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Forums - Nintendo Discussion - Can anything 'save' the Wii U?

The GameCube could've done OK if they had changed three key things:

1.) Launch in November 2000 (a year earlier), at least in North America. Reposition certain games like Zelda: Majora's Mask, Perfect Dark, Starcraft (64), Conker's Bad Fur Day, Sin & Punishment, as GameCube launch window titles. 

2.) Ditch the Fisher Price lunchbox look for something sleeker/cooler looking. No purple other than maybe a secondary color for Japan, add a properly sized d-pad on the controller and go back to the SNES button layout (sorry Miyamoto). 

3.) Have DVD playback but offer it via a DVD remote add-on (this off-sets DVD licensing fees from the main unit).


I think they would've sold more in the range of 40-50 million units had they done this.



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It's too late for the wiiU but it's not too late for next generation. Nintendo needs to focus this gen on rebuilding its brand, they need to get their hardcore fan base back and the only way to do that is to pay attention to market trends and create games that their hard core fan base wants. If they can rebuild their brand, and then deliver a console that is actually "next-gen" in every aspect, then the once mighty Nintendo may be back and may be able to compete with the likes of Sony and Microsoft.



Something...Something...Games...Something

Nope.. I don't think anything can be done for the WiiU sadly.



                
       ---Member of the official Squeezol Fanclub---

I hope if they LEARN lessons from this affair as many have been alluding to it's not to follow Sony/MS/3rd party model. The only lesson they need to learn is that the casual market is fickle and you better appeal to your base. They've been doing that for the last 2 years after seeing the writing on the wall...so I think we're good.

And you can take the tablet controller from my hands when you pull it from my cold dead hands. Stop trying to ruin our party just because you don't like the music.



Ka-pi96 said:
super_etecoon said:
I hope if they LEARN lessons from this affair as many have been alluding to it's not to follow Sony/MS/3rd party model. The only lesson they need to learn is that the casual market is fickle and you better appeal to your base. They've been doing that for the last 2 years after seeing the writing on the wall...so I think we're good.

And you can take the tablet controller from my hands when you pull it from my cold dead hands. Stop trying to ruin our party just because you don't like the music.

That would only put them on the path to obscurity. The sales of the Wii U prove that there aren't enough Nintendo fans to make a console sell well. They need to appeal to a wider market than just Nintendo fans.

I don't care about obscurity.  There's a business model present within the Nintendo fanbase.  It is very strong.  Nintendo doesn't need to sell 60 milion units to remain a viable producer of art and entertainment.  Nintendo has consistently been responding to the changing market by reducing the costs required to build consoles.  There have been significantly diminishing returns on graphics these last few generations and it's all about gameplay now.  Nintendo will  be just fine, despite you beat the funeral drum for them.



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At this rate, I doubt there is anything that can save the Wii U, even if its exclusive games garner good sales. Outsold already by the PS4 and about to be outsold by the X1, it will need something of huge proportions for it to be revived halfway, something that's not too worthwhile to do at this point. It's best to release another console and try a different approach.



jonathanalis said:
I wonder why GC didnt work.

An usual controller, powerfull console, cheaper than the others(man, 99$ at 2 years from launch), no software droughts, strong Nintendo line up, new nintendo IPs, more thrid party support than Wii U.

GC had implemented what everybody is complaining why Wii U is not selling. But why didnt GC sell?

Image and PS2. The consoles virtually were identical in power. The GC had the image problem, 1.5GB discs, if games where too large, they had to be printed on two discs. Causing companies not want to bother. And why bother, when the PS2 is raping everything else. You go for the leader, period. There was nothing to gain from being on Nintendo's side. Price reduction doesn't always help. The GC proves this. Even if it's cheap, who cares.

Your friends have a PS2. Why waste your time. Even if you liked Nintendo games. It's only a few wants VS 100 potential wants on a PS2, over 5 years. I was the only person in my group of friends who never bought a PS2. And only a GC. I regretted that ever since. I lost out of games for years. While everyone was talking about DBZ Buodkai 3. I was clueless. Kingdom Hearts was totally unknown to me, till the remasters on the PS3 now. Friends playing themes from KH in music class. And I'm the only dumb ass who didn't know where they were from.



The_Sony_Girl1 said:
Seece said:
XB1 will surpass WiiU by the end of this year (Already done it in shipments after all).

And no, no known Nintendo IP will boost hardware and sustain it, why would it? You've had 2D and 3D Mario, Mario Kart, Donkey Kong, Zelda remake (which would have got some Zelda fans on board at least), Wii Fit, Wii Music and it's about to get Smash, all that and it'll be around 10m after 2 years which included 3 holiday seasons.

Mainline Zelda and a Metroid along with a load of niche IP isn't going to change its fortunes.

 You can't outsell something with shipments. And your avatars keep on getting more and more revealing. Why? Are you trying to show off?

Sure you can and they have already done so. It's simply too late for the WiiU to ever leave third place by now.

 

I don't see what's wrong with his avatars? Not everyone likes girl avatars.



Ka-pi96 said:
super_etecoon said:
Ka-pi96 said:

That would only put them on the path to obscurity. The sales of the Wii U prove that there aren't enough Nintendo fans to make a console sell well. They need to appeal to a wider market than just Nintendo fans.

I don't care about obscurity.  There's a business model present within the Nintendo fanbase.  It is very strong.  Nintendo doesn't need to sell 60 milion units to remain a viable producer of art and entertainment.  Nintendo has consistently been responding to the changing market by reducing the costs required to build consoles.  There have been significantly diminishing returns on graphics these last few generations and it's all about gameplay now.  Nintendo will  be just fine, despite you beat the funeral drum for them.

So you would be fine with them only selling at most 15-20 million consoles every gen with nobody but hardcore Nintendo fans buying them?

Absolutely.  I don't need you, your mother, or your brother to buy Nintendo consoles.  That just muddies the waters.  Nintendo fans enjoy a rare type of game and they always have.  I'd much prefer them doing what they do best rather than trying to capture other markets.  The WiiU in particular has been a shining example of this.  The first year of releases was obviously aimed at the casual audience from the Wii, but once Nintendo realized they had moved on, they did as well asand began focusing on games for the base once again.  These are good times, as you will see evidenced by many other fans in this thread.  The only people complaining about Nintendo's direction don't even reertainly we wish Nintendo could develop faster, but who doesn't wish their favorite artists would create masterpieces on a more regular basis.



Well, I don't see what nintendo can do to save it, but if someone can do it, its them(see 3DS). But, sony and microft can save it, if they want. If they decide to stop production of their consoles, nintendo could win with ease.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko