mZuzek said:
Bman54 said:
Nah, I think people geuninely like it because of its atmosphere. But for me, it has the worst collection of dungeons of any of the 3D games (with the Stone Tower Temple being the only exception), and the dungeons are always my favourite part of the series, so when they don't live up to my expectations, the game as a whole does not.
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Wow, I never thought I would see the day someone would say the worst set of dungeons in Zelda wasn't the one in The Wind Waker. Seriously, as much as I love that game, the dungeons were TERRIBLE. They were all extremely boring and annoying, with crappy layouts and no fun at all. Majora's Mask and Twilight Princess had a few annoying ones too, but they were far better in general.
My biggest gripe with the dungeons in these 3 games is just how huge they are. They're always extremely big, confusing and long - even the ones I enjoyed had this problem. I like them much better in Skyward Sword, where they were more compact but had a lot going on everywhere.
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Well Wind Waker's my favourite of any Zelda, and the only dungeon that I find kind of annoying is the Tower of the Gods. I love the other 4, especially the Earth and Wind temples. Majora's on the other hand, were beyond boring, with the Great Bay Temple being boring and stupidly annoying. Absolutely hate that dungeon.
Ocarina of Time and Twilight Princess have my favourite collection of dungeons, with Snowpeak Ruins from TP being my favourite dungeon from any game, but I still like Wind Waker overall more because of the gameplay and how I personally find it very fun to explore the world.
Skyward Sword's dungeons I actually found kinda forgettable, but I sort of attribute that to the fact that I've only beaten it once, while I've replayed OoT, WW and TP multiple times, and beat MM for the first time last week. The only dungeon in SS I really remember was the Sandship, which was an awesome dungeon.