By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Xblade Chronicles X and Final Fantasy XV World Sizes

 

Which Game Will Have the Biggest World?

Xblade Chronicles 253 53.83%
 
Final Fantasy XV 144 30.64%
 
See Results 72 15.32%
 
Total:469

I'm making this comment without reading anything in the thread yet...

I love love love Final Fantasy games.
I played my first Xenoblade game last December, obviously it was Xenoblade Chronicles. I was SHOCKED at how insanely huge the world was - not for a Wii game but for any game I've played on any platform. At times it was intimidating. Nothing I've played in the Final Fantasy series has come close in terms of the size of the world (I haven't played the MMO XI/XIV).

Dont underestimate the Wii U's hardware. I'm scared to think how big they'll make this game for no other reason then I will never be able to play another game again.



run away! 

Around the Network
Conegamer said:
NobleTeam360 said:
Considering FFXV looks miles better than Xenoblade I would be surprised if it ends up being bigger than Xenoblade. Besides the size of the world is pointless if there isn't anything to do in that vast world.

This is a very dangerous and subjective thing to say. So, be careful where you go from here if you wish to remain in the Skype group.

Ummm FFXV looks miles better than Xenoblade imo.



VXIII said:
Lucas-Rio said:


Games who focus on technological advancement tend to forget the artstyle. Look at FF13.


Yeah, ff13 had a lot of problems like a certain song by jaz z that I refuse to reference directly, but art direction certainly was not one.  Also, xenoblade didn't feel that massive to me, it had large skyboxes sure, but the maps in and of themselves weren't that big, ff12 was probably pretty close in size (and graphical fidelity).



NobleTeam360 said:
Conegamer said:
NobleTeam360 said:
Considering FFXV looks miles better than Xenoblade I would be surprised if it ends up being bigger than Xenoblade. Besides the size of the world is pointless if there isn't anything to do in that vast world.

This is a very dangerous and subjective thing to say. So, be careful where you go from here if you wish to remain in the Skype group.

Ummm FFXV looks miles better than Xenoblade imo.


In terms of purely technical basis in reference to graphics, yes it is vastly superior on tha front.  As for art, that's opinion really.  I feel they are both very strong in the most important category:  visual appeal.  As for the game as a whole, its a bit early to give much to FFXV I think. 



VXIII said:

So is the weather system. It is not a pattern. A dynamic weather system means the rain dynamically and gradually changing from heavy to soft, while interacting real-time with the other world elements like the wind direction, the look of the textures and so on. Final Fantasy XV Is a clear example to understand those systems better.

I respect your appreciation for this feature but if it was happening in a game I was playing I wouldn't even notice. To me it is a frivolous detail unless it affects the gameplay in some way.

For example, on Dragon Roost Island in Wind Waker there's an area where the wind is constantly (and apparently randomly) changing direction. You have to throw an ally into the wind to progress, meaning you have to pay attention to the wind patterns to time your action right. Is is dynamic or pre-determined? Hell if I know. Probably pre-determined, since if it was truly random there would be a chance (however slim) that the wind would never blow the correct direction even if you waited for hours. So in this case dynamically changing weather would actually be detrimental to the game, because the weather is integrated into the gameplay.

Suppose for the sake of argument that you are playing one version of Wind Waker with dynamic weather in this area and I am playing a version with a pre-set pattern in place, and that despite the odds of this being low, our individual trips through the area contain identical weather patterns (your wind randomly wound up matching my pre-set pattern). Our two experiences are the same, neither of us would be able to tell whether the wind direction was random or not. No matter how technologically complex the programming is in your version compared to mine, it has not impacted the beauty of the game in the slightest. Not even a little bit. If, on the other hand, your version of the game randomly neglects to generate the "correct" wind direction, this fancy dynamic weather has actually tarnished the beauty of the experience.

Dynamic weather likely wouldn't have any ill effect on most games (including XCX and FFXV), but it doesn't automatically improve games, either. It's just a thing a game can have.



Around the Network
Nuvendil said:
HollyGamer said:
Nuvendil said:
While I'm not going to just deny FFXV could be bigger, saying it will be far bigger is wishful thinking imo. Getting too far beyond the scale Xenoblade is hitting begins to push the practicality soft-cap I mentioned earlier. Just cause you have the tech (not that PS4 could run the tech necessarily) doesn't mean you can/should use it.

While bigger doesn't mean bigger area Lol. it could be dungeon, or  bigger ocean. or maybe bigger city and bigger structure (modern structure )

I think the sofware cap,will  not become a hindrance , it depends onthe  engine, some engine capable to execute random map and folliage without puting alot of resource, "No Man Sky " for the example, they dont need to render every planet, they just put a little resource and the rest is  done by the CPU.

I didn't mean "software."  A soft cap is the idea of there not being an actual cap but some aspect (in this case, resources) creates a pseudo limit to how far you can reach in a practical sense.  I'm saying that even though they may have the means to make a world that is much larger, the resources needed to fill it make it impractical. 

Yeah i agree if there is no resource, but when they give the character, some car and airship and teleport gate, it will make practical, not to mention a ship for cross continent  and public transportation like train to connect to another city. Well i also agree that another factor to enjoy a vast world is to add some meaningfull and interesting quest, so it depend on the content and from the news we haven't get anymore info how this game would become, so it's still to have a chance to have a bigger world.



I think people read the chart as "which tittle will be better" instead of the actual thing. We all know that FFXV will be bigger, FFXV is an actual next gen game.

 

User was moderated for this post - Conegamer



I'm now filled with determination.

thatguymarco said:
I think people read the chart as "which tittle will be better" instead of the actual thing. We all know that FFXV will be bigger, FFXV is an actual next gen game.

That doesn't necessarily mean anything in terms of space or content. 



thatguymarco said:
I think people read the chart as "which tittle will be better" instead of the actual thing. We all know that FFXV will be bigger, FFXV is an actual next gen game.


Didn't know it was only coming to PS5 and Xbox Two.

 

Meanwhile Xenoblade X will be this gens first true JRPG.



the_dengle said:
VXIII said:

So is the weather system. It is not a pattern. A dynamic weather system means the rain dynamically and gradually changing from heavy to soft, while interacting real-time with the other world elements like the wind direction, the look of the textures and so on. Final Fantasy XV Is a clear example to understand those systems better.

I respect your appreciation for this feature but if it was happening in a game I was playing I wouldn't even notice. To me it is a frivolous detail unless it affects the gameplay in some way.

For example, on Dragon Roost Island in Wind Waker there's an area where the wind is constantly (and apparently randomly) changing direction. You have to throw an ally into the wind to progress, meaning you have to pay attention to the wind patterns to time your action right. Is is dynamic or pre-determined? Hell if I know. Probably pre-determined, since if it was truly random there would be a chance (however slim) that the wind would never blow the correct direction even if you waited for hours. So in this case dynamically changing weather would actually be detrimental to the game, because the weather is integrated into the gameplay.

Suppose for the sake of argument that you are playing one version of Wind Waker with dynamic weather in this area and I am playing a version with a pre-set pattern in place, and that despite the odds of this being low, our individual trips through the area contain identical weather patterns (your wind randomly wound up matching my pre-set pattern). Our two experiences are the same, neither of us would be able to tell whether the wind direction was random or not. No matter how technologically complex the programming is in your version compared to mine, it has not impacted the beauty of the game in the slightest. Not even a little bit. If, on the other hand, your version of the game randomly neglects to generate the "correct" wind direction, this fancy dynamic weather has actually tarnished the beauty of the experience.

Dynamic weather likely wouldn't have any ill effect on most games (including XCX and FFXV), but it doesn't automatically improve games, either. It's just a thing a game can have.

I do appreciate the small details, for me they make the experience much more immersive.

The beauty of dynamic systems is that they make the world less predictable, the same location would feel different even if you visit it twice. The dynamic weather system is obviously not a necessity, but it is up to developers to make most of it. Otherwise it wouldn't be different than patterns except in theory.

Yes, in your example, having a pattern is necessary. The dynamic system can be enabled and disabled as the developer see fit (that would probably require a loading time though).

In FF XV dynamic weather system will have different impact on magic spells. Fire wouldn't set enemies on fire during the rain, lightning would have wider impact. The clothes of the characters would appear wet. All small details but I do appreciate them.