That's the wrong question. The question should be whether reviews of online dependant games should be reviewed under real world conditions or under pre-release online conditions?
Personally I think what reviewers did with Destiny was the right thing to do and I wonder why reviewers didn't take the same approach with Driveclub. Reviewing an online dependant game under real world conditions will expose any and all flaws and bugs and thus there will be no need to revise the review score later on.
But there's also the question of whether accounting for the quality of the online service should count towards the official review score or not. with a game like Driveclub the online aspect is really not what's important about long term enjoyment so long as it's fixed. What's more important are the cars, their performance, their customisability, the physics, sound, deformation mechanics, track variety, race modes etc. If I had a problem with online and I was reviewing I'd make an official score with the assumption that online would be fixed, but at the conclusion of my review I'd say until online is sorted the game really on rates a [official score - X] and depending on what X is it would either be a recommendation to get the game now any way (if I thought it was a good game at its core) or a recommendation to wait until online is sorted and running as it should.
What I hope happens as a result of drive club is more pre-launch open Beta for games that are highly reliant on online play, to better stress test the online service.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."