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Forums - PC Discussion - Digital Foundry: The case for 30fps PC gaming

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I think its relative to the type of game. I do prefer one constant speed though.



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I'm happy enough with 30fps on consoles, i noticed when switching between 30fps and 60fps in TLOU:R that i'd forget the frame-rate after 10 or so minutes (though the initial change is always jarring), but i don't have many good things to say about it on PC.

I'm looking forward to G-Sync and monitors like it. I've always found 45fps is a good compromise input wise, but the judder and tearing tend to turn me away from it.



Ninsect said:
LemonSlice said:
hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

Fool somebody into thinking the game runs at 60fps? lol, certainly not me, in Bayonetta 2 I can recognize the shift in a split second, it's night and day.

Only elitists notice the difference brah.

Lol, people still say this? Did people not see the difference in the Hobbit movies (24 vs. 48 FPS)? I seem to remember many people talking about the difference, most of them "casuals"


Night and day: games and movies are entirely different experiences.

Also, you see it because it was brought to your attention. If you play them side by side, its noticable, otherwise you do not see the difference. Its basic science. You will feel the difference in response time, but even those in the rare cases when there is a fast paced competitive game. Otherwise the "need" for 60 FPS is BS. Simple as that...



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LemonSlice said:
hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

Fool somebody into thinking the game runs at 60fps? lol, certainly not me, in Bayonetta 2 I can recognize the shift in a split second, it's night and day.


Thats the issue, you notice IF it drops, but NOT if it is constant. Otherwise in 95% of games you wont tell the difference



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This article is a joke. Every PC owner has the ability to lock FPS on his PC via his graphics driver. All this article does is giving developers a free pass to lock their PC games to 30fps instead of giving us an option.
That's the most important question this article doesn't answer. How developers dare to lock PC games to 30fps which is getting more and more common.



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hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

That said, for some genres its still a must: pixel perfect shooters, brawlers and some platformers. Every other genre can be perfectly played at 30 fps.

"Required" is a subjective word in that context. No one says that it is technically required to play the game but that you have standards that are above of what's delivered. There is nothing wrong with having standards.

And the "elitists" as you like to call them will tell you the difference between 30 and 60 fps any time of the day. If you played your life long on 60fps you will immediately notice the drop as it is just that jarring. And if not for the smoothness then for the sudden doubling of the input lag. Do you think I am fiddling with the graphics options for fun just to get to a stable 60fps at the start of every new game?



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hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

That said, for some genres its still a must: pixel perfect shooters, brawlers and some platformers. Every other genre can be perfectly played at 30 fps.

Expecting a good performance out of your games is being elitist. Got it. 

 



Never mind wrong thread



"The case for 30 FPS" = making excuses for lazy game design.



michael_stutzer said:
hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

That said, for some genres its still a must: pixel perfect shooters, brawlers and some platformers. Every other genre can be perfectly played at 30 fps.

Expecting a good performance out of your games is being elitist. Got it. 

 


No, but pissing over a product, just because you have your subjective values, is. Most people do not prefer 60 fps over 30, they simply find it "unplayable", or at least thats what Im getting from forums these days.

30 FPS is a perfect performance for most games, like it or not, 60 is unnecesary in most cases.



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