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Tachikoma said:

The problem with the xbo speed test is that it takes the latency speed right at the end of the speed test, with a slower connection it wouldnt make much difference but with a crazy high speed connection the network stack is still dropping out of high load state, so it tests latency whilst still under load.

Ironically, despite such a high testing speed, the actual network usage when downloading a purchased game is significantly lower, and only somewhat faster than PSN.

Actual usage for PSN when downloading a game stands at :

3.24mb/s

Actual usage for XBL while download a game (downloading MCC right now for example)

3.93mb/s

Neither network allows a single download to exceed 5mb per second in speed, essentially no matter how fast your connection is, if you are download only one game at a time, the network acts as if your connection is only 40mbit maxed out, steam on the other hand will physically download at over 600mbit (hence real world speeds of 75.7mb/s and higher).

The exception to this rule however is games streaming additional content, some use the standard networks and thus are bound to this 40mbit cap, others used a distributed content provision, like steam, and will download additional content as fast as the network will allow.


why didn't you put that very rleevant info on the actual download speeds in the opening post? 



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Kerotan said:
Tachikoma said:

The problem with the xbo speed test is that it takes the latency speed right at the end of the speed test, with a slower connection it wouldnt make much difference but with a crazy high speed connection the network stack is still dropping out of high load state, so it tests latency whilst still under load.

Ironically, despite such a high testing speed, the actual network usage when downloading a purchased game is significantly lower, and only somewhat faster than PSN.

Actual usage for PSN when downloading a game stands at :

3.24mb/s

Actual usage for XBL while download a game (downloading MCC right now for example)

3.93mb/s

Neither network allows a single download to exceed 5mb per second in speed, essentially no matter how fast your connection is, if you are download only one game at a time, the network acts as if your connection is only 40mbit maxed out, steam on the other hand will physically download at over 600mbit (hence real world speeds of 75.7mb/s and higher).

The exception to this rule however is games streaming additional content, some use the standard networks and thus are bound to this 40mbit cap, others used a distributed content provision, like steam, and will download additional content as fast as the network will allow.


why didn't you put that very rleevant info on the actual download speeds in the opening post? 

Because the thread is about overall network speed peak limits, which tests the maximum bandwidth, not per download limitations.



I always wonder if Sony just doesn't pay enough for akamai, seriously. Or if they pay more for special regions. This would explain why people experience different speeds.



Tachikoma said:

Because the thread is about overall network speed peak limits, which tests the maximum bandwidth, not per download limitations.


why did ms cap it's download speed if it's so high? 



Tachikoma said:
Kerotan said:
Tachikoma said:

The problem with the xbo speed test is that it takes the latency speed right at the end of the speed test, with a slower connection it wouldnt make much difference but with a crazy high speed connection the network stack is still dropping out of high load state, so it tests latency whilst still under load.

Ironically, despite such a high testing speed, the actual network usage when downloading a purchased game is significantly lower, and only somewhat faster than PSN.

Actual usage for PSN when downloading a game stands at :

3.24mb/s

Actual usage for XBL while download a game (downloading MCC right now for example)

3.93mb/s

Neither network allows a single download to exceed 5mb per second in speed, essentially no matter how fast your connection is, if you are download only one game at a time, the network acts as if your connection is only 40mbit maxed out, steam on the other hand will physically download at over 600mbit (hence real world speeds of 75.7mb/s and higher).

The exception to this rule however is games streaming additional content, some use the standard networks and thus are bound to this 40mbit cap, others used a distributed content provision, like steam, and will download additional content as fast as the network will allow.


why didn't you put that very rleevant info on the actual download speeds in the opening post? 

Because the thread is about overall network speed peak limits, which tests the maximum bandwidth, not per download limitations.

The overall network speed is a meaningless statistic if there are no services that can take advantage of it.  Do you have a way to verify that the numbers the PS4 & XB1 clients report are accurate for any practical use?

For example PlayStation store content downloads from Akamai CDNs.  You're not using PSN's network bandwidth for that.



My 8th gen collection

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ICStats said:

For example PlayStation store content downloads from Akamai CDNs.  You're not using PSN's network bandwidth for that.

hence why these figures arent in the OP.

the only reliable refeence to direct server stats is the overall network speed test, the limit imposed on singular downloads could be imposed anywhere along the line so the only verifiable stat is that of network throughput, which along with the consoles speed tests, also denotes maximum network throughput for streaming/online play/peer to peer data.

you`ll note i didnt include the WiiU in OP specifically because of this difference.

ICStats said:

The overall network speed is a meaningless statistic if there are no services that can take advantage of it. 

As i stated, peer to peer, streamind and online play directly use the network and thus are directly related to the internal netowork speed tests, downloads on the other hand are capped to even loan on content servers.

This is directly related to why the upload speed is signficantly lower for XBL, than its download speed, because online play on XBL has a relatively even spread, where as uploading videos, screenshots and streaming, all hit the upload bandwidth of the servers across the globe.

Part of the reason PSN is having major issues as of late is also related to this, the network was substantially more stable before streaming/uploading clips was possible, the impact for XBL having many more servers is a more even load and thus still good performance despite heavy load, where as for PSN the fewer servers causes uneven server load and causes issues for all server users (this the servers are on their knees).

The only remedy to the PSN problems in the longterm is more servers, which I hear theyre in the process of providng.



I pay $100 a month for a 50mb/s down 5mb/s up internet service that never fails being down atleast once or twice a week for 30 minutes or so. I'm jealous :(.



I get up to 5MB/s to 6MB/s when I download patches from FFXIV:ARR on PS4, and I have 50Mbps connection with Time Warner Cable. So, it downloads without limitation for me I guess.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

600 MB/s?????? "Damn that is fast" would probably be an understatement.



Tachikoma said:
ICStats said:

The overall network speed is a meaningless statistic if there are no services that can take advantage of it. 

As i stated, peer to peer, streamind and online play directly use the network and thus are directly related to the internal netowork speed tests, downloads on the other hand are capped to even loan on content servers.

So what would hit up against the 148mbps limit?

Streaming high quality video, 20mbps?
Streaming your game, 6mbps?
Peer to peer should bypass the servers, no?

I'm still not sure where having 148mbp/s or 600mbp/s will affect you, considering downloads are not going out of that.



My 8th gen collection