RolStoppable said: That's a bit dramatic. 1. The 2DS's main problem is that it is not a completely separate product from the 3DS, so it's plagued by the same bad perception. With the 3DS Nintendo made a handheld that many people didn't like, period. With the 2DS, the only thing Nintendo managed to do is shift the complaint from "I don't like 3D." to "If I am not using the 3D, then why should I buy those games." 2. Consumers do not adjust prices for inflation. 3. When it comes to game prices, you don't even bring up inflation. Goes to show how irrelevant it is overall. Regardless, the point that software prices on the 3DS are too high is valid. The rise is due to higher production values which there wasn't any real demand for to begin with. This (the belief that graphics are the most important thing) is the basis for the 3DS's price problems for hardware and software. More emphasis on the eShop in the future will be good. New games as well as old games (Virtual Console). Plus points for calling out industry whores. |
I see your point about the 2DS' failure. Why pay $40 for a 3DS game to play on my 2D machine if you don't want the 3D? Instead of shifting the cost burden onto both the hardware and software, you're just shifting it onto the software. That's not that much of an improvement. You pay a $40 premium for 3DS hardware. But you pay a $10 premium for every 3DS game you buy. Didn't the price go up from last gen? I think DS games mostly launched at $30 USD. Correct me if I'm wrong.
I think inflation is valid to some extent. The Gameboy was $90 in 1989. The Nintendo DS Lite was $130 in 2006. Both sold like hot cakes. Even after the economic crash in late 2008, people were still buying the DS. The Playstation 4 and Xbox One are $400 USD. Back in mid-1995, people complained that the $400 Sega Saturn was too expensive. The Playstation 1 at launch was $300 USD. The SNES was like $200 USD? Don't know off the top of my head how much the NES and Sega Genesis were. And back then they included pack-in titles and even second controllers I think. They don't always include pack-in titles with consoles these days. I remember when the Playstation and Playstation 2 came out, there was no pack-in. No second controller. Not even a memory card!
Inflation hasn't lead to much of an increase in game price though. In fact game price has went down. The same is true for the cost of music albums, computers, among other things. When I was a kid (and that was a long time ago), NES games were like $50 USD and Gameboy games were like $30 USD maybe? Depending on the game, a 16-bit game could cost $60-70 USD. The RPGs especially. I remember reading that Phantasy Star 1 on the Sega Master System (8-bit) was like $70 at launch because of the battery save pack that came with the game.
The Industry Whores are single-handedly keeping the Playstation 4 and Xbox One afloat and all the big budget game studios afloat. One day it's going to get to the point where no one is going to pay $60 for anything but Call of Duty, Halo, Gears of War and Grand Theft Auto and lots of game studios will fold and game developers will lose their jobs. Maybe the home console industry collapse is not going to happen this gen. But maybe next gen.
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