So I'm having a discussion on another website about locked content in games. Meaning stuff that you need to complete a task and gain acess to. The context of the debate is racing games (GT7 specifically), but I'd like to hear thoughts about this sort of thing in any type of game.
One side of this debate is that players shouldn't have to wait to have access to everything. You've paid for the game and thus you should be able to drive and tune any car you want right off the bat.
The other side is that with everything available from the get go, the career mode loses it's value and thus you for all intents and purposes lose a big chunk of the game. On top of that you lose any sense of accomplishment you'd have from working to unlock content.
There is a third option on the table here aswell, That is to let the player choose when they first start the game if they want to unlock things or not.
The pro side to that is simply that it's the best of both worlds and the people who want everything right away can have it without hindering the game for anyone else.
The con side is that having the option to have everything right away still diminishes the value of progressing through the game because you need to actually choose to put a wall between you and the content.
But outside of this specific game how do you guys feel about this? Would a game like Halo or God of War be better or worse if you could choose to have everything unlocked?
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