Intrinsic said: Don't fall for the BS marketing fud. SUPERSAMPLING is actually the purest and amongst the most costly forms of anti-aliasing. Anti-aliasing basically renders "just-alike" pixels to fill the steps between pixels. These pixels are naturally of a lower quality but the effect is that you get a smoother jaggies free image. Supersampling/downsampling is a way of rendering the image at a higher resolution that what is supported by your display then shrinking the bigger image with more pixels to fit into your display. Basically, your 1080p (or whatever) is displaying a higher resolution image resized to fit your screen. Typically, if SSAA is done on the software side, that means that a GPU would natively render an image at a resolution higher that your displays native resolution then shrink it to fit. Very GPU intensive. What Nvidia is claiming here is a hardware approach. That wil upscale the image the GPU spits out then downsample the upscaled image and output that at yo displays native resolution. Thing is, you GPU is still only rendering a (eg) 1080p mage. And what you are output is a downsampled 4k image of an original 1080p image. Kinda silly if you ask me. It would probably be equivalent to like free FSAA and nothing more |
According to description, they are rendering at 4k: "At 3840x2160 (4K), the number of sample points is multiplied by 4, enabling the game to capture and render more detail on each blade of grass.",
And then downsampling do 1080p: Finally, DSR applies a custom-made 13-tap Gaussian filter as the 4K image is scaled back down to 1920x1080 for display on the monitor:
But I agree that is only justa a high demanding and naive anti-aliasing method.