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Forums - Microsoft Discussion - Sunset Overdrive Dev Explains Why It Chose 900p Over 1080p

"900p works perfect for us," says creative director of upcoming Xbox One exclusive.

Back in September, developer Insomniac Games confirmed that upcoming Xbox One exclusive Sunset Overdrive would run at 900p/30fps. Now, the studio has revealed that it had the game running at 1080p during development, but chose 900p in part because the lower resolution allowed the developer to create more on-screen mayhem.

The end result, according to creative director Marcus Smith, is a game so stuffed with action that Transformers director Michael Bay would be proud.

"Why would you want less action on screen? That's insanity," Smith said when asked in an IGN video why the studio chose 900p over 1080p. "900p works perfect for us. We spent a lot of time comparing and contrasting. We had it running at 1080p, we'd play it; we had it running at 900p, we'd play it and they didn't look considerably different. But the things that you could draw on screen were a lot more, and we wanted to draw a lot more on screen. More action, more better. Michael Bay would be very proud."

Also in the interview, Smith reveals that while Sunset Overdrive will not support free roam co-op at launch, this could be added to the game through a post-release expansion. If that doesn't happen, it could show up in a sequel. "Never say never," Smith said.

Sunset Overdrive launches in the US on October 28 as an Xbox One exclusive. The game, which is published by Microsoft, will be accompanied by a $400 Xbox One bundle that includes a white system (and matching white controller) and a copy of the game. This is notable because it will represent the first time Microsoft will publicly offer the Xbox One in a color other than black.

For more on Sunset Overdrive, check out GameSpot's previous coverage. You can also test-fire some of the game's over-the-top weapons through a special interactive website called Walter's Workshop.

http://www.gamespot.com/articles/sunset-overdrive-dev-explains-why-it-chose-900p-ov/1100-6423080/



    

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I wonder how low the resolution would have to be to get it running at 60fps.



The game looks fun. This resolution war is getting quite annoying. I played red dead redemption in 640p in PS3 and it didnt stopped the fun of the game.



1 week to go cant wait to play this game



I hope this game does really good.



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daredevil.shark said:
The game looks fun. This resolution war is getting quite annoying. I played red dead redemption in 640p in PS3 and it didnt stopped the fun of the game.


this. when did this shit become a thing?

last gen no one cared. i didnt even know the resolution of ONE single game on my console :D

btw i know them now, its mentioned often when current gen talks about resolution appears. forza horizon as example

 



Based on the footage I've seen, it should be running at 1080p :/ The X1 is perfectly capable of maintaining a stable 1080p/30fps in a game with SO's graphical fidelity and action.

That said, Insomniac's North Carolina studio don't have a great track record when it comes to performance optimization (Nexus ¬_¬), so it's probably for the best. I'd rather a stable 30fps at 900p than 1080p with the frame rate doing a little dance.

Another possibility is they might have optimized the whole game around the performance requirements of the co-op mode (which looks more active than what I've seen from the SP). That's a perfectly acceptable excuse, but if that's the case then it would be nice if they added a variable resolution. No need to hold back the SP for the MP.



You should assume that they are going to get as much performance as possible for the level of detail per their vision. Therefore, it is 900p 30FPS because that is what the hardware will allow given their desire for a certain level of graphics.



Perfect answer. Graphics and the impact from visuals is far more then a question of resolution.



Perfect answer. Graphics and the impact from visuals is far more then a question of resolution.