bonzobanana said:
More ram is definitely the ideal but you have to factor in that the wii u memory bandwidth is very low, main memory that is and is shared between the background os and game mode. The ps3 can stream simultanously from optical and hdd and it seems very effective with many games as can the 360. Some games really do have a massive texture improvement but if the disc read fails then suddenly its not so good. Working perfectly it probably achieves more than the wii u extra memory.
I don't think its fair to state the gpu's for ps3 and 360 were understood day one. They were new architectures, same with the cpu's which even the 360 cpu was customised. If your going by dates the gpu and cpu of both ps3 and 360 were designed within a couple of years before launch where as the wii u cpu dates back to 1997 for its architecture and the gpu 2008 plus a bottom end chip, likely a mobility architecture.
Going back to NFSMW which is a game I have on both ps3 and wii u I can see the wii u clearly has a graphic advantage although only a small one but I'd like to point out the game is far superior on ps3 purely because of the analogue triggers. It just feels so much better. I tried to like the wii u version but it just doesn't feel right. Another Nintendo damaging cost cutting measure. It's also worth pointing out that driving games are not as cpu intensive, they are clearly more about a good workout for the graphic system hence why the humble ps2 could do gran turismo at 1080i (1920x1080i) but utterly failed to match the original xbox for any cpu intensive games like fps games. NFSMW definitely indicates the graphic hardware is capable of a bit more than 360/PS3 but its only a marginal improvement over 360 and PS3.
It's a shame about the wii u. I've got two of them, one upstairs and one in the living room. I still to this day don't understand why Nintendo didn't pitch the wii u in power between the old generation and the new generation rather than have something that is actually inferior to ps3/360 on many levels. I know it probably doesn't read that way but I'm a huge Nintendo fan but bitterly disappointed with Nintendo's approach for their last two consoles. Both consoles have been pathetically underpowered and has meant the magic that Nintendo created on snes, N64 and Gamecube is just not possible. They are constantly fighting with the weak hardware trying to impress. I don't envy them that job.
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Once you take into account the OS of each system, 1GB of Wii U's RAM is available to games; less than 500MB is available to PS3 and 360. In a scene where, say, 800MB of assets are needed in memory at once, Wii U will be able to do it, but PS3/360 won't.
And we don't really know about the Wii U GPU, Latte, as there has been no confirmation of its make, model, or date. All we have is speculation, and a few dev statements like it having DX10/11 features (Black Forest Games) and being multiple generations newer than RSX/Xenos. (Shin'en)
Every system takes time for devs to fully tap its potential: we've already seen the graphics of Wii U exclusives improve notably; the likes of Mario Kart 8, Captain Toad, and Smash Bros are well ahead of launch titles New Super Mario Bros U and Nintendoland. Bayonetta 2 looks and runs better than the same studio's Wonderful 101. Shin'en's Art of Balance is a marked improvement over its launch title Nano Assault Neo. This improvement will continue with future games like F.A.S.T Racing Neo and the Wii U Zelda.