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Forums - Gaming Discussion - Digital Foundry vs Sunset Overdrive

  • 900p
  • Vistas are let down by the appearance of noticeable level-of-detail (LOD) transitions between lower and higher resolution artwork
  • Despite fine details appearing a little soft, scaling quality is generally excellent, leading to well defined sub-pixel imagery and a reasonably crisp presentation.
  • Aliasing issues, the problem lies with the game's post-process anti-aliasing solution, which can leave plenty of jaggies on-screen, leading to frequent shimmering around objects more than a few metres away from the camera
  • Mostly solid 30fps, only disrupted by occasional minor drops in frame-rate
  • At worst, frame-rates occasionally down to the upper twenties when the engine is heavily taxed
  • Even when the screen is littered with particle effects and goop from exploding enemies, overall consistency remains impressive
  • The game appears to use an adaptive v-sync, with screen-tear manifesting only at the very top of the screen

Sunset Overdrive - the Digital Foundry verdict

Sunset Overdrive represents an interesting evolution for Insomniac Games. While the game shares some technical underpinnings with Fuse, the experience is dramatically different, switching more traditional shooting for a fully explorable city containing platform action and blasting clearly influenced by the likes of Jet Set Radio alongside the studio's own Ratchet and Clank series. Far more important than the tech is the sense that the Insomniac DNA itself has transitioned across beautifully into the new console era: the developer's love for outlandish weaponry and interesting opportunities for layered level design comes through in spades, and the mixture is more impressive in scope and just as much fun as its titles on last-gen platforms.

From a technological perspective, it's a solid showcase. While 900p resolution may be a concern in some scenarios, this game doesn't rely on the kind of single-width pixel geometry or high-frequency texture detail that looks best at native 1080p, and the upscaling technique used here is a good match for the artwork. The 30fps target may disappoint Insomniac purists, but it's a relatively solid lock and clearly instrumental in rendering the sheer volume of outrageous art and effects work.

Overall, we rather like this first next-gen effort from Insomniac. The game is a lot of fun and Microsoft deserves kudos for investing in a title that feels fresh and different. Insomniac has been given free rein to create an entertaining new IP that also serves as a solid technical demonstration of what the Xbox One is capable of, while playing to the studio's strengths in gameplay and weapon design. It's not an Xbox One killer app, but it's a highly worthwhile title.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-sunset-overdrive



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"Insomniac has been given free rein to create an entertaining new IP that also serves as a solid technical demonstration of what the Xbox One is capable of"

Was that a thinly veiled dig at the X1?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I'm still finds weird Insomniac dropped 60fps gameplay after Ratchet & Clank Future: A Crack (not coincidences after this game the franchise lost quality).

Sunset Overdrive seems a game that could have a lot of benefices with 60fps gameplay.



For these that loves HQ videos.

http://www.gamersyde.com/hqstream_sunset_overdrive_siege_2-33361_en.html



ethomaz said:
I'm still finds weird Insomniac dropped 60fps gameplay after Ratchet & Clank Future: A Crack (not coincidences after this game the franchise lost quality).

Sunset Overdrive seems a game that could have a lot of benefices with 60fps gameplay.


But only with sacrifices. There is a lot of stuff happening on screen obviously, way more than many, many other games on current gen, with only Dead Rising 3 even offering more stuff happening on screen. There you have it again: sacrifice fidelity or sacrifice fps.



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walsufnir said:

But only with sacrifices. There is a lot of stuff happening on screen obviously, way more than many, many other games on current gen, with only Dead Rising 3 even offering more stuff happening on screen. There you have it again: sacrifice fidelity or sacrifice fps.

SO? The videos I watched (and posted here) showed a pretty drop in quality to mantain draw distance and jaggies... I don't noticied that "a lot of stuff happening on screen".

But you will call me fanboy... it is fine... the game is neither a graphical or technical showcase.

My point is why Insomniac dropped 60fps after 2009... it weird because their gamer are made to runs at 60fps... Sunset Overdrive is a clear example... Ratchet & Clank become way worst after 30fps... they created fast actions games that benificiates from 60fps.

It is a critical to that bad decision made in 2009... it was a terrible decision.

PS. I can understand Ryse at 30fps for example because it is a slow paced game but SO is a fast paced game... same for Ratchet & Clank games... the drop in quality with 30fps was huge for the franchise.



A tad disappointing on the technical front, but i'd say SO's art direction makes up for it.

It's worth noting though that this is a huge improvement over their North Carolina studio's last game (stability wise). Nexus was a nice swan song for the R&C Future series, but it had some serious performance issues.



ethomaz said:

SO? The videos I watched (and posted here) showed a pretty drop in quality to mantain draw distance and jaggies... I don't noticied that "a lot of stuff happening on screen".

But you will call me fanboy... it is fine... the game is neither a graphical or technical showcase.

My point is why Insomniac dropped 60fps after 2009... it weird because their gamer are made to runs at 60fps... Sunset Overdrive is a clear example... Ratchet & Clank become way worst after 30fps... they created fast actions games that benificiates from 60fps.

It is a critical to that bad decision made in 2009... it was a terrible decision.

PS. I can understand Ryse at 30fps for example because it is a slow paced game but SO is a fast paced game... same for Ratchet & Clank games... the drop in quality with 30fps was huge for the franchise.

R&C didn't get worse because it was 30fps, it got worse because it was worse. It could have been 120fps and there would still have been a significant drop off in quality.

Nexus has made me hopeful for the future though. It was too short, and could have done with another few months in the oven (oh lord the frame rate drops), but outside of that it was a return to form for the series.

I'm optimistic for Redux. Not only is it the first 'proper' R&C game in years, but their Burbank studio are involved, rather than just North Carolina.



Zekkyou said:

R&C didn't get worse because it was 30fps, it got worse because it was worse. It could have been 120fps and there would still have been a significant drop off in quality.

Nexus has made me hopeful for the future though. It was too short, and could have done with another few months in the oven (oh lord the frame rate drops), but outside of that it was a return to form for the series.

I'm optimistic for Redux. Not only is it the first 'proper' R&C game in years, but their Burbank studio are involved, rather than just North Carolina.

Maybe it is only because I get used to old R&C that I can't play 30fps R&C.

I hope the Redux is 60fps.



XD. More DF threads shod start with the good stuff "900p". Overall I think its an impressive game all things considered.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine