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Forums - Gaming Discussion - Destiny 42 Days Later

Bosses are also very boring. The only boss that was remotely interesting was the spider tank due to having weak spots etc. the rest are just bullet sponges with no intelligent design.

This is the general problem with the game. Everything is so basic in its design outside of the gunplay. It seems like there has been zero thought put into missions, story telling, boss battles and the strikes. Ultimately, this is where Destiny is going to suffer massively as player numbers drop over the coming months as people move on to other games. I hope Bungie and activision learn from this as the franchise has huge potential if done right.



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method114 said:
justgames7604 said:
This game was reviewed properly i think. Its campaign was basically horseshit that makes no sense anf justifies nothing of any what you have done for the last 12 hours. The ending answered nothing and every race supposedly on the same side fight eachother rather than you. Its just not well thought out. They introduced unbalanced things then remove them and the multiplayer was unbalanced. I liked it but it was dissapointing it was a good 25 hours with friends on strikes.


ok I agree the story was trash. It was easy to make sense of it though I just don't think you cared enough to try and because of that the story is even worse to you. The ending was simple you destroyed something that was stopping the light from coming back or something along those lines don't remember anymore but that was the basic gist of it.  Every race is not on the same side they just aren't on the side of light it' s not hard to figure out.

"They introduced unbalanced things then remove them"

This is the case for all games like this it happens and removing the unbalanced things is a good thing.  I'd say a good 25 hours for a $60 game is great but that's just my opinion.


No, nothing is explained. What is the light? what is the darkness? What happened to humanity exactly? What is the traveller? Why is it being chased? why does the darkness fight amongst itself? What is anyones freaking goal? why are they doing any of this? Then it just ends when you get to the heart and you are left with so many unexplained things. What was there to make sense of? it doesnt even follow grade school level writing, theres no characters at all, like when someone is introduced it could be anyone in the entire damn universe there instead and it would not matter as they have no development and no significance to anything that is happening or what you are doing. They are just there. 

 

The story is just nothing, I dont even think you could call it a story. I tried, I liked it and thought the races and everything were interesting but then you realise that all the enemies work for the darkness but they rather kill eachother. Just so much that makes no sense. I really did like it up until it ended and read up on things i thought i missed but are actually just not there. 



Systems Owned: PS1, PS2, PS3,PS4, Wii, WiiU, xbox, xbox 360, xbox one

Fei-Hung said:
Bosses are also very boring. The only boss that was remotely interesting was the spider tank due to having weak spots etc. the rest are just bullet sponges with no intelligent design.

This is the general problem with the game. Everything is so basic in its design outside of the gunplay. It seems like there has been zero thought put into missions, story telling, boss battles and the strikes. Ultimately, this is where Destiny is going to suffer massively as player numbers drop over the coming months as people move on to other games. I hope Bungie and activision learn from this as the franchise has huge potential if done right.

Bosses are one of the biggest disappointments personally. It's one of those areas where Bungie decided to stick with the MMO formula, even though the rest of the game tries so hard to not be a typical MMO. It works out fine in other games like Diablo where you have all these different elements and abilities you can use. In Destiny you have a gun and sometimes a super attack. Nothing fun about shooting a million times at one boss.



I'm still loving the game and play it at least once a day. I'll probably back off of it after Assassin's Creed Unity releases.



I hit level 20 then stopped.



"On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer." - Satoru Iwata

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Sold the game after I beat the main story mode (at least I think it was the story mode)...



justgames7604 said:
method114 said:
justgames7604 said:
This game was reviewed properly i think. Its campaign was basically horseshit that makes no sense anf justifies nothing of any what you have done for the last 12 hours. The ending answered nothing and every race supposedly on the same side fight eachother rather than you. Its just not well thought out. They introduced unbalanced things then remove them and the multiplayer was unbalanced. I liked it but it was dissapointing it was a good 25 hours with friends on strikes.


ok I agree the story was trash. It was easy to make sense of it though I just don't think you cared enough to try and because of that the story is even worse to you. The ending was simple you destroyed something that was stopping the light from coming back or something along those lines don't remember anymore but that was the basic gist of it.  Every race is not on the same side they just aren't on the side of light it' s not hard to figure out.

"They introduced unbalanced things then remove them"

This is the case for all games like this it happens and removing the unbalanced things is a good thing.  I'd say a good 25 hours for a $60 game is great but that's just my opinion.


No, nothing is explained. What is the light? what is the darkness? What happened to humanity exactly? What is the traveller? Why is it being chased? why does the darkness fight amongst itself? What is anyones freaking goal? why are they doing any of this? Then it just ends when you get to the heart and you are left with so many unexplained things. What was there to make sense of? it doesnt even follow grade school level writing, theres no characters at all, like when someone is introduced it could be anyone in the entire damn universe there instead and it would not matter as they have no development and no significance to anything that is happening or what you are doing. They are just there. 

 

The story is just nothing, I dont even think you could call it a story. I tried, I liked it and thought the races and everything were interesting but then you realise that all the enemies work for the darkness but they rather kill eachother. Just so much that makes no sense. I really did like it up until it ended and read up on things i thought i missed but are actually just not there. 


They will probably explain stuff in detail over the course of £100 worth of DLC and subsequent games, each with their own £100 DLC bill.

Having completed other multipart stories(Gears, Mass Effect, Crysis and HALO(!!)) it feels like they forgot that each game should have it's own self contained story that fits into a bigger overall story.



I'm starting my second class... lvl 9 already.

Titan... I'm just having some weird issues with the small melee range.



ethomaz said:
I'm starting my second class... lvl 9 already.

Titan... I'm just having some weird issues with the small melee range.


I'm surprised you haven't yet. Having 3 characters gives 3x Strange Coin, 3x Nightfall rewards, 3x Daily rewards and upgrades your weapons 3x by doing the bounties with each character.



jlmurph2 said:

I'm surprised you haven't yet. Having 3 characters gives 3x Strange Coin, 3x Nightfall rewards, 3x Daily rewards and upgrades your weapons 3x by doing the bounties with each character.

I didn't have time to make others characters before but now I'm lvl 30 I can have a litle more time with alts.