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Forums - Gaming Discussion - What are your thoughts on the Action Game genre?

* This thread is about the action game genre in general, and not any one action game. I know Bayonetta 2 just came out and has been getting lots of 10's, but it is still built on the mechanics,staples and structures that were introduced years ago, just tuned to profection, but still same "formula" and thats more what I'm focusing on here. If it has made any significant changes to the genre feel free to add in.

 

In 2001 CAPCOM put out Devil May Cry, an accident game, that went on to not just be one of their more popular brands, but pretty much define the action genre staples... that happens to  not had any significant changes since. Wow. Every action game since then follows the same structure, sometimes TOO close where they all seem like the same game  with  a different developers touch. Personally I find it very hard to to finish action games and get bored of them about halfway through. Justify spending more than $30 bucks on even what can be conisdered to be the best  action games is out of the question. They just dont have a lot going  for them to keep them interesting.

Just some questions. Dont need to answer ALL of them

1. How do you personally feel about the action genre? ,You think it is fine or needs help?

2. If you used to invest in them but dont anymore why not?

3. If you never really did, why not and what would get you interested?

4. If you invest in them still, what keeps you?

5. New features/direction you think can help improve action games(even if you think their good)?



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Just in case the stuff about Bayo and DMC didnt make it clear Im talking more specifically on hack n slashes. Forgot many non hack n slashes get blanket under action too.



It has gone down significantly T_T

I wish more of those games would come out but alas, they dont really have that much sales recently



                  

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It can be so much more.



spemanig said:
It can be so much more.

I agree, but elaborate if possible 



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Xxain said:

I agree, but elaborate if possible 


They are always made to be these small, linear experiences, but there's no reason their scale can't be much bigger.