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Forums - Gaming Discussion - GameStop & Nintendo: Game devaluation must stop

You may remember a few years ago when Nintendo's president, Satoru Iwata, spoke at GDC about the value inherent in the games created by this industry: "[W]hat we produce has value, and we should protect that value." Today during their third quarter earnings call with investors, GameStop President Tony Bartel echoed this sentiment.

After citing several figures regarding digital sales, including their internal estimate that "over $100 million worth of games have been digitally delivered for free in hardware bundles" so far in 2014, Bartel said that once the giveaways end that "the industry will need to work together to continue to price goods in a way that sustains profitability and encourages a great innovation that this category needs".

Nintendo and GameStop are natural partners in this regard, as they have traditionally focused on selling as many physical games as possible. Nintendo tightly controls production of games for its platforms, acting as the gatekeeper for companies that want to publish on cartridge for its Nintendo 3DS and 2DS systems. It also must approve of (and presumably help in production of) all the discs produced for the Nintendo Wii U. The more of these media they sell, the better their bottom line. That kind of phsyical product stream fits right in with GameStop's retail business.

Bartel's comment looks to me like a jab at Microsoft and Sony, asking them to lay off the giveaways once the new hardware platforms are suitably established and the new market is humming along. But, as Sony has made clear with its PlayStation Plus program, that's not likely to happen. Every PS4 owner who wants to play games online will need to purchase a PlayStation Plus membership -- and then each of those players will have free games available to download each month.

Unfortunately, Nintendo's fortunes are at a low point right now. Their 3DS business is doing well, but truly not as well as the company had hoped. And while the Wii U has had a better year in 2014 than in 2013, that's a fairly low bar for success. So GameStop's most natural partner is also the weakest of the big three, at least for now.

What I can't deny about the statements made by Bartel and Iwata is that profitability will likely engender innovation, and it isn't clear that gamers have price expectations in line with the structure of modern game development. Perhaps gargantuan games like Call of Duty: Advanced Warfare and Assassin's Creed: Unity can continue to be made and can continue to make money -- but I'm not yet convinced.

Consider this other tidbit that Bartel revealed. Recent research he cites shows that "the average price being paid by a customer for a full game AAA download is $22" while the price a customer expects to pay for "recently released full game digital download" is $35.

As Bartel said: "We want to help ensure that our industry does not make the same mistake as other entertainment categories by driving the perceived value of digital goods significantly below that of a physical game." I believe that's precisely what Iwata was telling us over three years ago.

http://gamasutra.com/blogs/MattMatthews/20141121/230684/GameStop__Nintendo_Game_devaluation_must_stop.php



    

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Oh. So they want to continue overpricing digital games. I understand why Gamestop wants that, but why Nintendo?



Teeqoz said:
Oh. So they want to continue overpricing digital games. I understand why Gamestop wants that, but why Nintendo?


Ya know, its alot deeper that. Instant price drops weeks after release, free games every month, super cheap DL games are all great from a consumer standpoint but for the industry its dangerous and will most likely lead to a mobile market like mindset if it keeps up. 

Let's look a PSN plus - How many here wait till games they're on the fence about are dirt cheap or end up free? I know I do.



Ka-pi96 said:
The market will only pay what it pays. Artificially keeping the price high just won't work in the long term. Not when there are so many 'free' to play games these days.

I agree that the video game market must go towards a future that holds a secure value, but I also agree with Ka-pi about artificial inflation being a bad thing. Consumers won't like it if it's evident that games that should go for 10$ are selling at full-price.



That's fine by me. I honestly don't see a problem with digital & physical pricing to be the same....
Well until digital is the only way and one could transfer the games to the next gen console somehow, so always keep them lik physical if one wishes.



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Xxain said:
Teeqoz said:
Oh. So they want to continue overpricing digital games. I understand why Gamestop wants that, but why Nintendo?


Ya know, its alot deeper that. Instant price drops weeks after release, free games every month, super cheap DL games are all great from a consumer standpoint but for the industry its dangerous and will most likely lead to a mobile market like mindset if it keeps up. 

Let's look a PSN plus - How many here wait till games they're on the fence about are dirt cheap or end up free? I know I do.

I do not agree with what you are saying.

A great game will sell itself. Thats juts how things go. Artifically ensuring consumers don't have a choice but to pay as much as possible is just wrong on so many different levels.



I wish my digital console games were retail prices. The large devaluation of old (Non-nintendo first party) games does make me less likely to buy them until cheap. By contrast, if there's a Nintendo first party game that I want I'll buy immediately because I know there won't be a price cut.



Lol, he wants the exact opposite of what I want.



Teeqoz said:
Oh. So they want to continue overpricing digital games. I understand why Gamestop wants that, but why Nintendo?


Its the same content...it should be the same price.



im fine with paying a bit more for retail games, but i want a nice booklet like we used to get.