks for weaker PC hardware. That 750 could probably run Crysis 3 at 60fps at 720p and medium settings but believe it or not evereyone wants to deal with 720p or medium settings. The article is targetted towards PCs and not even consoles for petes sake. Instead we turn it into yet another 60fps whoring thread, typical.


providing 30 locked isnt new for a pc game it NORMAL for most pc games. u can CHOOSE if u wanna play in 30 fps or in 60 or with 50.

Oh really, please tell me how many  PC games ship with this option built in? In my own Steam collection Ove only noticed the option in Resident Evil 5 and Borderlands 2. There can be one or two more others but it ISNT COMMON in most games. People shouldn't have to force it through drivers or other "hacks". That's the point of the damn article.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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generic-user-1 said:
SubiyaCryolite said:
Everybody seems to be ignoring what the article is talking about, providing 30fps locks for weaker PC hardware. That 750 could probably run Crysis 3 at 60fps at 720p and medium settings but believe it or not evereyone wants to deal with 720p or medium settings. The article is targetted towards PCs and not even consoles for petes sake. Instead we turn it into yet another 60fps whoring thread, typical.


providing 30 locked isnt new for a pc game it NORMAL for most pc games. u can CHOOSE if u wanna play in 30 fps or in 60 or with 50.

Except, he's right. The article isn't about companies locking framerate, or console(s) performance.



Nobody here actually read the article.

I also wish people would stop associating framerate with input lag. They aren't related. Framerate only affects reactions on the human side of things. It still responds the same way it normally would. The lag will be however much lag there is for your display and input device. Take a fighting game. This move has 4 active frames for you to execute a just-frame attack. At 30 fps it is instead 2 active frames but still the same exact amount of time. there is a punch with 12 frame execution. at 30 it is 6 frames but still just as fast in real time. The only things that suffer are the human reactions.



4k res @ 144hz refresh with Gsync or GTFO



hunter_alien said:


If you do not have anything constructive to say, why bother to write down an insult?

Simply disrupting a thread, just to add a sarcastic jab, and win some thumbs up from a couple of posters is against the forum rules as far as I know.

I haven't seen you posting anything constructive other than refuting everything that doesn't reflect your opinion and insulting people as "elitists".



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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hunter_alien said:
LemonSlice said:
hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

Fool somebody into thinking the game runs at 60fps? lol, certainly not me, in Bayonetta 2 I can recognize the shift in a split second, it's night and day.


Thats the issue, you notice IF it drops, but NOT if it is constant. Otherwise in 95% of games you wont tell the difference

It doesn't drop per se, the game switches between a mostly solid 60fps and locked 30fps between gameplay and cutscenes. But I can tell if the game runs in 60fps or not, that's for sure. I don't get how anyone couldn't unless they were using a TV with image interpolation on (which means they don't know anything anyway)



I agree that frame rates should be locked but what that level is should be the preference of the gamer and given them the option to do it.

I remember when I got my new PC and I installed UT2005 (maybe the one before that) and the game was running at like 180ish fps or so. The game was way to fast I was running past enemies with a blink of an eye lol.



 

 

With a 30fps lock option, even my pissweak potato salad of a laptop might actually be able to run some games at low settings.

...or not.
I'm running a Core 2 Duo at 2.2GHz with 4GB RAM.



Trentonater said:
Nobody here actually read the article.

I also wish people would stop associating framerate with input lag. They aren't related. Framerate only affects reactions on the human side of things. It still responds the same way it normally would. The lag will be however much lag there is for your display and input device. Take a fighting game. This move has 4 active frames for you to execute a just-frame attack. At 30 fps it is instead 2 active frames but still the same exact amount of time. there is a punch with 12 frame execution. at 30 it is 6 frames but still just as fast in real time. The only things that suffer are the human reactions.

While that's true for most titles, some are just poorly coded. For example Deus Ex HR, I could not turn corners comfortably with v-sync engaged. I had to live with screen tear or overshoot when turning due to the game dropping frames while turning. I've seen other games too where mouse pointer movement is locked to frame rate, instead of independently moving over the screen like Civ Beyond earth for example.

It would be better if games were optimized to run at a steady pace like on consoles. The witcher 2 went from 40 fps to sub 10 fps in some places on my pc. Locking at 30 won't help.



vivster said:
hunter_alien said:


If you do not have anything constructive to say, why bother to write down an insult?

Simply disrupting a thread, just to add a sarcastic jab, and win some thumbs up from a couple of posters is against the forum rules as far as I know.

I haven't seen you posting anything constructive other than refuting everything that doesn't reflect your opinion and insulting people as "elitists".

Well m8, then  you are probably one ofn those selective readers  

Elitism is not neceseraly an insult, by its definition, tough I agree that I have used it in  a pejorative way, mainly beacuse thats what the faith of 60fps is. Its useless, except some instances (please, dont make me write them down again, you can find those in this thread), and Im pretty certain that a vrey small % of gamers are playing in high-competitive leagues



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