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Forums - Nintendo Discussion - SSBU Reviews, Metascore: 93 (27 Reviews)! [4 Perfect Scores] [23 Reviews Over 90!] Cons= "Too Much Fun"

HintHRO said:
I saw a few complaining about the stage builder. What's wrong with it?

From IGN:

"Stage Builder is good and bad. On one hand it's great to use a natural interface (like drawing) to make stages. but Stage Builder doesn't let you really dress up a stage to make it look really good (with props or background elements). There's also a limited number of textures to choose from."

This wasn't in the review, but a post from the reviewer in the comments.



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I'd like to point out that the 80 review claims to have tried the online, when it obviously hasn't.

Post Arcade (National Post)
Nov 19, 2014
80
Super Smash Bros. for Wii U has holes that simply can’t be filled with trophies and an encyclopedic soundtrack. The customizable characters are interesting, amiibo’s have their finer points, and the online play is smooth, but at its core this is a game left unchanged.

Edit: ninja'd



I don't care about reviews but I must commend Nintendo for allowing them early.

I'm trying to recall who else allowed early reviews. I know it wasn't Ubisoft with AC:U



Good job Nintendo :)



Current Consoles: Gaming PC, Wii U, 3DS

HylianSwordsman said:
Zekkyou said:

Everyone has different expectations, preferences and standard. If out of a sample size of less than 100 there's one or two reviewers that believes the lack of a story mode is a worthwhile criticism, then you can be sure it will be a criticism that many others will share. Metacritic is not a direct quality metric. It's the averaged view of a generalized blob person. It has to take into account all extremes, biases and points of praise/criticism, or it's a pointless circle jerk.

If you don't trust reviewers, then don't use metacritic. It's pointless for people to spend all day cherry picking which reviews they do and don't agree with. It's curious we never see anything disagree with a 10/10 review for games they're looking forward too, but they're quick to jump on anything below their personal expectations.

Well I sure as hell don't trust the Toronto Sun, whether they give it a 100 or a 0. Not that it matters much with upper outliers, since they impact the score of decently scoring games less than low outliers for mathematical reasons. You can only score 10 above a 90, but you can score 90 below a 90. So overly critical 60s are a bigger problem to metascores than under critical 100s. And I don't trust metacritic scores. I use metacritic as a hub to find the reviewers I do trust, those that like the games I do but aren't afraid to give just amounts of criticism. The only reason the overall score matters to me at all is because it matters to the gaming community as a whole, and thus has a significant impact on the future of games. So for example if a new IP from a relatively unknown developer gets unjustly shit upon by reviewers because it doesn't have the pedigree of a known IP or a known developer, it can be shot down before it has a chance. When popular IPs from popular developers get shit on by reviewers because even the reviewers buy into the console war rather than giving unbiased reviews, it perpetuates that kind of bullshit and good games get less recognition than they deserve. Of course in the end, that mostly averages out into metascores being significantly lower over time as the industry grows, the reviewing industry grows with it, and more reviewers means more outliers and negative outliers have a bigger impact mathematically. Cherry picking certainly isn't the answer, but having some accountability for reviewers would be nice.

Unfortunately it's not something we can change. I'm just pointing out that a review that comes across as 'bullshit' to one person, may be one that someone else believes brings up valid points of praise and criticism.

At the end of the day, all games have to go through the same process and put up with the same potentially 'bullshit' reviews. Metacritic may not be 100% 'fair', but it's fair in its unfairness (within a reasonable scope at least).



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HintHRO said:
I saw a few complaining about the stage builder. What's wrong with it?


Gamexplain doesn't like how the spikes ect from Brawl stagebuilder are missing, and how it's impossible to draw a part and move it where one likes.......instead of drawing the same thing somewhere else.



Congratz to Nintendo! Very well deserved.



tbone51 said:


If your being serious, i'll gladly answer.

1. Local Multiplayer. this alone is the reason why SSB is so damn popular. It might have sold 7mil SSBM Copies and 12mil SSBB copies, but lets be real. imo over 30mil played SSBM and 50mil played SSBB.

2. First Time ever 8 player Local on a single console, thats F-ing HUGE!!!!

3. Tons of Modes... Event Match/Stage Creator (use gamepad to draw wat you like, ex Master Sword stage), and others that i missed.

4..... I can keep going on bu i'llstop

8 player matchs looks very cool.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


spurgeonryan said:
This is not the 3DS and Wii U review thread put together is this?

Makes no sense to bogart the reviews in one thread.

But...ok....Could have the highest meta of the year!

Not at all.  It's the SSBU Meta thread...he just added in the 3DS scores for comparison.



KLAMarine said:

I don't care about reviews but I must commend Nintendo for allowing them early.

I'm trying to recall who else allowed early reviews. I know it wasn't Ubisoft with AC:U



EA/Bioware with Dragon Age Inquisition

I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine