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Forums - Gaming Discussion - The PS4 | Xbox One Benchmarks Thread

Info from Rad Game Tools

  CPU CPU and GPU
PS4 2.3 ms 1.6 ms
Xbox One 2.3 ms 2.3 ms
PC 1.3 ms 1.4 ms

PC Specs: (2.8Ghz Core i5 with 4 cores and AMD R9 290x)

Source: http://gamingbolt.com/new-benchmark-results-show-ps4s-gpu-is-faster-than-xbox-one-can-play-4k-video-frames-faster#lUWV1c3xZabgKRFa.99

This puts the CPU's even, which is something we expected and is right where we would expect based on the previous benchmarks from the Allegorithmic's Substance Engine.  After the boost the PS4 should be equal with the possibility of having an insignficant lead over the Xbox One when the Xbox One uses a combination of Esram/DDR3.  The PS4 GPU is over 43.75% faster according to the benchmark.  Please note that this is dealing with 4K video encoding and doesn't take full advantage of the extra GPU features in the PS4 or the AMD R9 290x.  

Next we have the Ubisoft's graph that represents the console power:

Next we have the Ubisoft cloth physics comparison graph:

The first graph shows that the PS4 GPU is around 46% more powerful when it isn't being fully optimized.  If the CPU only uses Esram it can come out ahead on benchmarks.  This puts the Xbox One CPU at roughly 15% more powerful.  This is also unrealistic when pertaining to games as the GPU benefits more from the Esram and would make a bigger impact.  The GPU test uses more advanced technologies in the PS4 than we have seen before, since this GPU test actually bennefits from some of the more advanced features in the PS4 GPU, it shows a 92.77% lead in the PS4 GPU for this particular benchmark.  This is unrealistic in gaming outside of a few quirky titles designed to exploit the difference.  With this information, we can conclude that PS4 GPU is between 44.37% and 92.77% more powerful, which for gaming purposes probably will line up with 50-60% performance lead when fully optimizaed to take full advantage of the GPU.

Source: http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders

I hope you enjoyed my first thread.

Outdated Benchmarks:

Source: Allegorithmic's Substance Engine

GPU:

For practical gaming purposes, Xbox One's actual performance is going to be somewhere between both benchmarks, the more memory starved a game is, the lower the results will be.  This assumes that no Esram is being utilized by the CPU, which might not be the case.  To make things easier on the calculation I'm going to average the two results for practical purposes.  The result should be will more than likely put the Xbox One's GPU higher than it should be for gaming purposes.  My findings are that the PS4 GPU, for gaming purposes, was roughly 61%  power before the Xbox One's 10% boost.  This would put the PS4's GPU at roughly 46% more poweful post patch.  

Note: This method is biasedly in favor of the Xbox One's but should give us a rough estimate.

 CPU:

What we find out from this test is that for gaming purposes, the PS4 CPU is roughly 16.67% more poweful before the Xbox One's 10% boost, or roughly 4% more powerful after.  For practical purposes, we may as well assume that both CPU's are now even.

I hope you all enjoyed my first thread.



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So, ps4 > x1 and this continues to prove that the gap isn't closing!

On the first section with the i5 with r9 290x, I was a bit confused as to why its so close to the ps4 but then I realized its just playing 4k video which isn't really a big deal and shouldnt really be that taxing so makes sense

Nice thread



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

"The GPU test uses more advanced technologies in the PS4 than we have seen before, since this GPU test is actually bennefits from some of the more advanced features in the PS4 GPU, it shows a 92.77% lead in the PS4 GPU for this particular benchmark. This is unrealistic in gaming outside of quirky titles designed to exploit the difference."

I'm guessing this have to do with PS4's ACEs and how it handles async compute. As for quirky titles - over time, somewhere mid-cycle (as Cerny said in early PS4 interviews), more and more devs will learn how to tap this resources too.



HoloDust said:

"The GPU test uses more advanced technologies in the PS4 than we have seen before, since this GPU test is actually bennefits from some of the more advanced features in the PS4 GPU, it shows a 92.77% lead in the PS4 GPU for this particular benchmark. This is unrealistic in gaming outside of quirky titles designed to exploit the difference."

I'm guessing this have to do with how PS4's ACEs and how it handles async compute. As for quirky titles - over time, somewhere mid-cycle (as Cerny said in early PS4 interviews), more and devs will learn how to tap this resources too.

If I were a betting man, I'd guess that it's also taking advantage of the PS4 GPU 64bit path, the Xbox One can only use the 32bit path because of the limited bandwidth.



Jizz_Beard_thePirate said:

So, ps4 > x1 and this continues to prove that the gap isn't closing!

Just you wait for DX12!!



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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"It does show that the GPU power is between the 44.37% and 92.77% more powerful--"

The gap has a gap Har de' har.

Anyway, thanks for posting this stuff. Tagging so i can read through the slides after dinner ^^



Zekkyou said:
"It does show that the GPU power is between the 44.37% and 92.77% more powerful--"

The gap has a gap Har de' har.

Anyway, thanks for posting this stuff. Tagging so i can read through the slides after dinner ^^


The slides have a lot of interesting technical information.  I found it to be informative!



vivster said:
Jizz_Beard_thePirate said:

So, ps4 > x1 and this continues to prove that the gap isn't closing!

Just you wait for DX12!!


Hey wait, if they use the cloud they can put an unlimited amount of dancers on the screen and not even use GPGPU! (then you loose your internet connection and boom, they all stop)



Wow PS4 is a monster in wolfs clothing, we know its got power but this is something else.



Bullsrun said:
Wow PS4 is a monster in wolfs clothing, we know its got power but this is something else.


"There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics. And that’s perfectly fine, that's great. It's just that the vision is that by the middle of the console lifecycle, that there's a bit more going on with compute."


Cerny, April 2013

An old interview, but always nice to read it again to understand better PS4's performance:

http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php