curl-6 said: They don't need to be sub pixel to be blurred over. There is no PS2 game know o that does as much technologically as Rogue 2 and 3, because PS2 was less capable hardware. It wasn't massively weaker, but the Gamecube did have a noticeable advantage. |
Tons of people often over exaggerate the compression artifacts when the most noticeable loss occurs in high dynamic range with common compression formats ...
I certainly wouldn't have claimed that the PS2 was a "less" capable hardware compared to GC. "Different" would've been a better term since one offered advantages with higher resolution textures along with hardware bump mapping support when the other was better in everything else such as rendering particles, more detailed polygon mesh and handling AI ...