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Forums - Gaming Discussion - Cod AW Digital Foundry : XB1 version 900p, solid 60fps

Adbranez said:

The X360/PS3 sale numbers are more relevant because they are less older. On the other side, you cannot say that ps4 will win in USA just because one of his older consoles beat his competitor ten years ago. Nintendo sold over 100M Wii and now they are not doing as good with the Wii U as with the Wii.


You can't have it both ways. You can't say the XB1 will win the US because of the 360 while saying the PS1/PS2's victories in the US don't matter for the PS4.



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ethomaz said:

It is good to have an improvement.

900p will make the snipe user life better compared with Ghosts.


Snipers did fine even on sub-720p 7th gen.



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That's all well and good for the Xbone, and a solid 60fps is very impresive considering how nice this looks. What I'm really wondering is how this one compares to the best games in the series, and how it performs on PC. I'd been planning on making Ghosts my first CoD, but I ended up passing on it because I heard way too much trash.



Mr Puggsly said:
ethomaz said:

It is good to have an improvement.

900p will make the snipe user life better compared with Ghosts.

Snipers did fine even on sub-720p 7th gen.

So now they will do ... more fine?



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I'm just hoping that Advanced Warfare will be significantly better than the last one. Ghosts was the first Call of Duty game that I actually did not enjoy playing. I gave it a chance but it was just not good, especially the multiplayer online.

Accomplishing a steady 60fps frame rate is awesome! The game looks great despite not being a native 1080p. If I had the money I would buy an Xbox One, mainly for the Halo series.  So, hopefully next year I'll be able to.



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If XB1 is going to slowly take back NA it better get started because the gap is still growing week over week.



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PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

That's good news. It is better for an FPS to be 60fps than 1080p.



    

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DeadBigfoot21 said:
CGI-Quality said:
DeadBigfoot21 said:
CGI-Quality said:

In other words, you expect multiplatform games in the US to have bigger unit bumps for the X1 than the PS4? How is that supposed to happen?

Nope. I said the Xbox is gonna take the US back again slowly. Xbox one will outsell the ps4 in the US is what I meant. It will happen I know it and it will take 1 game at a time. Exclusives and multiplats. Ghosts did sell better in the US on Xbox one.

I know what you said, I just want to know how exactly the X1 will take back a market it's been consistently losing in from day one. "Exclusives and multiplats" explain nothing, especially since PS4 will have those, too. Ghosts sold better on X1 in the US. Indeed. Now tell me - what was the amount and how much did it impact console unit sales last November? What were the console ratios in the US last November, versus what it is today? 

Exclusive games sell consoles buddy. Can't believe you did not know that one. Plus NA is a Microsoft land just like Japan is a Sony land. I'll just leave the sales from 360 and ps3 in the US as a sign as to why the Xbox is very popular in the US.

 

360: 47 mil

Ps3: 27 mil 

Sales in the US. Check it out if you don't believe me. The gap only increased every year.

Oooh me too

 

Xbox: 15.77 mil

PS2: 53.65 mil



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globalisateur said:
CosmicSex said:
I preordered this for PS4. I assume it will be 1080p. I don't feel like a bad person for liking 1080p either. On thing that does disappoint me are the visuals themselves. After the E3 reveal, I was expecting something more dynamic. The levels themselves seem so stale.


Yep, it was even confirmed  by Eurogamer in the article, well hidden in an screenshot comment:

"The 1600x900 presentation still looks superb in motion on Xbox One, though we'll soon see how it stacks up against the PS4's final native output."

Native output obviously meaning 1080p.

Native output just means whatever the output the hardware produces. It can be 1080p or 600p.

Of course it will be 1080p but this doesn't confirm it.



DeadBigfoot21 said:
CGI-Quality said:
DeadBigfoot21 said:
CGI-Quality said:

In other words, you expect multiplatform games in the US to have bigger unit bumps for the X1 than the PS4? How is that supposed to happen?

Nope. I said the Xbox is gonna take the US back again slowly. Xbox one will outsell the ps4 in the US is what I meant. It will happen I know it and it will take 1 game at a time. Exclusives and multiplats. Ghosts did sell better in the US on Xbox one.

I know what you said, I just want to know how exactly the X1 will take back a market it's been consistently losing in from day one. "Exclusives and multiplats" explain nothing, especially since PS4 will have those, too. Ghosts sold better on X1 in the US. Indeed. Now tell me - what was the amount and how much did it impact console unit sales last November? What were the console ratios in the US last November, versus what it is today? 

Exclusive games sell consoles buddy. Can't believe you did not know that one. Plus NA is a Microsoft land just like Japan is a Sony land. I'll just leave the sales from 360 and ps3 in the US as a sign as to why the Xbox is very popular in the US.

 

360: 47 mil

Ps3: 27 mil 

Sales in the US. Check it out if you don't believe me. The gap only increased every year.

And 20 million of that 47 million were PS1 and PS2 owners before 360 came along and the vast majority of those people will return to PS4. Because, only about 1 million of those 20 million actually bought the premier Xbox exclusive franchises (Halo 3 7.83 million, Halo 2 6.82 million). It was actually the cheaper price and the superiority of the multiplats that got people to buy 360 in the USA, and now neither of those advantages exist, hence we are seeing people going back to PS as their preferred platform.

If exlusives sold consoles then Halo 3 would have sold 15-20 million on 360 in the USA to keep in proportion with the hardware sales increase, not <8 million. Exclusives help for sure, but they are not the full story. The total library sells the consoles and the perception right now is that console versions of mutiplatform games are best on PS4. Unless/until MS can change that perception PS4 is relatively safely in the winning position this generation.

Also where do you get the idea that USA is MS land like Japan in Sony land? Fact of the matter is USA was Nintendoland last gen. 360 will eventually overtake Wii in the USA, but for the years of the 7th gen it really mattered Wii was the console that was all the rage.

Anyway OT: from before the generation started I said fps was more important than resolution and I still say that today. Resolution is only an aesthetic thing, and once yu get into the HD territory is it has no bearing on gameplay 720 vs 900 vs 1080p it's really no big deal gameplay-wise. Personally I'd rather thave top notch anti aliasing than maxed out resolution.

Rock solid 60fps on the other hand does affect gameplay, or rather lack of rock solid 60fps affects gameplay. Sure 30fps, as long as it's solid, is fine for many if not most games, but 60fps improves the gameplay experience of many types of games. IMO developers should make fixed 60fps their benchmark and then achieve best AA possible at 60 fps and then best resolution possible at 60fps with best AA possible. If that comes out at 900 or even less then I'm fine with it.

Of course this generation it's not actually about resolution, it's about the diference in resolution on PS4 vs Xb one with all other aspects being the same. And what matters about that is that SOny can claim to have the technically best version of a game on consle and that is a definite selling point. Even if 99% of gamers can't see a difference between 1080p and 900p the fact that you can promote PS4 as having the bigger number makes people want to get it. It's similar to the mobile phone screen wars in that respect.



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