Seece said:
Hedra42 said:
Seece said:
This is all so hilarious because, actually, it is your sums that are irrelevent. We're talking NPD November here. Those are the sales they did on the userbase by the end of November NPD. So what they did the following month has no bearing on this thread.
Smash will also get around 9 days, so you apply the attach rates I came up with to see how it'll fare in November ... NPD.
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Nope, this isn't hilarious, it's pathetic - for using 2 days of sales at the end of May to suggest that Wii U has a low attach rate in the first month generally. I'm pointing out that the examples you used to back it up are irrelevant, because of the varying dates they come out during the month.
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They are similar time frames to Smash, as is the Halo MCC to Titanfall and Halo 3. Thus they are the most relevant.
And "first month" in these terms obviously means its first NPD.
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Smash is coming out on 21st November. It will have 9 days sales, compared with Mario Kart 8's 2 days sales.
MK8 reached 17% in 2 days. In fact, had it been released 7 days earlier, it would have been around 22%.
Super Mario 3D World only did 14% in 9 days.
Even when put on a level ground, you can't gauge it in this way - the appeal of the game itself and the way it is packaged has a lot to do with it. Not only that, Smash Bros is a real wild card this time around - Nintendo's marketing strategy with the staggered release of the 3DS and Wii U and interconnectivity between the two versions of the game will either be a stroke of genius and hugely enhance sales of software and hardware, or it will be a complete failure and do nothing. Opinions on that are very much divided.
But to state that a console has a generally low attach rate by citing the attach rate of a game after 2 days of sales is nonsense - especially when comparing with Titanfall, which was released on the 11th of the month.