Info from Rad Game Tools
CPU | CPU and GPU | |
PS4 | 2.3 ms | 1.6 ms |
Xbox One | 2.3 ms | 2.3 ms |
PC | 1.3 ms | 1.4 ms |
PC Specs: (2.8Ghz Core i5 with 4 cores and AMD R9 290x)
This puts the CPU's even, which is something we expected and is right where we would expect based on the previous benchmarks from the Allegorithmic's Substance Engine. After the boost the PS4 should be equal with the possibility of having an insignficant lead over the Xbox One when the Xbox One uses a combination of Esram/DDR3. The PS4 GPU is over 43.75% faster according to the benchmark. Please note that this is dealing with 4K video encoding and doesn't take full advantage of the extra GPU features in the PS4 or the AMD R9 290x.
Next we have the Ubisoft's graph that represents the console power:
Next we have the Ubisoft cloth physics comparison graph:
The first graph shows that the PS4 GPU is around 46% more powerful when it isn't being fully optimized. If the CPU only uses Esram it can come out ahead on benchmarks. This puts the Xbox One CPU at roughly 15% more powerful. This is also unrealistic when pertaining to games as the GPU benefits more from the Esram and would make a bigger impact. The GPU test uses more advanced technologies in the PS4 than we have seen before, since this GPU test actually bennefits from some of the more advanced features in the PS4 GPU, it shows a 92.77% lead in the PS4 GPU for this particular benchmark. This is unrealistic in gaming outside of a few quirky titles designed to exploit the difference. With this information, we can conclude that PS4 GPU is between 44.37% and 92.77% more powerful, which for gaming purposes probably will line up with 50-60% performance lead when fully optimizaed to take full advantage of the GPU.
Source: http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders
I hope you enjoyed my first thread.
Outdated Benchmarks:
Source: Allegorithmic's Substance Engine
For practical gaming purposes, Xbox One's actual performance is going to be somewhere between both benchmarks, the more memory starved a game is, the lower the results will be. This assumes that no Esram is being utilized by the CPU, which might not be the case. To make things easier on the calculation I'm going to average the two results for practical purposes. The result should be will more than likely put the Xbox One's GPU higher than it should be for gaming purposes. My findings are that the PS4 GPU, for gaming purposes, was roughly 61% power before the Xbox One's 10% boost. This would put the PS4's GPU at roughly 46% more poweful post patch.
Note: This method is biasedly in favor of the Xbox One's but should give us a rough estimate.
What we find out from this test is that for gaming purposes, the PS4 CPU is roughly 16.67% more poweful before the Xbox One's 10% boost, or roughly 4% more powerful after. For practical purposes, we may as well assume that both CPU's are now even.
I hope you all enjoyed my first thread.
"And everyone's Kickstarter has merit." - Malory Archer