curl-6 said: The water isn't a baked texture; I have the game and you can fly right down to see the EMBM shading used to simulate undulation. Gamecube is a 6th gen console, of course to our modern eyes it looks low resolution and pixelated. But PS2 was even more so. |
Yes we know that both the GC and PS2 used low resolution framebuffers but it's pretty clear that bump mapping has it's issues when coupled with low resolution normal maps which in turn can cause even more pixelation artifacts than a low resolution framebuffer ...