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Forums - Nintendo Discussion - What retro tracks do you want to see remade in MK8 DLC?

The Mario Kart 8 DLC includes four new cups, with 16 new tracks.  Let's assume that 8 of these will be remakes.  We have so far seen that Wario's Gold MIne and Yoshi's Circuit will be remade in the first pack, so what tracks would you like to see as part of the remaining six?



NNID: garretslarrity

Steam: garretslarrity

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Baby Park, 11 laps of madness



Daisy Cruiser

Dino Jungle

 

mysteryman said:
Baby Park, 11 laps of madness

Dear God, anything but this haha. Most boring track in series history...



Big Blue



the_dengle said:
Big Blue

The F Zero X version that's a long cylinder? I'd be so up for that!



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curl-6 said:
the_dengle said:
Big Blue

The F Zero X version that's a long cylinder? I'd be so up for that!

Hell yeah. Blue falcon is already in it. Anti-grav is in. We all know it would work.



curl-6 said:

Daisy Cruiser

Dino Jungle

 

mysteryman said:
Baby Park, 11 laps of madness

Dear God, anything but this haha. Most boring track in series history...

I really enjoyed it. With a ton of players, the race order goes to shit after 2-3 laps, after the last few racers start getting lapped, and then everything goes to hell with everyone shooting everyone.

One thing I'm disappointed with in MK8 is the lack of different numbers of lap in tracks. A couple of shorter tracks with more laps, and longer tracks with less laps mixed things up a bit.



mysteryman said:

One thing I'm disappointed with in MK8 is the lack of different numbers of lap in tracks. A couple of shorter tracks with more laps, and longer tracks with less laps mixed things up a bit.

Tracks like Mount Wario and N64 Rainbow Road diverged from the 3-lap pattern by being one long course.



WALUIGI PINBALL!!!
and MKW rainbow road



RolStoppable said:
the_dengle said:

Hell yeah. Blue falcon is already in it. Anti-grav is in. We all know it would work.

No, it would be lame. F-Zero X has a heavy focus on boost maintenance and Big Blue: Cylinder is built all around (no pun intended) that. On the other hand, Mario Kart's core mechanics revolve around mini-boosts, so a track that has no real turns whatsoever would be a beyond awful choice.

Boooooooooooo

you're no fun