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Forums - PC Discussion - Assassin's creed Unity PC version System requirements are crazy

Sooner or later more than 3GB minimum RAM will become normal also for better optimised big 64bit-only games that aren't constrained by the limits of 32bit versions. But well optimised games will have more reasonable minimum requirements for CPU and GPU. Cheap RAM and vast address space mean that some space optimisations are things of the past, at least in those case in which using more RAM can increase performances, like, for example, keeping in RAM, once they have been loaded for the first time, as many parts of the game's world as possible, or using RAM for loop unrolling. This doesn't mean that sloppy memory management suddenly becomes acceptable, that's always bad.



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zero129 said:
Captain_Tom said:
Kirin_gaming said:
Captain_Tom said:
Kirin_gaming said:
Well at least their not asking for 6gb of gfx memory,that one scared quite a few ppl.


6GB is an OPTION.  I applaud those devs for allowing people to take full advantage of their hardware.  If you only have 2GB then it is fine, medium settings will look great!

What I meant was that, a 6gb option is nothing more than a lie,saw a guy playing at 1600p the game only used 5.2gb with the ultra texture pack instead of the advertised 6gb for 1080p, I have two really powerful systems,the one a use for 4k it's an i7-4790k at 4.8 and GTX 780ti Classified tri sLI at 1300,thats a lot of raw power but even I was scared by those false spec requirements since those 780ti only have 3gb of memory, and even when the game realeased, it didn't even support sli, had to force it with the driver,also many ppl were experiencing fps dips, myself included turns out it was the in game v-sync,forced it with the dirver dips were gone.

So my point is,if devs spend more time optimizing the game, instead of creating false system requirements, they would turn out so much better. 


1) I mean yes better optimization should be standard, not requested at this point.

2) Still, That game was using 5.2GB of memory to show off some crazy high-rez textures and that is good.  The PS4 isn't holding PC gaming back at all, it is allowing developers to finally utilize those 3GB cards we have had for years.  Now the minimum requirement for PC gaming in 1080p will be a 7870, deal with it people (Not directed at you personally).

<--turned on Ultra res textures with a 1GB 6870 card game ran between 14-22FPS in 1080P everything else pretty much maxed!, point is it worked so id imagine a 7870 would of handled it just fine but the thing is i cant notice any dif between high and ultra textures in SoM so i think it will be awhile before 7870 will end up becoming min spec since my card still hasnt hit a wall yet and i have not needed to run 1 game in low settings so far and i can bet you it will end up being the same for AC:U unless they give the game a very shitty port.


LOL don't imagine anything.  There are already benchmarks that confirm a 3GB 780 Ti had massive stuttering problems with Ultra, although they said a 760 could somewhat handle high.



JEMC said:

Suddently I feel so much better for not caring about AC anymore. But seriously, with those over-the-top requirements this port screams unoptimized more than anything else.

 

Now, with the PS4/X1 hardware being so close to PC this time, could it be that they just coded a virtual machine to run the "console code" of the game and call it a day?


LOL, if they really did it, it could become the first hacking tool for 8th gen consoles!   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


This will be a growing trend I think with PC games, with both XB1 and PS4 having 8GB of memory (roughly 6GB accessible), it makes sense that PC ports will start requiring similar spec's. PC games stagnated last gen because of developers targeting consoles first, why wouldn't the same happen this gen?

The other thing is that if Ubi sets the min requirements too low, they get flooded with complaints saying that the PC version is a stuttering mess, setting them high should avoid that. Of course if it turns out to be a stuttering mess despite the high requirements, then Ubi should rightly be grilled for it.



Well I never trust system requirements. An example of a recent game in which the system requirements meant nothing was The Evil Within. The minimum requirements were a quad core I believe and I just built a PC with a dual core Pentium K overclocked to 4.5 ghz and while I am sure my Cpu bottlenecks my R9 280x I still max the game at 1080p 30fps (at least.)



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czecherychestnut said:
This will be a growing trend I think with PC games, with both XB1 and PS4 having 8GB of memory (roughly 6GB accessible), it makes sense that PC ports will start requiring similar spec's. PC games stagnated last gen because of developers targeting consoles first, why wouldn't the same happen this gen?

The other thing is that if Ubi sets the min requirements too low, they get flooded with complaints saying that the PC version is a stuttering mess, setting them high should avoid that. Of course if it turns out to be a stuttering mess despite the high requirements, then Ubi should rightly be grilled for it.


The RAM/VRAM requirements are pretty reasonable actually. It's the rest of the specs that are super high.



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Sony and Microsoft payed Ubisoft to make a shitty PC version so people buys console version. You know that anonymous message from an Ubisoft developer who assures MS & Sony also payed them to cap games at 30fps maybe this is part of it.

Ps4 and Xbox One ar so weak that now PC version is gonna pay that with stupid requirements in many games so people doesn't notice how big the difference is.



Uabit said:
Sony and Microsoft payed Ubisoft to make a shitty PC version so people buys console version. You know that anonymous message from an Ubisoft developer who assures MS & Sony also payed them to cap games at 30fps maybe this is part of it.

Ps4 and Xbox One ar so weak that now PC version is gonna pay that with stupid requirements in many games so people doesn't notice how big the difference is.

But this is ridiculous if true.

Ubisoft has a long history of releasing their games a couple of months later on PC than on console, and while that made PC gamers angry now it is what you could call "usual business". No one (well, just a few) would complain about it because the games runned "just fine".

But in this case, they are releasing the game alongside the console versions (YAY for PC gamers!) and that it showing that Ubisoft needs those extra 2 months to make a reasonable port instead of the mess that Unity seems to be.

To sum it up, there's no need for anyone to pay Ubisoft to mess things up, they are more than capable of doing it by themselves alone.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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This is why console gaming is superior to pc gaming, OPTIMIZATION



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so the game will run only in 4k or wtf?