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Forums - Nintendo Discussion - Nintendo fans: New IP's or bring back old-school IP's?

 

What do ya want, my friends?

NEW IPS I HATE OLD NUNTUNDO GAMEZ 38 31.40%
 
OLD IPS I HATE ANYTHING NEW AND CREATIVE 46 38.02%
 
PS MASTER RACE!!11!!11 YO... 6 4.96%
 
I AM TOO INSECURE TO ANSW... 31 25.62%
 
Total:121
the_dengle said:
Clearly they need to do both, while continuing to make games for their active IP.

Never mind that Nintendo would have to triple the size of their operation to accomplish this.


yeah, but they will expand their market by doing this. Sales will increase, short term profit might be lower, but long term will be higher



sry for my bad english - it is not my 1st language

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Either if fine by me. As long as its not the same recycled shit.



hd94 said:
the_dengle said:
Clearly they need to do both, while continuing to make games for their active IP.

Never mind that Nintendo would have to triple the size of their operation to accomplish this.

yeah, but they will expand their market by doing this. Sales will increase, short term profit might be lower, but long term will be higher

Nintendo is a relatively small-scale operation. It's not about the cost, it's about the management. Where are they going to get all of these competent game designers? Most of the best designers already have steady jobs and aren't looking to move to Nintendo. So even while Nintendo already has a few 'young' teams learning the ropes and smaller teams making simple projects, they're going to dramatically expand their work force with primarily newbies. Who is going to supervise all of these new dev teams? How will they handle quality control?

Also, you're kidding yourself if you think franchises like Metroid, F-Zero, Star Tropics, Star Fox, etc would significantly expand Nintendo's market. Especially if they're being made by a bunch of scrubs.



Either.
Or both.
Preferably compelling new IPs, ones that present the opportunity for further brand development and deliver high quality non-trivial experiences.



the_dengle said:
hd94 said:
the_dengle said:
Clearly they need to do both, while continuing to make games for their active IP.

Never mind that Nintendo would have to triple the size of their operation to accomplish this.

yeah, but they will expand their market by doing this. Sales will increase, short term profit might be lower, but long term will be higher

Nintendo is a relatively small-scale operation. It's not about the cost, it's about the management. Where are they going to get all of these competent game designers? Most of the best designers already have steady jobs and aren't looking to move to Nintendo. So even while Nintendo already has a few 'young' teams learning the ropes and smaller teams making simple projects, they're going to dramatically expand their work force with primarily newbies. Who is going to supervise all of these new dev teams? How will they handle quality control?

Also, you're kidding yourself if you think franchises like Metroid, F-Zero, Star Tropics, Star Fox, etc would significantly expand Nintendo's market. Especially if they're being made by a bunch of scrubs.

They can outsource some of the work; did that with F-Zero GX.

Also, they can try to create games that are highly efficient in costs.  No Man's Sky is developed by a very small team.  Same with Fast Racing Neo.  Maximizing company efficiency would allow them to produce more. 



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treeturtle u r drunk go hom so vilanger can kil u in private



Nuvendil said:

They can outsource some of the work; did that with F-Zero GX.

Also, they can try to create games that are highly efficient in costs.  No Man's Sky is developed by a very small team.  Same with Fast Racing Neo.  Maximizing company efficiency would allow them to produce more. 

How is this different from what they are doing now? Metroid is called an old-school IP in the OP yet it had a game 4 years ago. There were 9 years between Pikmin 2 and 3. Donkey Kong Counntry was recently brought back after a 14-year hiatus. Kid Icarus got a revival, Star Fox is getting a revival. Luigi's Mansion got a new installment after 12 years.

New IP? Got ya covered. Nintendo has shown at least 4 new IP being released next year.

Understand that every time Nintendo releases a popular or successful new IP (for example, Xenoblade, Pushmo, Wonderful 101, Tomodachi), there becomes demand for sequels to these series, in addition to the still-existent demand for more new IP, often from the same teams. And by demand, I mean people on internet forums, not necessarily a market ready to fork over the cash for all these games (hence, Wonderful 101). If Nintendo meets "demand" for new IP, the "demand" for sequels would be growing constantly, even as fans bemoan that Nintendo has abandoned series that have been dormant for a mere four years -- not even a whole generation. (You know by 2017 people are already going to be asking where's Splatoon 2?)

Ultimately, people are just upset that Nintendo isn't giving a lot of priority to games that don't sell well. They've mentioned plans for both 2D and 3D Metroid, but they aren't ready to announce anything yet. I'd much rather wait another year or two for a couple of great games than have another Other M situation just so I can get my fix.



AZWification said:


I too approve this message.



Both? Nintendo shouldn't have to pick one or the other, they need to find some kind of balance.

As much as I love Nintendo's established franchises, maybe I could love a new IP from them even more. I don't think they need to go all out and constantly pump out new IPs just for the sake of it, that's just stupid. A new IP or two every few years is fine.



the_dengle said:
Nuvendil said:

They can outsource some of the work; did that with F-Zero GX.

Also, they can try to create games that are highly efficient in costs.  No Man's Sky is developed by a very small team.  Same with Fast Racing Neo.  Maximizing company efficiency would allow them to produce more. 

How is this different from what they are doing now? Metroid is called an old-school IP in the OP yet it had a game 4 years ago. There were 9 years between Pikmin 2 and 3. Donkey Kong Counntry was recently brought back after a 14-year hiatus. Kid Icarus got a revival, Star Fox is getting a revival. Luigi's Mansion got a new installment after 12 years.

New IP? Got ya covered. Nintendo has shown at least 4 new IP being released next year.

Understand that every time Nintendo releases a popular or successful new IP (for example, Xenoblade, Pushmo, Wonderful 101, Tomodachi), there becomes demand for sequels to these series, in addition to the still-existent demand for more new IP, often from the same teams. And by demand, I mean people on internet forums, not necessarily a market ready to fork over the cash for all these games (hence, Wonderful 101). If Nintendo meets "demand" for new IP, the "demand" for sequels would be growing constantly, even as fans bemoan that Nintendo has abandoned series that have been dormant for a mere four years -- not even a whole generation. (You know by 2017 people are already going to be asking where's Splatoon 2?)

Ultimately, people are just upset that Nintendo isn't giving a lot of priority to games that don't sell well. They've mentioned plans for both 2D and 3D Metroid, but they aren't ready to announce anything yet. I'd much rather wait another year or two for a couple of great games than have another Other M situation just so I can get my fix.


I actually agree Nintendo can't always be making new IP.  Cultivating the more succesful ones is obviously necessary.  And I agree Nintendo's doing a lot right in terms of software lineup with a nice ballance of genres, new IP, old IP, etc. 

I was just mentioning that outsourcing, partnerships, and games wih less work for more content would be good ways to bolster output.  Basically, the multiplats aren't there to stuff the shelves (which, whether they sell or not, help the console have a better appearance) so Nintendo could use such a strategy to take the place of that.  For example, Fast Racing Neo looks pretty darn good.  Why not offer ot make it a retail release at a low price of, say, $30 to $40 US?  Stuff like that would help the console's appearance in stores.