Just when you thought it couldnt go worse.
Unity also appears to be an experiment to see how much Ubisoft can atomize a game and split it into tiny component parts, the better to aggressively adopt the gameplay systems and business practices of character-leveling, randomized gear collection, individualized characters, synced companion apps and optional and temporary microtransaction-fueled stat-boosting that can make solo gameplay easier.
The good of that atomization of Assassin's Creed game design involve the myriad looks you can adopt for Arno by changing his cowl and clothes...
... and it's nice to have a broader range of weapons and equipment that can modify the assassin's abilities...
But then there's optional but questionable stuff like this, a real-money way to obtain the game's optional "hack" currency instead of using the in-game currency you earn by finishing most missions...
Whether these changes are temporary experiments or the result of a shift in Ubisoft's long-term goals for the series, the end result is a problem: Assassin's Creed: Unity just isn't very fun.
Source: http://kotaku.com/assassins-creed-unity-the-kotaku-review-1657368877