By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Xbox One Install Times "Should Be Faster," Microsoft Exec Admits

You can easily play another game/browse/youtube/netflix while a Xbox One game is installing and eventually get to play the game while its installing. Its not as bad as people make out. I havn't had a single moment where I felt my time was being wasted while installing a game. I guess, Halo MCC will be the game to really test my patience. 

Where as with the PS3, it was 5 - 20 minutes of staring at a blank screen, then another 2 - 5 minutes whenever the game / ui gets updated.



Around the Network

So we have the head of the Xbox division saying that this is a high priority issue for him, then other people saying that it's only an issue for Playstation fans. Confirmed that Phil Spencer is a Playstation fan, then? Amusing stuff.

Then the "b-b-but the (rival console) has issues, too" deflection game. Ah, always nice to see cliches in action.

Anyway, funny stuff aside, on to the topic:

"The issues are a little bit in the weeds. It's really our developer pipeline and our ingestion system where we have to do the most work."

This is the most interesting part for me. I remember someone, perhaps Yoshida, talking about working with third-parties in order to properly format data so that it flows in a way that quickly allows the user to begin playing. Which data is cached first is obviously the key.

I would guess that either the XO isn't allowing the player to start playing as soon as they can in all cases or the data isn't always pulled from the disc in the best order. Could be the Microsoft's fault, could be the developer's fault, or possibly a mixture of both. Perhaps Microsoft hasn't done as good a job with communicating how to order data for their console as Sony. That's what "developer pipeline" brings to my mind, anyway.

If that's the case, then it's very good news for XO owners, as it can absolutely be fixed going forward from here.



he said parity! :D



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

ethomaz said:

Fist... I blame Sony for promised a feature called Suspend/StandBy and not delivered yet... and no the feature how it works in Xbone is not welcome... it needs permit that you can play others games and/or shutdown your console... Suspend/Resume like Xbone is no different than pause a game, and to be fair PS4 do the exactly the same when you open others non-gaming application.

DLNA was never a much requested feature... is not even in the TOP20... few users use it.

I'm not being disingenuous or unreasonable here... it is a issue complained by xbox onwers, talked in a interview by the boss of the Xbox and you try to do damage control like always.

Ohhhh way... damage controls looks like disingenuous and unreasonable.


I'm having a tough time making out what you're saying in that bolded paragraph.  Can you re-word it?



pokoko said:
So we have the head of the Xbox division saying that this is a high priority issue for him, then other people saying that it's only an issue for Playstation fans. Confirmed that Phil Spencer is a Playstation fan, then? Amusing stuff.

Then the "b-b-but the (rival console) has issues, too" deflection game. Ah, always nice to see cliches in action.

Anyway, funny stuff aside, on to the topic:

"The issues are a little bit in the weeds. It's really our developer pipeline and our ingestion system where we have to do the most work."

This is the most interesting part for me. I remember someone, perhaps Yoshida, talking about working with third-parties in order to properly format data so that it flows in a way that quickly allows the user to begin playing. Which data is cached first is obviously the key.

I would guess that either the XO isn't allowing the player to start playing as soon as they can in all cases or the data isn't always pulled from the disc in the best order. Could be the Microsoft's fault, could be the developer's fault, or possibly a mixture of both. Perhaps Microsoft hasn't done as good a job with communicating how to order data for their console as Sony. That's what "developer pipeline" brings to my mind, anyway.

If that's the case, then it's very good news for XO owners, as it can absolutely be fixed going forward from here.

I guess the SDK is not that flexible yet because the games with more time in loading are the first-party like Forza Horizon 2 for example... some others games from third-parties works better (I guess again because they already do a work with the Sony SDK and use that to port to Xbone)... the Shadown of Mordor while faster on PS4 the difference can be counte in seconds... so it works in a better shape on Xbone.

The Phil excuse for me is a bit weird because this way to install first what you will play (PlayGo) beneficiates the always online view of the Xbone's reveal.

It works in both ways for both physical and Digital... the difference is that in the first you read from the BD and the other you download form the internet.

PS4 games installs fast the first chuck and already run the game... where the data come is don't matter... if from BD or download... most download games can be played with 10-20% of the download.

So I just disagree in that part with him... this feature could be a start in the always online vision too like it is for retail/download games.



Around the Network

Two seconds? Not from any videos i have seen. More like a minute difference. I thought microsoft were past the trivialising part.



d21lewis said:

I'm having a tough time making out what you're saying in that bolded paragraph.  Can you re-word it?

The Suspend/Resume feature that Xbone have today works like a enhancement pause... some key points:

  • You can't turn off the console (you need to stay in standby)
  • You can't play other game (you lost the paused state if you do that)
  • You can't shift accounts/profiles after suspend

So it is easy you pausing a console (in use point) with some advantages like use the StandBy mode to economize energy... this feature exists already in PS4 in a automatic way... when you are playing a game and open the Netflix for example the PS4 put the game in Suspend mode exactly like Xbone and you watch what you want... after that you back to the game and the game resume exactly like Xbone.

The same key issues happens too... you can't turn off the PS4 and you can't play another game... you can open dozen of apps... and the advantage to put the console in StandBy is not there too... so Xbone have this advantage today.

What I expect from a Suspend/Resume feature for PS4 (and Xbone of course):

  • You can play others games between suspend and resume
  • You can turn off the console without lost the suspend mode
  • You can suspens more than one game
  • You can shift accounts/profiles after suspend

That is the key features for a really amazing Suspend/Resume feature.

There are some techinical chanlenges too... today the suspend/resume just freeze the memory RAM state to be used after resume and that is why everything is lost if you need to use this part of the RAM or you stop to matain the RAM alive (shutdown). The challenge is make this Suspend/Resume works copying the data to the HDD, the memory data to the HDD...

Well like the Hibernate feature on Windows.... so you can have the memory Suspend/Resume but you can choose the HDD Suspend/Feature... it will be slow like at least 1+ minute to make the copy to Suspend or to Resume but you will have the hability to travel with your console, change the profile (multi users in the same home), play others games, etc.

That is my view when they announced this feature.

 



ethomaz said:

d21lewis said:

I'm having a tough time making out what you're saying in that bolded paragraph.  Can you re-word it?

The Suspend/Resume feature that Xbone have today works like a enhancement pause... some key points:

  • You can't turn off the console (you need to stay in standby)
  • You can't play other game (you lost the paused state if you do that)
  • You can't shift accounts/profiles after suspend

So it is easy you pausing a console (in use point) with some advantages like use the StandBy mode to economize energy... this feature exists already in PS4 in a automatic way... when you are playing a game and open the Netflix for example the PS4 put the game in Suspend mode exactly like Xbone and you watch what you want... after that you back to the game and the game resume exactly like Xbone.

The same key issues happens too... you can't turn off the PS4 and you can't play another game... you can open dozen of apps... and the advantage to put the console in StandBy is not there too... so Xbone have this advantage today.

What I expect from a Suspend/Resume feature for PS4 (and Xbone of course):

  • You can play others games between suspend and resume
  • You can turn off the console without lost the suspend mode
  • You can suspens more than one game
  • You can shift accounts/profiles after suspend

That is the key features for a really amazing Suspend/Resume feature.

There are some techinical chanlenges too... today the suspend/resume just freeze the memory RAM state to be used after resume and that is why everything is lost if you need to use this part of the RAM or you stop to matain the RAM alive (shutdown). The challenge is make this Suspend/Resume works copying the data to the HDD, the memory data to the HDD...

Well like the Hibernate feature on Windows.... so you can have the memory Suspend/Resume but you can choose the HDD Suspend/Feature... it will be slow like at least 1+ minute to make the copy to Suspend or to Resume but you will have the hability to travel with your console, change the profile (multi users in the same home), play others games, etc.

That is my view when they announced this feature.

 


Thanks for clarifying.

While nothing you said was wrong (to my knowledge), I can say "Xbox Turn Off" and it will turn off but it's still in a low powered stated, much like a TV or something when you turn it off.  It's when you turn it 100% off (aka not in standby) that the game will reset.  Pretty much what you said but I haven't turned any console totally off since the 6th gen.  Even my Vita is on right now!

No doubt the PS4 will have this feature, maybe even a better version, sooner or later.



d21lewis said:

Thanks for clarifying.

While nothing you said was wrong (to my knowledge), I can say "Xbox Turn Off" and it will turn off but it's still in a low powered stated, much like a TV or something when you turn it off.  It's when you turn it 100% off (aka not in standby) that the game will reset.  Pretty much what you said but I haven't turned any console totally off since the 6th gen.  Even my Vita is on right now!

No doubt the PS4 will have this feature, maybe even a better version, sooner or later.

Yeap... I believe Sony will implement a feature like the Xbone... it will only works on Standby (it is the normal turnoff of Xbone) and not when you really turnoff the console.

I'm a guy that in two or three times per year make travels to my parent homes with my consoles... so it is useful for me... and my house sometimes have breakouts (happened three times this year... not my house but the city or part of it).



Dark_Feanor said:
ethomaz said:

kowenicki said:

so does the xbox one.

It staggers me how little ps4 owners know about the xbox one and yet spout it anyway.

Yeap... both do that but what Xbone oweners complain and what Phill is saying is that Xbone even doing that is ridiculoous slow compared with PS4.

90% of the Xbone games have install times over 5x worst than SP4.

And it is software fault from MS.

Do you want a recente example? Forza Horizon 2 install time vs DriveClub install time.


You are comparing a openword game with a on the track racers????

Jesus, with Forza 5 I could start playing with 10% of the download, I could choose one car and one track..

90% of the Xbone games have install times over 5x worst than SP4.

We now have close to 50 multplat games, do you have any statistics for that claim? And would people really mind if they start playing a game after waiting 100 seconds over 20 seconds?

Apparently Spencer has some statistics.