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Forums - PC Discussion - Digital Foundry: The case for 30fps PC gaming

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http://www.eurogamer.net/articles/digitalfoundry-2014-the-case-for-30fps-pc-gaming

"Why frame-rate control is just as important as display resolution and quality presets."



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30 fps saved me in RE4 HD - I couldn't pass a QTE in 60 fps and lowering to 30 helped. Long live 30 fps. The streets have spoken.



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

That said, for some genres its still a must: pixel perfect shooters, brawlers and some platformers. Every other genre can be perfectly played at 30 fps.



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hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

That said, for some genres its still a must: pixel perfect shooters, brawlers and some platformers. Every other genre can be perfectly played at 30 fps.


High competitive MOBAs ?

Also toasterfag here, to play Dark Souls at constant framerate i had to use gedosato to reduce internal resolution until the game looked like RE4.

Somehow it gave the game an even more awesome vibe



I have made some custom screen refresh rates for my 60 Hz monitor using CRU. I've added 48 Hz and 72 Hz, and both work fine; higher than 72 Hz doesn't work though


At least in some games I can choose one of the additional settings in the options menu. Most other games use the 72 Hz setting as standard. I'm then always trying to achieve 36 FPS in those games.

But an ingame slider to set a FPS limit would still be really appreciated.



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Interesting article. I will try out a locked frame rate of 40 fps on my 120Hz display for some games, which reach 40 - 60 fps unlocked.



I'll take 40-50 FPS anyday over 30FPS locked though because most of the time the FPS is quite stable. 30FPS is low all the time



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I want "rock solid" 30 fps. Not "stable" 30 fps. I have to give credit to Nintendo to give attention to stable frame rate instead of visuals.



hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

Fool somebody into thinking the game runs at 60fps? lol, certainly not me, in Bayonetta 2 I can recognize the shift in a split second, it's night and day.



LemonSlice said:
hunter_alien said:
60 FPS is not required in at least 90% of games that are released. Anyone who says otherwise is an elitist and I bet my house on the fact that I could fool him with any game that runs perfectly locked at 30fps and a 60fps game

Fool somebody into thinking the game runs at 60fps? lol, certainly not me, in Bayonetta 2 I can recognize the shift in a split second, it's night and day.

Only elitists notice the difference brah.

Lol, people still say this? Did people not see the difference in the Hobbit movies (24 vs. 48 FPS)? I seem to remember many people talking about the difference, most of them "casuals"



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