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Forums - Nintendo Discussion - Yahoo: Pokemon is killing Nintendo because its selling too well

XanderXT said:
artur-fernand said:
I must say I actually kinda agree TO AN EXTENT.
I think that releasing small games on mobile can indeed benefit the company and the consumer - it increases profit, which can in turn be used to develop the real games on the consoles. Not only that, but it can also increase awareness of the brand/franchise. Putting something like Dr. Mario (a PUZZLE game) on iOS just sounds logical really. A Lite version of Mario Kart DS or something also sounds reasonable.

Of course, when companies start developing freaking Bioshock for iOS, that's a whole other story.


The heck? All the FPS I've seen on iOS have terrible controls! Not only that, but barely casual would have bought it! Porting it to this gen of consoles would have payed off more.

Yeah, I don't get the point of porting BIOSHOCK to a cellphone either.



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GamechaserBE said:
Game_God said:
GamechaserBE said:
ZTxGhost said:
KBG29 said:
Although this article is a little over dramatic, it is heading in the right direction.The responses on this site are just as outlandish as the opinion posted in this piece.

Nintendo needs to do something while they still have strong brand power. They have no chance against the likes of Apple, Google, Microsoft, Samsung, and Sony. Sony's smart phone buisness is seen as a massive failure at this point, and they are still selling 40M a year. Samsung and Apple, are selling nearly 40M units a quarter.

All of these devices have multiple full fledged music, movie, TV, and E-book services that Nintendo can never compete with. These plaftorms have an openess that a Nintendo device will never copmpete with. And each new iteration continues to outperform Nintendo hardware with a biggger and bigger gap. The control options are getting much better on many android and apple devices as well.

With Microsoft and Sony pushing more support for gaming out to their smartphones, and extending to outside manufactures, the reason to own a Nintendo device are getting slimmer and slimmer. People can already enjoy PS4 games on Sony's Xperia Z line phones, and PS Now is coming to Sony and non Sony Smart phones starting next year. Microsoft demoed Halo 4 running on the cloud last year, and will be coming with their own streaming based service. Nvidia has a massive push going for game streaming both from home computers, and cloud processing.

So, the two things smartphones were missing (quality games and controls) will be coming in droves over the next year. In return, the two things that kept Nintendo handhelds alive (quality games and controls) will no longer be a meaningful reason to purchase a Nintendo to complement a smartphone.

Then there is their home console situation, but that is another peice for another thread.


Nintendo games will never work on tablet/smart phone. The market and consumer base is just too radically different from their current audience.

Strange because almost everyone agrees that a lot of gamers in Japan went to tablet/smart phone games and they came from consoles/handhelds before.

So what are you saying?

Sony & MS should drop ASAP PS4 & X1 'cause: "almost everyone agrees that a lot of gamers in Japan went to tablet/smart phone games and they came from consoles/handhelds before"?

Dang, Sony sure was dumb to dump their tablet making Vaio brand...

 Indeed because Sony/Nintendo/MS will not make  (a lot of) money with their consoles in Japan and have to invest/moneyhatt heavy to make some sales in Japan...


Anyway


Japan’s smartphone games market now worth $5.4 billion, half of total gaming industry



According to a new report, Japan’s domestic smartphone gaming market was worth JPY 546.8 billion (US$5.4 billion) in 2013, up a staggering 178 percent from 2012.

The report comes from CyberZ, a subsidiary of Tokyo-based internet conglomerate CyberAgent (TYO:4751).

What’s interesting about the new figures is that the smartphone gaming sector has now reached roughly half the value of the overall Japanese gaming industry, which is sized at JPY 1.1 trillion yen (US$10.8 billion) in 2013.

Observe how that ratio increased from less than 30 percent a year earlier:

Ok, if you think Sony & Ms should follow that route too, then you are being logical & that's your opinion.

I was afraid that this path was only a "salvation" for Nintendo.

Yet I don't agree that future of gaming is the mini-app tablet/phone model. Of the 3 console makers though, I only see Nintendo pulling it with some success if it comes to that, they have a large experience of quick portable games on the go! On top of that they the franchises that would fit the better in this kind of games.

Sony & MS cinematic & immersing type of games... not so much. Sony has proven well enought that they don't understand portable gaming, all they do is port home console games to portable.

Nintendo should make an hybrid portable device: Phone/console, with 2 distinct E-shops, 1 for regular games & one with mini-app king of games.



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

ICStats said:
NoirSon said:

I am guessing HyrulianScrolls might be referring to the fact that many analysts seem to overlook Nintendo by releasing on the iPad would be going from having no oversight other then their own to a market firmly controlled by Apple. A position they haven't been in for a while and one probably based on how they have acted in the past as well as having to share profits or reduce prices to compete in that market they wouldn't necessarily want.

The article is just another example of how many so called experts really don't know jack squat about business or then seeing dollar figures.

Sure, it just depends on how much they gain from controlling the ecosystem.  At this time, being platform holders is not necessarily working for Nintendo.

I know it won't be popular here, but my opinion is Nintendo could do better if they sowed a few of their IPs on 3rd party consoles and mobile this generation.

In terms of mobile, the userbases are over 1 Billion and willo be 2 Billion active users before long.  Something like free-to-play pokemon with in game purchase for additional Pokemon could make a lot of money, and they can advertize their 3DS & Wii U and upcoming games through that.

On console, Wii U has a 24.7% market share after 1 year of competitors; by next year it might be a 15% share.  Nintendo is the best game bublisher, their games are consistently great, and the only thing limiting their sales this generation is userbase.  Being an exclusive platform holder in Gen 8 is not necessarily the best strategy, if they're struggling (which they are) to sell the Wii U more competitively.


See the problem with that line of thinking is you fail to see how the shift will affect Nintendo as a game developer.

One of the reasons, Nintendo is as successful at game development as it is today is because their teams are working with their hardware. They don't have to go out to get middleware or other development tools to move development unless they want to as nearly everything is developed in house or shared once available. They also don't have to pass someone else's quality to reviews to release their own games.

It also boils down to whether Nintendo can really make games that work on the mobile platform. While the technology is there that any Nintendo game can be displayed on such, the majority of Nintendo's stable outside of some racing, RPGs and simple platformers aren't really designed to work well with the standard smart phone input methods. Heck, how many people complained about the Wii games and preferred using the classic controller or GC on anythat allowed them to? The IPs may sell themselves for a while but if Nintendo isn't able to adapt their style to mobile quick enough they will wind up losing all the good will they had. And releasing even mobile ports to smart phones also reduces the amount Nintendo regualrly charges in re-releasing/remaking their own games on newer systems either as bonuses or cash grabs.

Just as Sega lost a lot of its own fanbase as they transitioned from hardware/game publisher to full on third party game publsiher why do people think Nintendo ever doing the same will lead them to more success when it just opens the fanbase to be more divided?

 



Oh boy.. Good ol' Yahoo never disappoints when it comes to these GENIOUS articles! Never!



                
       ---Member of the official Squeezol Fanclub---

https://www.youtube.com/watch?v=C3JzbWVDzac is the best Comment for this.



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XanderXT said:
artur-fernand said:
I must say I actually kinda agree TO AN EXTENT.
I think that releasing small games on mobile can indeed benefit the company and the consumer - it increases profit, which can in turn be used to develop the real games on the consoles. Not only that, but it can also increase awareness of the brand/franchise. Putting something like Dr. Mario (a PUZZLE game) on iOS just sounds logical really. A Lite version of Mario Kart DS or something also sounds reasonable.

Of course, when companies start developing freaking Bioshock for iOS, that's a whole other story.


The heck? All the FPS I've seen on iOS have terrible controls! Not only that, but barely casual would have bought it! Porting it to this gen of consoles would have payed off more.

we said the same about consoles and fps, but they somehow got big, even with terrible controls.



generic-user-1 said:
XanderXT said:

The heck? All the FPS I've seen on iOS have terrible controls! Not only that, but barely casual would have bought it! Porting it to this gen of consoles would have payed off more.

we said the same about consoles and fps, but they somehow got big, even with terrible controls.

Marketing is a helluva drug.



WHERE IS MY KORORINPA 3

Jizz_Beard_thePirate said:

Although, this is Yahoo we are talking about


man, tell me about it!, such a butt hurt load of garbage. 



While I do not agree with this article, I do believe that Nintendo needs to move into the smartphone market for their next gen. In the 80's, kids were growing up in front of televisions and Nintendo took advantage of that concept and made fortunes. Today, kids are growing up in front of Smartphones and Tablets while dedicated handhelds are antiquated and I even think that traditional living room TV's are starting to become a "parent's thing."

Obviously, selling touch-screen only games on ios for $0.99 would be disastrous for Nintendo. Nintendo never has done well competing directly with other companies. Nintendo needs to innovate, carve out a new market for itself and then establish itself as the leader in this new market before the competition has a chance to catch up. This is how Nintendo succeeded with the NES, the Gameboy, the DS, and the Wii.

I have mentioned this before, but for the next gen I think Nintendo should just give up on the dedicated handheld business and start manufacturing smartphone cases/protectors that come with circle pads and buttons. Nintendo can start marketing games that can play on the smartphone but will require the use of these buttons (ie. Nintendo would still retain some control over the hardware side via their protector cases) and this will become Nintendo's new mobile platform. Nintendo should not sell these games on ios but set-up a parallel shop for purchasing full priced games only after the protector case and driver software has been installed on the phone. The key will be for Nintendo to make these protector cases "cool" and "attractive" so that people will want them for asthetic reasons as well as for gaming.

I really believe that this is a huge opportunity for Nintendo. I wish Nintendo's management would read this thread but then I keep forgetting that I am not a big-shot and my idea"s probably not that great.

I am just a fan who wants to see Nintendo survive...



NoirSon said:
ICStats said:
NoirSon said:

I am guessing HyrulianScrolls might be referring to the fact that many analysts seem to overlook Nintendo by releasing on the iPad would be going from having no oversight other then their own to a market firmly controlled by Apple. A position they haven't been in for a while and one probably based on how they have acted in the past as well as having to share profits or reduce prices to compete in that market they wouldn't necessarily want.

The article is just another example of how many so called experts really don't know jack squat about business or then seeing dollar figures.

Sure, it just depends on how much they gain from controlling the ecosystem.  At this time, being platform holders is not necessarily working for Nintendo.

I know it won't be popular here, but my opinion is Nintendo could do better if they sowed a few of their IPs on 3rd party consoles and mobile this generation.

In terms of mobile, the userbases are over 1 Billion and willo be 2 Billion active users before long.  Something like free-to-play pokemon with in game purchase for additional Pokemon could make a lot of money, and they can advertize their 3DS & Wii U and upcoming games through that.

On console, Wii U has a 24.7% market share after 1 year of competitors; by next year it might be a 15% share.  Nintendo is the best game bublisher, their games are consistently great, and the only thing limiting their sales this generation is userbase.  Being an exclusive platform holder in Gen 8 is not necessarily the best strategy, if they're struggling (which they are) to sell the Wii U more competitively.


See the problem with that line of thinking is you fail to see how the shift will affect Nintendo as a game developer.

One of the reasons, Nintendo is as successful at game development as it is today is because their teams are working with their hardware. They don't have to go out to get middleware or other development tools to move development unless they want to as nearly everything is developed in house or shared once available. They also don't have to pass someone else's quality to reviews to release their own games.

It also boils down to whether Nintendo can really make games that work on the mobile platform. While the technology is there that any Nintendo game can be displayed on such, the majority of Nintendo's stable outside of some racing, RPGs and simple platformers aren't really designed to work well with the standard smart phone input methods. Heck, how many people complained about the Wii games and preferred using the classic controller or GC on anythat allowed them to? The IPs may sell themselves for a while but if Nintendo isn't able to adapt their style to mobile quick enough they will wind up losing all the good will they had. And releasing even mobile ports to smart phones also reduces the amount Nintendo regualrly charges in re-releasing/remaking their own games on newer systems either as bonuses or cash grabs.

Just as Sega lost a lot of its own fanbase as they transitioned from hardware/game publisher to full on third party game publsiher why do people think Nintendo ever doing the same will lead them to more success when it just opens the fanbase to be more divided?

Nintendo has good quality so I don't think that's a problem for them to make quality releases on other platforms.  For ports it's easy to just outsource them as well, there are many teams that know the tools and do contracts for that kind of thing.  Mobile is not highly regulated so they can release on their own terms there.

If you took something like Mario Kart 8, pumped up resolution to 1080p with antialiasing on PS4/XB1 they would sell millions and generate a lot of profit and brand awareness for Nintendo.

I think Nintendo is a much stronger game publisher than Sega, so I don't think they would have the same fate.  Also I'm not suggesting they get out of the hardware business, but I'm suggesting that using their IPs on 3rd party platforms would be better business than using them exclusively on the U.



My 8th gen collection