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Forums - Nintendo Discussion - First screens, price, and file size for Watch Dogs Wii U

t3mporary_126 said:
Skidonti said:

Perhaps Darksiders II as well?

Forgot that one as well. Thanks! Hopefully all of these will be available on eShop or online retailers in the future.

add Tekken Tag 2 to that list if your into that



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mine said:

 

 

Mr Puggsly said:

Nope, you're wrong.

For example, doing a port of Mass Effect 3 or Batman Arkham City was an easier job because they use the Unreal engine. That engine was already ported to the Wii U. However, Watch Dogs uses the Distrupt engine. So the Watch Dogs port is more work than Unreal engine games, because they have to port the new engine and the game.

Namco is using the Unreal engine for the next Tekken because that engine is already on all major platforms. Therefore its less work for them to port that game.

Another example, Titanfall uses the Source engine because they wanted to be able to port it on multiple platforms easily. But that decision was made before it became a Xbox and Windows exclusive.

 

The Wii U install base is growing, but they primarily just want Nintendo games. Year over year, core software sales didn't see much if any growth even with the the userbase growing.

Wii U fans like yourself set the bar for success lower than 3rd party publishers. You say Zombi U is a successful AAA exclusive, while 3rd parties obviously disagree with you.

 

You can ask any Wii U gamer if they want only games published by Nintendo. 

Not the case. Not even remotely.

 

What Wii U owners want are unique quality games. Not halfbacked ports which which are there because the eninge used works on the Wii U too.

 

Zombii U failed because the reviews weren't that good. It's like the first Red Steel. Right direction but somehow flawed execution.

 

its not like the first red steel at all That game actually sold well and got way worse reviews



has Materia ever considered that maybe MS is paying to get those SE games? Something that Nintendo is unwilling to do? So thats an issue to take up with Nintendo. Nothing wrong with a company paying to get a game as long as it doesnt screw over anyone else.



Mr Puggsly said:
Materia-Blade said:

there would be more ports if it wasn't for the bribery.

with the ps360 installed bases, the "low' sales and decrease were failures.

What bribery? That's just you speculating, no facts.

With your logic, PS4 and X1 games shouldn't sell better than PS360 games because of the smaller userbase. But it happens often.

Decrease in sales doesn't equte to failure. Poor numbers like AC on Wii U is failure. ACIV on PS3 and 360 still sold great, multi million sellers, and that's why AC:Rouge is coming. The Wii U's ACIV was a failure and its not getting AC:Rogue.

Mario Kart 8 will never achieve the sales of past Mario Kart games. But if its very profitable, then its a success. Simple as that.

it's not speculation.

what? I didn't say a higher base always guarantee more sales than on other platforms.

what about rogue? looks like it will sell very little. if it does, will you call it a failure and say the audience idn't there?

mario kart 8 will outsell most past iterations.



oniyide said:
has Materia ever considered that maybe MS is paying to get those SE games? Something that Nintendo is unwilling to do? So thats an issue to take up with Nintendo. Nothing wrong with a company paying to get a game as long as it doesnt screw over anyone else.

If that was the case, it would still be wrong. as a 3rd party, SE is the dependant one and shoul make games in order to make money. it's absurd for a 3rd party to demand money before making the games.



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flagstaad said:
Materia-Blade said:

you can't say that porting from ps360 is the easiest. when you consider the gpu intensive architeture of wii u/ps4/x1, it makes more sense to think it cost less to port from pc/ps4/x1.

I'm thinking 100-150k sales is enough to cover the costs of most ports. that's a number many multiplats surpassed on a lower installed base. as time goes on, the sales potential only increases (because of installed base), yet we see companies not announcing games that are releasing 2015 and onwards. and again, many never released a single game on wii u. bribery is the most obvious explanation.

Porting from 360 to Wii U is the easiest and cheapest. X1, PS4 and PC use a x86 CPU while the Wii U uses a Power PC CPU and the power difference is big so a lot has to be re-done for the port to exists.

The trick with the sales is that each third party game needs around 125k-150k at FULL PRICE to just cover the costs, but the companies actually want to make a profit not just cover the costs, a decent profit will require around 250k-300k at full price to "make it worth it" which means that only 4 to 6 multiplataform ports have actually make a decent profit on the console and a few have actually lost by porting their games... like Deus Ex, Splinter Cell, Re: Revelations, Injustice, Darksiders 2, Batman: Arkham Origins and a few others that reached their current numbers at bargain price.

Is just too much of a risk when the succesful rate is so low, a shame because a few good ports just got slaughtered on the console. It is simple math, is not worth it to port for the console from the PS3 and 360, is even worse from the PS4 and X1.

as I mentioned, deus ex and revelations were in no position to sell well. as for the others, I doubt they lost money. and it makes no sense to think future titles will sell in the same range. for starters, wii u's intalled base is nearly double than it was when the last of those examples released (and it should be more than triple soon). not releasing multis on wii u from now on makes less sense than not releasing mults up untill now.



Materia-Blade said:

it's not speculation.

what? I didn't say a higher base always guarantee more sales than on other platforms.

what about rogue? looks like it will sell very little. if it does, will you call it a failure and say the audience idn't there?

mario kart 8 will outsell most past iterations.

I just see claims of bribery and no facts.

You use userbase as an excuse for abysmal sales. Hence, you feel the sales of multiplat core games have been good because the Wii U userbase is small. It doesn't work that way. Publishers are more concerned of how many units the console can move, not the attach rate.

AC:Rogue will likely be the poorest selling AC game on those consoles, but the odds of them selling over million on both PS3 and 360 is high. But based on trends, AC:Rogue would be lucky to hit 300K on Wii U.

Now that PS360 software sales are dwindling they have begun to lose support. No point in supporting Wii U when it can't even achieve the dwindling PS360 software sales.

Well... its gonna take a lot of bundles for Mario Kart 8 to achieve that.



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Mr Puggsly said:
Materia-Blade said:

it's not speculation.

what? I didn't say a higher base always guarantee more sales than on other platforms.

what about rogue? looks like it will sell very little. if it does, will you call it a failure and say the audience idn't there?

mario kart 8 will outsell most past iterations.

I just see claims of bribery and no facts.

You use userbase as an excuse for abysmal sales. Hence, you feel the sales of multiplat core games have been good because the Wii U userbase is small. It doesn't work that way. Publishers are more concerned of how many units the console can move, not the attach rate.

AC:Rogue will likely be the poorest selling AC game on those consoles, but the odds of them selling over million on both PS3 and 360 is high. But based on trends, AC:Rogue would be lucky to hit 300K on Wii U.

Now that PS360 software sales are dwindling they have begun to lose support. No point in supporting Wii U when it can't even achieve the dwindling PS360 software sales.

Well... its gonna take a lot of bundles for Mario Kart 8 to achieve that.

you keep saying "abysmal" to exaggerate numbers. and I'm saying installed base is growing, and if games covered it's costs when the base was at it's lowest, they can profit a lot from now on.

you mean 1 million when combining ps360 sales, right? cause I don't see rogue selling even close to 1 million on either system.

"No point in supporting Wii U when it can't even achieve the dwindling PS360 software sales." yeah, because dwindling sales on 70+ million bases is a fair comparisson against one that had less than 4m when the last big multi released.

you don't know about Mario Kart sales, do you? surpassing double dash and super circuit should be easy. and it will probably surpass super mario kart, mk 64 and mk 7.



Materia-Blade said:

you keep saying "abysmal" to exaggerate numbers. and I'm saying installed base is growing, and if games covered it's costs when the base was at it's lowest, they can profit a lot from now on.

you mean 1 million when combining ps360 sales, right? cause I don't see rogue selling even close to 1 million on either system.

"No point in supporting Wii U when it can't even achieve the dwindling PS360 software sales." yeah, because dwindling sales on 70+ million bases is a fair comparisson against one that had less than 4m when the last big multi released.

you don't know about Mario Kart sales, do you? surpassing double dash and super circuit should be easy. and it will probably surpass super mario kart, mk 64 and mk 7.

If it becomes apparent that Wii U owners want more core games, support will come. In the mean time little reason to take the risk. Core sales on Wii U went down year over year when sales should be thriving on that platform.

Well lets wait and see how Rouge does. I predict atleast a million on each platform.

You keep looking at userbase of PS360, but ignore PS4 and X1 have been pretty successful at moving software even with their small userbase.

You don't know how poor Wii U sales have been, do you? Its taking a lot of bundling just to achieve the sales of the worst selling Mario Karts.



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Materia-Blade said:
oniyide said:
has Materia ever considered that maybe MS is paying to get those SE games? Something that Nintendo is unwilling to do? So thats an issue to take up with Nintendo. Nothing wrong with a company paying to get a game as long as it doesnt screw over anyone else.

If that was the case, it would still be wrong. as a 3rd party, SE is the dependant one and shoul make games in order to make money. it's absurd for a 3rd party to demand money before making the games.

How is it wrong. Whats wrong with MS going to a 3rd party and asking for a game? WIht a sack of money. not like SE approached them. THey did make money they took the money from MS to make the game. I never said they demanded money I dont know where you are getting that from. Im sure they didnt. I think you are sidestepping the issue. Fact is MS (and Sony to a extent) are willing to do what they need to to get those games. Nintendo isnt, they have to take most of the blame not 3rd parties.