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Forums - Microsoft Discussion - Xbox One Designer Explains why the Console Is So Bulky

Carl Ledbetter is a games industry master of disguise.

He leads a team of 35 that spent three years building the Xbox One into a machine that blends into the background and gets forgotten.

The console’s 16:9 aspect ratio is meant to reflect that of a widescreen TV. The front illuminated Xbox logo will dim in poor light, so as not to distract fans. The team even mocked up 200 controller prototypes and spent 500 hours testing the pad with 1,100 different people.

The reason for all this painstaking, seemingly unnecessary, work is so that Xbox One sits under the TV and is ignored. Nobody complains about aching hands, nobody struggles to turn the machine on or off, nobody is distracted by a ridiculous design or a blinding light.

“Nobody says anything about the little things on the hardware,” Ledbetter tells MCV. “If somebody is using the controller and after 30 minutes is saying ‘my hands are starting to hurt’, then that’s a fail. But if after 30 minutes all they’re thinking about is the game, then we’re doing okay.

“At the end of the day the machine delivers this experience that you are trying to get to – whether that is a game, movie or talking on Skype.”

But it’s not all about making the Xbox One disappear into the background. The console is also designed to reflect the Xbox brand;  the patchwork squares are meant to match the Xbox One dashboard, for instance.

We had to ask: was this really worth the effort? Nobody on the MCV team has noticed how the machine happens to look a bit like the dashboard.

“It really does matter,” Ledbetter insists. “For us it is about creating a very consistent and seamless experience that is reliable, so that when you see it, it is already starting to communicate aspects of the brand, and when you go into the user experience, it fulfils your expectations.

Not that the Xbox One designers have it all their own way. Ledbetter and his team have to work with very real constraints. One criticism about the machine’s physical appearance is that it is a large and hefty product.

“Everybody gets frustrated, because what we want is for everything to be wafer thin, not get hot and just be a snap to put together,” he explains. “But the reality is that there are very real issues around cooling when you’re pushing some number of watts in the processor, therefore the thing has to have some size to it. There’s always an interesting dynamic between engineering and design, and constraints around performance.”

He adds: “It’s called designing with constraints, and constraints create very real things for people to go after and solve. Blue sky can get a little tough because it is limitless and it’s boundless. The engineering doesn’t really become a barrier – engineering is necessary, just like the design and technology. It’s a combination of everything that creates the product.”

Back in 2002, Microsoft made a design mis-step.

“An example of something we got wrong was the first Xbox controller,” admits Ledbetter. “It worked, but it wasn’t the right size for people. For the Xbox One, there has been a bunch of things that, I don’t know if they were wrong, but they weren’t appropriate or they weren’t the ideal solution. Usually, we do enough testing that it wouldn’t go out the door if it wasn’t right.”

So what about the bits that didn’t make it in?

“We have lots of interesting ideas that for one reason or another we can’t necessarily use,” Ledbetter explains. “Maybe the technology isn’t ready or affordable yet, so that we can make it for mass consumption. We have definitely have a few of those ideas. But we are constantly exploring and tuning and evolving to see if we can productise them at some point.”

A lot of it comes down to price. “We have a lot of ideas where we ask: ‘Can we productise them?’ Maybe we could, but to do so would cost us an extra $200. And that $200 of cost may not deliver an extra $200 of value,” says Ledbetter.

“We always weigh new features or capabilities in a very real-world setting. Is this, as a holistic product, going to deliver something that is equal in value to the cost of components? It is a balance.”

Once the machine is out there in the world, that isn’t it. From media remotes to components, there’s always new hardware to design. Of course, there’s bound to be future revisions to the Xbox One, too – and that’s not to mention the various special editions linked to specific titles. Ledbetter was part of the team that created the R2-D2 Xbox 360.

“We do all the limited and special editions,” he says. “Like the Titanfall controller; we worked with the developers and our own games people with that. We take a lot of pride in those because we want them to be unique, special and cool. We are working on all kinds of stuff.”

http://www.mcvuk.com/news/read/the-secret-games-designer-the-making-of-xbox-one/0141913



    

NNID: FrequentFlyer54

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Well the PS4 is like half the size and it doesn't have an external AC adaptor. Yet it has no overheating problems either...?



The design is rustic.



KLXVER said:
Well the PS4 is like half the size and it doesn't have an external AC adaptor. Yet it has no overheating problems either...?

Maybe PS4 had better engineers. 



    

NNID: FrequentFlyer54

MoHasanie said:
KLXVER said:
Well the PS4 is like half the size and it doesn't have an external AC adaptor. Yet it has no overheating problems either...?

Maybe PS4 had better engineers. 


Sounds like it. I have no idea how that stuff works though



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MoHasanie said:
KLXVER said:
Well the PS4 is like half the size and it doesn't have an external AC adaptor. Yet it has no overheating problems either...?

Maybe PS4 had better engineers. 


Well Microsofts core business is Software, not hardware, that is where they earn their billions.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

KLXVER said:
MoHasanie said:
KLXVER said:
Well the PS4 is like half the size and it doesn't have an external AC adaptor. Yet it has no overheating problems either...?

Maybe PS4 had better engineers. 


Sounds like it. I have no idea how that stuff works though

I think the MS engineers were told to make sure RROD type problems never ever happen again, so they didn't wanna take any risks, and decided to make a huge box with loads of fans. 



    

NNID: FrequentFlyer54

MoHasanie said:

I think the MS engineers were told to make sure RROD type problems never ever happen again, so they didn't wanna take any risks, and decided to make a huge box with loads of fans. 


Yeah, that makes sense. A big console is easier to sell than a fragile one



ganoncrotch said:
MoHasanie said:
KLXVER said:
Well the PS4 is like half the size and it doesn't have an external AC adaptor. Yet it has no overheating problems either...?

Maybe PS4 had better engineers. 


Well Microsofts core business is Software, not hardware, that is where they earn their billions.

True, but hardware is becoming more important to them after the purchase of Nokia. 



    

NNID: FrequentFlyer54

MoHasanie said:

 

True, but hardware is becoming more important to them after the purchase of Nokia. 


They bought Nokia...? Fucking hell...