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Forums - Gaming Discussion - Final Fantasy XV's World Is Freakin' Enormous

BraLoD said:
oniyide said:
BraLoD said:

It was a wild plain... what would have to do aside from hunting the monsters that infested there and searching for things?
FF13 was really linear but at least there had challenges to do.

But that wasnt even your initial point. BraLod just said there was nothing to do but kill monsters and he wasnt wrong. To say you go around killing monsters (something you spent doing mostly the entire time up to that point in the game) is a "challenge" is a very loose term. As for what were you supposed to do? I dont know didnt seem like the past FF games had that problem

I'm BraLoD

And my point was the same the whole time, we have QUESTS to do, that's far from "NOTHING" to do as he said.

He said it as we were just wandering there and killing monsters for the loot and xp, and that's wrong, as we had challenges made by the quests to do there, and a lot of them as I've mentioned earlier.

my bad.

Can you tell me what these quests entail. I havent played that game in a while and if memory serves me correctly. Damn near all the quests was go kill this monster and maybe find this item. WHihc is essentially what anyone had been doing up to that point anyway. Im not trying to be difficult i really dont remember.



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*Hype Intensifies*

I just hope they have a lot of things to do in the world when the game gets released cause so far, there doesnt seem to be a whole lot going on. Looks great though



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Finally a Final Fantasy game wth a similar world to elder scrolls



The heck is this



BraLoD said:
oniyide said:
BraLoD said:

I'm BraLoD

And my point was the same the whole time, we have QUESTS to do, that's far from "NOTHING" to do as he said.

He said it as we were just wandering there and killing monsters for the loot and xp, and that's wrong, as we had challenges made by the quests to do there, and a lot of them as I've mentioned earlier.

my bad.

Can you tell me what these quests entail. I havent played that game in a while and if memory serves me correctly. Damn near all the quests was go kill this monster and maybe find this item. WHihc is essentially what anyone had been doing up to that point anyway. Im not trying to be difficult i really dont remember.


No worries xD

And I really also don't remember that much , but if what I remember is correct, most was about taking revenge or completing other l'cie focus that they couldn't before they died, which was killing they prey in most cases, but we also had a tournament-like chain of quests held by that huge titan (I hope it was named as a titan ) in order to be able to challenge him.
We had things to do there, things that challenged our skills and gave us side story content, just like side quests are to be, so I saw nothing wrong there, it was actually the best place of the game IMO.


To each his own. IMHO the battle system wasnt that great where i would want to take on additional quests that involve me fighting more monsters since I wasnt that into the fighting anyway. I just accept that 13 is an expensive dungeon crawler and it makes me less mad



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daredevil.shark said:
And one other thing. Developers ripped "sasuke" character from naruto anime to create noctis. I am glad JRPG are in decline. Games like witcher 3 are real RPG. Not these cosplay games.


Yes god forbid different kind of rpgs,only one kind can be the savior and just damn the players that love the lesser kind . :P

Really just tell us you dont like jrpgs and keep it at that.You can be oppinionated without generalising and ignoring facts. :)



Looks like a 2D FF world came to life but bigger and more things to do. The visuals look absolutely stunning and the combat looks very interesting. So damn hyped



ParryWinkle said:
Looks like a 2D FF world came to life but bigger and more things to do. The visuals look absolutely stunning and the combat looks very interesting. So damn hyped


Comparison between FFV monster spirtes and FFXV monster models makes me agree with you. Fun fact, Nomura was monster designer on FFV.



damn, game looks sooo good. I hope its an early 2016 release



Wow, this thread is really a cesspool of contradictions. Its clear that people don't need a reason to hate something and they would just fabricate one if need be. Its ripe with that kinda double standars that plauge most gamers these days.

First off, can anyone point out any RPG game whose quests aren't primarily made up of fetch or kill missions? Go to this cave and get this, there is a pack of monsters tormenting here, kill them, there is a hidden treasure i this or that cave. Collect these items so you can unlock this door...etc. Every single RPG game at its core boils down to those exact kinda missions. Every single one of them. The missions are just wrapped in some basic form of lore to give them substance. But yet, if FF does it its suddenly  bad boring game.

Every final fantasy game has certain things in common, things that any fan of the series will come to expect. There will always be more optional quests or side missions than you would be willing to complete. There is always some rare power, weapon, bosses that you would have to seek out and level up to beat. Thre will always be complex side quests like getting the gold chocobo, dodging lightning strikes 100 times, beating yaizmat, getting te ultima weapon...etc.

Honestly, when I see anyone refer to a FF game (especially when all they are look it is a tech/traversal demo) and say its boring/there is nothing to do it just screams ignorance of the highest order. Cause anyone that knows FF will know these are simply not possible. Even my most hated FF game, FF13... whcih i hated for its linear story and level design had way more to do than i could do.

And everything that I have seen of FFXV, has so far addressed every teething problem or issue I was having with the series. Any fan of the series will know exactly what I am talking about. Now those that aren't fansor haven't played a proper FF game before (not that FF13 crap); I will suggest that they just be a little patient till they can see more of the game. Games that are designed to give you 100+hrs of content can't possibly be measured/quantified from 5min demos.