What are you saying? The situation between the two games is very different, Drive Club was unplayable, while in Advance Warfare there are only the usual lag issues that COD has always had the first days. I play on Xbox One.
What are you saying? The situation between the two games is very different, Drive Club was unplayable, while in Advance Warfare there are only the usual lag issues that COD has always had the first days. I play on Xbox One.
dane007 said:
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You're still not making any sense. The reviewers review Drive Club the game, not the ps+ version of it. The ps+ version is completely irrelevant unless the review is about the ps+ version which to my knowledge no one bothered reviewing. You'd have a point if there was a ps+ version of COD that everyone can play and a normal one.
Mr Puggsly said:
I disagree. Reviewers are telling you their experience with the game. A game going to crap post review doesn't reflect the experience the reviewer had. |
Ok, so let me ask a very simple question. Why do we read reviews in the first place? Isn't it to get an idea of whether we will like a certain game or not? How does a review that differs vastly from the product at its current state help one decide if a game is worth his money and time?
And the problem here is consistency. Either update all your reviews (content and scores) when they give a false impression to the reader about certain aspects of a game or don't update any of them.
jlmurph2 said:
Yeah, its not like Driveclub was a critical masterpiece and then the reviews changed. lol |
AW is far from a masterpiece either. yet it doesn't get market down for any of the same reasons driveclub would. lack of content? The campaign is 5 fucking hours long!!
I didn't read many DriveCLub reviews but those I read didn't complain about server issues or something but about the game itself and how boring it is.
And even if there are some or many who complain about some issues DriveClub has online, I think those seem to be also much bigger as they seem to be with CoD where most still can play without many problems?
On XO, Lag is a big issue, more so than any other COD game.
But spawn killing and glitches so far seem to be minimal, nowhere near as bad as WM2.
And driveclubs issues became more apparent as the weeks went on. Driveclub got poor reviews for its lack of contect and whatever content it has was bland. If reviewers accounted for the online issues, it would be sitting around 50/60 on meta right now...
Kerotan said:
AW is far from a masterpiece either. yet it doesn't get market down for any of the same reasons driveclub would. lack of content? The campaign is 5 fucking hours long!! |
http://www.howlongtobeat.com/game.php?id=18220
Nope
jlmurph2 said:
http://www.howlongtobeat.com/game.php?id=18220 Nope |
oh wow 6 hours long! A game that makes billion! Jesus they are really cutting it short but get away with it!
Kerotan said:
AW is far from a masterpiece either. yet it doesn't get market down for any of the same reasons driveclub would. lack of content? The campaign is 5 fucking hours long!! |
Apples and oranges.
CoD's campaign is like a 5/6 hour action movie. People tend to spend a majority of the time with multiplayer modes.
Driveclub is... a standard racing game. Events, challenges, etc. No action movie campaign.
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naruball said:
And the problem here is consistency. Either update all your reviews (content and scores) when they give a false impression to the reader about certain aspects of a game or don't update any of them. |
Its not their job to keep reviews up to date when the developer/publisher drops the ball. They simply tell you their experience with the game during the review. When critics were playing it the servers were working fine and reviews reflect that.
Also, you have to consider many critics were disappointed with the gameplay whether it be online or offline.
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