By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ethomaz said:
Bristow9091 said:
I sort of wish they'd just hire some more people to spend time solely dedicated to turning the standard cars into premium cars... I mean, the difference between the two on PS3 was VERY noticeable (I was watching my dad play it yesterday actually, and wow, it just didn't look right at all!), so I can only imagine it looking much, much worse on PS4 if they bring the detail of premium cars up even higher...

I'm actually sort of disappointed in Polyphony Digital for their decision to keep standard and premium...

Turn 10 is three times bigger than PD and they delivered 200 cars in Forza 5.

No matter how people like to say here... upgrade 600+ cars will take almost a decade... each car needs about 3 months to be make in the hight quality that PD used for GT.

PS. The Premium cars were made with quality to be used in PS4 or ahead already... just take a look at the photo mode.

Are we sure about that timeframe on the PS4, or are you going by the man hours it took to make them on PS3?  I would imagine given the architecture being a hell of allot simpler, that each car won't take as long (still plenty of time, mind you...but not the amt of time it took on the PS3).



Around the Network

mornelithe said:

Are we sure about that timeframe on the PS4, or are you going by the man hours it took to make them on PS3?  I would imagine given the architecture being a hell of allot simpler, that each car won't take as long (still plenty of time, mind you...but not the amt of time it took on the PS3).

Kaz said that put the 3D model in the game is pretty fast... matter of days... create the 3D model is the hardest part and took 2-3 months each car.

It is the details that needs to be designed by the 3D animators.



ethomaz said:

mornelithe said:

Are we sure about that timeframe on the PS4, or are you going by the man hours it took to make them on PS3?  I would imagine given the architecture being a hell of allot simpler, that each car won't take as long (still plenty of time, mind you...but not the amt of time it took on the PS3).

Kaz said that put the 3D model in the game is pretty fast... matter of days... create the 3D model is the hardest part and took 2-3 months each car.

It is the details that needs to be designed by the 3D animators.

Gotcha, I know where the time comes into play, just wasn't aware that he'd given a quote on the length of time for GT7 cars.  Thanks for the info :)



mornelithe said:

Gotcha, I know where the time comes into play, just wasn't aware that he'd given a quote on the length of time for GT7 cars.  Thanks for the info :)

Well it didn't said GT7 exactly but he said all premiuns cars 3D model was created thinking in the PS4.



I don't know why they don't just outsource the standard cars to be upgraded to premiums, I mean it's not like they haven't had offers before from companies, and it's clear that they can't handle the workload.

There isn't really a downside to doing this, it free's up PD to create new content, and help develop the roster more (we need more classic American Muscle PD, let alone more European cars in general), whilst also dealing with the standards problem.

Personally I feel that the truly shit standards need to get dropped, such as the Suzuki Alto, and other similarly offensive cars, whilst keeping the cars that are clearly touched up and look ok.



Around the Network
Zekkyou said:

Depends. A lot of the "GT4 assets" have been upgraded over the years, and are now more akin to mid level PS3 assets. Like this:

If they continue to upgrade the older assets, i don't really have any problem with them being included. The model on the right, combined with a better render technique and improved lighting, would look perfectly acceptable on the PS4.

It will be interesting to see how the premium PS3 assets look on the PS4. PD put a lot of work into future proofing their premium GT6 assets, including added tech to the engine that we didn't even see in Forza 5 (and was functionally useless for a PS3 game :p).

yeah that's what i want. upgrade the premium cards to PS4 ultra cars and upgrade standard card to ps3 level cars. But no cardboard boxes! Well actuallt they should leave in 1 car from each of the old GT's even GT1. It would be a bit like being able to play as mgs1 8bit snake in the newer games :D 



You might also want to consider the making the cars on the PS4 could be a lot easier and less time consuming than on the hard to develop for PS3.

In stead of taking 3 months 1 car might take 1 month now.



Kerotan said:
 

yeah that's what i want. upgrade the premium cards to PS4 ultra cars and upgrade standard card to ps3 level cars. But no cardboard boxes! Well actuallt they should leave in 1 car from each of the old GT's even GT1. It would be a bit like being able to play as mgs1 8bit snake in the newer games :D 

Kerotan said:
You might also want to consider the making the cars on the PS4 could be a lot easier and less time consuming than on the hard to develop for PS3.

In stead of taking 3 months 1 car might take 1 month now.


The premium PS3 models won't need upgrades. In the modern world, when you create the 3D models for a game you use millions of polygons. The you will downgrade it to a few dozen of hundred thousand polygons and put in the game. For PS4, you will just downgrade less the original models created during the modeling. A good example I saw some years ago was the models used for Drake on UC3 with millions of polygons for his face. The final mode used 30k polygons for the entire character.

The time to make a car is basically capturing the car appearance and modeling it on 3D, getting physics info, engine, etc. It's pure visual and statistical data. It won't be faster on PS4 because of the architecture. It will be faster because they won't need to model any car again and will just take the time to model new cars that weren't on GT6. So they have 600 cars ready, will model a dozen new ones and maybe upgrade some of the 600 standards.



I really wish people would stop saying this. The standard cars have been upgraded every game and now look nothing like the ones in GT4. I'm sure they'll get upgraded again with GT7.



Sigs are dumb. And so are you!

torok said:
Kerotan said:
 

yeah that's what i want. upgrade the premium cards to PS4 ultra cars and upgrade standard card to ps3 level cars. But no cardboard boxes! Well actuallt they should leave in 1 car from each of the old GT's even GT1. It would be a bit like being able to play as mgs1 8bit snake in the newer games :D 

Kerotan said:
You might also want to consider the making the cars on the PS4 could be a lot easier and less time consuming than on the hard to develop for PS3.

In stead of taking 3 months 1 car might take 1 month now.


The premium PS3 models won't need upgrades. In the modern world, when you create the 3D models for a game you use millions of polygons. The you will downgrade it to a few dozen of hundred thousand polygons and put in the game. For PS4, you will just downgrade less the original models created during the modeling. A good example I saw some years ago was the models used for Drake on UC3 with millions of polygons for his face. The final mode used 30k polygons for the entire character.

The time to make a car is basically capturing the car appearance and modeling it on 3D, getting physics info, engine, etc. It's pure visual and statistical data. It won't be faster on PS4 because of the architecture. It will be faster because they won't need to model any car again and will just take the time to model new cars that weren't on GT6. So they have 600 cars ready, will model a dozen new ones and maybe upgrade some of the 600 standards.

Thanks very much for the informative reply. That makes sense. 

Do you know how many cars were upgraded to premium from GT5 to GT6 if any? 

Sony really should be looking to target a release date for next christmas. Either that or uncharted 4. Now that the PS4 is dominating unlike the ps3, series like uncharted will do even better than last gen.